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PlayStation 5 Ray Tracing First Look: Gran Turismo 7, Ratchet & Clank, Pragamata + More! (DF)

LostDonkey

Member
Ah he's speculating that they're lower than 1080 and CB up to 1080 reflections to save resources but it introduces artefacts. Wether it's visible while in movement though is the question as the scenes he showed are not gameplay.
 

Bryank75

Banned
You'll really notice the difference playing in person. I still think many games will offer a mode that targets frame rate.....

We can always make our voices heard by asking on twitter etc for frame rate to be prioritized. I would be happy with 1440p with ray tracing and 60fps, instead of 4k with raytracing and 30fps.

They must realize that they are not selling many TV's on the back of 4K, LG is more likely to sell TV's for gaming.
 
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GymWolf

Member
Well, but you see the difference even from shitty little gif and that's point in all of this. I don't disagree you with the other stuff. But like it's still looks noticably better, than OG minecraft, which would be shit even in early 2000.
Look, i'm already not a shadow\light\reflection guy, i don't stop shooting stuff to control if the reflection are similar to real life or if the shadows are accurate or some shit, so rtx is already not that impressive to me with realistic and good looking games, imagine how much i like or care about the game with the worst art style ever who literally looks like someone puked pixel on my screen just because it has rtx.

No, to me it doesn't look better, just different.

In my mind rtx serve the purpose to make realistic scenes even more realistic, but you can't trick my brain on thinking that minecraft looks better or more realistic with rtx becauee minecraft vanilla look like the opposite of realism to begin with.

I don't know if i'm clear enough.
 
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M1chl

Currently Gif and Meme Champion
Look, i'm already not a shadow\light\reflection guy, i don't stop shooting stuff to control if the reflection are similar to real life or if the shadows are accurate or some shit, so rtx is already not that impressive to me with realistic and good looking games, imagine how much i like or care about the game with the worst art style ever who literqlly looks like someone puked pixel on my screen jist becaude it has rtx.

No, to me it doesn't look better, jist different.

In my mind rtx serve the purpose to make realistic scenes even more realistic, but yiu can trick my brain on thinking that minecraft looks better or more realistic with rtx becauee minecraft vanilla look like shot to begin with.

I don't know if i'm clear enough.
Yes
 

CAB_Life

Member
Yeah the difference with fake reflections is so big that without this video i didn't even notice it...

But hey, we are gonna sacrifice 4k and 60 frame for this, so yay 🕺

I’m kinda in the same boat to be honest. Maybe it’s one of those things I’ll notice more when they really crank it up and use it ubiquitously. Currently, I play a ton of ESO and that game has some of the most gorgeous ”baked” lighting and maps you’ll ever see—for an online game, too, which reguires magnitudes of resources more than your standard game.
 

GymWolf

Member
I’m kinda in the same boat to be honest. Maybe it’s one of those things I’ll notice more when they really crank it up and use it ubiquitously. Currently, I play a ton of ESO and that game has some of the most gorgeous ”baked” lighting and maps you’ll ever see—for an online game, too, which reguires magnitudes of resources more than your standard game.
I'm sorry but what is eso? Elder scroll online?
 
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01011001

Banned
I gotta say, Ratchet and Clank's raytracing looks borderline worse than SSR... and that's coming from me, someone who despises SSR with every fiber of my body. And even I would say if the hardware is limiting them this much they should just switch to SSR.

I really hope that's not like this in the final game, it looks really bad in many scenes.
 
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Console optimizations = turning expensive settings down to medium/low :goog_smile_face_eyes:

giphy.gif
 

01011001

Banned
There was no doubt that this game will be a looker. It was just funny seeing people say this game couldve easily been on the ps4 lol

my dude, the game literally uses many of the same LOD and drawdistance settings, for shadows and the like, from GT Sport. this demo looked almost exactly like GT Sport aside from the RT reflections and maybe some higher poly car models.
so yes, this could literally run on a PS4 if you run it at a lower res than 4K and without the RT reflections. because then you'd basically have GT Sport settings
 
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GymWolf

Member
Yes. The environments have always been exceptional, but some of the recent DLC/ Chapters have had incredible vistas.
It's really hard to imagine incredible graphics from bethesda studio an their ancient engine tbh :ROFLMAO:

I was so uninterested with the game that i have probably never seen even a gameplay trailer tbh.
 

JTCx

Member
my dude, the game literally uses many of the same LOD and drawdistance settings, for shadows and the like, from GT Sport. this demo looked almost exactly like GT Sport aside from the RT reflections and maybe some higher poly car models.
so yes, this could literally run on a PS4 if you run it at a lower res than 4K and without the RT reflections. because then you'd basically have GT Sport settings
Cool man so basically it runs fine if the settings got lowered :messenger_fistbump:
 

01011001

Banned
Cool man so basically it runs fine if the settings got lowered :messenger_fistbump:

yes... that's what people mean when saying it could easily run on PS4... remove RT reflections and you basically have GT Sport graphics. it's GT Sport at 4K with RT Reflections. that's not a big upgrade.
but I bet the final game will look much better when it releases in 3-4 years. because I absolutely think this early tech demo was just that, a tech demo and not even close to a final game.
all they did is up the resolution and throw some raytracing in there so they have something to show off. but in reality the game is most likely not even close to even an Alpha build.
 

Kuranghi

Member
I feel like this is going to be the generation of "experts" needing to tell us what we're getting instead of it being apparent.

Yeah, I would prefer that people were educated for what to look for and how to spot "problems" or be able to say why something was technically impressive, but I think thats what DF think they are doing to an extent - breaking it down for layman and teaching you how to see the differences themselves - I don't know how successful its been though tbh...

Does anyone here feel like you had no clue what they were on about when they first started watching DF videoes but now have learned how to see what they see? ie you can do your own comparisons when changing settings back and forth to see where the point of diminishing returns is.

Or do you still go by what they are saying and can't really see the differences yourself?
 

JeloSWE

Member
Pragmata running at 60 FPS..... YESSSSSSSSSS!

This makes me soooooooooooo happy :messenger_smiling_hearts:

Capcom is on fire right now, RE Engine is awesome and they have incredible artists. This could very well be a new or at least heavily updated engine.
 

Gamernyc78

Banned
Yeah, but they have a cheap way of doing it that I can't remember. I probably wouldn't be able to tell unless it was side by side.

Maybe and I'm not knocking you but alot of it is attributed to memory. Graphics have been advancing so much once most aliasing was taken care of and things were smoother it was harder to tell advances but not necessarily because thy weren't as big or bigger. When I sat down and watched comparison videos after the presentation I was amazed at how much of a jump I saw and what I thought looked similar was so far from the truth. Lol it's crazy bro but either way we in for a nice jump imo..
 

JeloSWE

Member
Maybe and I'm not knocking you but alot of it is attributed to memory. Graphics have been advancing so much once most aliasing was taken care of and things were smoother it was harder to tell advances but not necessarily because thy weren't as big or bigger. When I sat down and watched comparison videos after the presentation I was amazed at how much of a jump I saw and what I thought looked similar was so far from the truth. Lol it's crazy bro but either way we in for a nice jump imo..
One interesting thing is that it looks like Pragmata is using some form of realtime GI. It could at first glance look pretty similar to current gen games but they only use static pre-baked GI. If this is true it's really impressive.
 

JeloSWE

Member
really want devs to ignore RT and focus on performance.
Why not both. If they as in Pragmata and GT7 case can run at 4K 60fps, what would you do with the extra performance by not using RT?
Also it's not certain that RT is as expensive as it was on Nvidias first gen cards, AMD might very well have some really good acceleration solutions.
 

geordiemp

Member
Consoles need some version of DLSS 2.0 - in Control on the PC it’s just phenomenal.

They have had it since ps4 pro, temporal checkerboarding.



I am sure it will be used or the newer more temporal one by sony first party in 60 FPS versions (or performance modes)

Sony just showing their native 4k and RT solution, which also hurts a 2080ti allot....so commended.

Dont worry, pc master race will come back with 3080 and stuff, but for now consoles have power !
 
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JeloSWE

Member
They have had it since ps4 pro, temporal checkerboarding.



I am sure it will be used or the newer more temporal one by sony first party in 60 FPS versions (or performance modes)

Sony just showing their native 4k and RT solution, which also hurts a 2080ti allot....so commended.

Dont worry, pc master race will come back with 3080 and stuff, but for now consoles have power !

Sir, while CBR is a great technique, it's not DLSS = Deep Learning Super Sampling. In other words, it uses a form of AI upscaling. Basically you take the game rendered to an image sequence at a VERY high resolution and then the same sequence at normal render resolution. You then train a neural network on a super computer with the two data sets. In the end you'll have generated a set of rules for how a group of low resolution pixels should "probably" look at say 4K.
 
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geordiemp

Member
Sir, while CBR is a great technique, it's not DLSS = Deep Learning Super Sampling. In other words, it uses a form of AI upscaling. Basically you take the game rendered to an image sequence at a VERY high resolution and then the same sequence at normal render resolution. You then train a neural network on a super computer with the two data sets. In the end you'll have generated a set of rules for how a low resolution pixel should "probably" look at say 4K.

Sir, there is no better temporal upscaling solution than shown on ps5 UE5 demo, nobody could work out the rendering resolution - DF gave up. Doesnt mattre how many super computers you have to do an algorithm, the truth is in the RESULT.

And UE5 demo was 1440p and we had to be told that, so I dont care how its done, it was the best seen upscale to 4K to date, period.
 
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FZW

Member
They have had it since ps4 pro, temporal checkerboarding.



I am sure it will be used or the newer more temporal one by sony first party in 60 FPS versions (or performance modes)

Sony just showing their native 4k and RT solution, which also hurts a 2080ti allot....so commended.

Dont worry, pc master race will come back with 3080 and stuff, but for now consoles have power !

that is not as good as DLSS 2.0
 
Dial back the console war theatrics. Attack the argument, not the person.
Sir, while CBR is a great technique, it's not DLSS = Deep Learning Super Sampling. In other words, it uses a form of AI upscaling. Basically you take the game rendered to an image sequence at a VERY high resolution and then the same sequence at normal render resolution. You then train a neural network on a super computer with the two data sets. In the end you'll have generated a set of rules for how a group of low resolution pixels should "probably" look at say 4K.
that is not as good as DLSS 2.0
You guys are seriously trying to reason with a Sony fan?
 

iamvin22

Industry Verified
Why not both. If they as in Pragmata and GT7 case can run at 4K 60fps, what would you do with the extra performance by not using RT?
Also it's not certain that RT is as expensive as it was on Nvidias first gen cards, AMD might very well have some really good acceleration solutions.

at this point, we don't know. but we do know RT is very expensive.
 

cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
But Gaf told me PS5 did not support ray tracing :messenger_grinning_smiling:
Only the "NeoGAF experts" told you that. Probably the same ones that said that PS5 was going to be more powerful the next gen Xbox. You know. The proper insiders. The ones in know, the ones on the inside. Techofanboys...
 
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Portugeezer

Member
Sir, while CBR is a great technique, it's not DLSS = Deep Learning Super Sampling. In other words, it uses a form of AI upscaling. Basically you take the game rendered to an image sequence at a VERY high resolution and then the same sequence at normal render resolution. You then train a neural network on a super computer with the two data sets. In the end you'll have generated a set of rules for how a group of low resolution pixels should "probably" look at say 4K.
I am sure they'll have something better than CBR. Console developers always try to squeeze out as much from the hardware as the years go in. At the moment they probably don't bother because it's still very early with the new hardware.
 

Rikkori

Member
How compromised the RT is will become the new way of consoles going below lowest of PC, sorta like how you have various other settings going below PC's low now. To me the resolution sacrifices for RT were immediately obvious, and I know because I play around a lot with SSGI reshade so there's some tell-tale signs when that happens. Don't get me wrong, I think it's the right choice, 4K RT makes no sense and even on desktop it's only achievable when upsampled from a lower res anyway (ala DLSS).

But that's how PC & consoles will split next-gen: how much can you increase RT resolution & how much do you exclude from the scene to being RT'ed (so you don't get into a World of Tanks scenario where technically it's a "raytracing enabled game" but it only works for the player vehicle - lol). And considering how well RT works with multi-gpu, if we get that support back on desktop... oh boy, it's gonna be fun!
 

Magik85

Member
Self reflections dont necessary mean RT.
I mean Driveclubs car allready had self reflections without using RT.
And looking at 6:40, the reflection of the blue car is using lowe LOD than the car itself.
Im not talking about resolution of reflection but it really looks like different model without taillights or rims on wheels.
So i have my doubts wether or not its actually RT.
 
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