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PS5's SSD is "far ahead" of those found in high-end PCs, according to Epic Games CEO Tim Sweeney

IntentionalPun

Ask me about my wife's perfect butthole
There's a dude in the spec thread last night telling me it is ONE HUNDRED PERCENT FACT that it can't be done on XsX.
Sweeney did imply this; but his statement was pretty ridiculous at face value... like it made no sense considering everything else they said about scalability.

Dude is being a PS5 hype beast; and it probably has a lot to do with the PS5 being awesome.. but at least a little to do with his absolute hatred for Microsoft ever since they launched Windows Store. Pretty clear his life's goal appears to be toppling them lol
 
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Sweeney did imply this; but his statement was pretty ridiculous at face value... like it made no sense considering everything else they said about scalability.

Dude is being a PS5 hype beast; and it probably has a lot to do with the PS5 being awesome.. but at least a little to do with his absolute hatred for Microsoft ever since they launched Windows Store. Pretty clear his life's goal appears to be toppling them lol
Marketing and money, money, money!
 

IntentionalPun

Ask me about my wife's perfect butthole
I don't think he implied that the XsX can't do the PS5 demo at all. Nothing he said was about what XsX can't do, it was just about what PS5 CAN do, and there is a difference
He implied it with this response to IGN:

“This is not just a whole lot of polygons and memory. It’s also a lot of polygons being loaded every frame as you walk around through the environment and this sort of detail you don’t see in the world would absolutely not be possible at any scale without these breakthroughs that Sony’s made.”

But it's kind of idiotic.. "at ANY scale".. like what? His statement is claiming that demo is impossible at ANY SCALE without the PS5 i/o. Slobbing the Sony knob hard.
 

FireFly

Member
He implied it with this response to IGN:

“This is not just a whole lot of polygons and memory. It’s also a lot of polygons being loaded every frame as you walk around through the environment and this sort of detail you don’t see in the world would absolutely not be possible at any scale without these breakthroughs that Sony’s made.”

But it's kind of idiotic.. "at ANY scale".. like what? His statement is claiming that demo is impossible at ANY SCALE without the PS5 i/o. Slobbing the Sony knob hard.
Well, MS made similar breakthroughs in IO performance with their Velocity Architecture, only with less overall speed. And they are likely to bring at least some of these breakthroughs to the PC with the DirectStorage API, on top of what Nvidia/AMD are doing. So if it's an industry-wide change, just pointing out what Sony are doing, doesn't prove that other vendors can't compete.

We had Nvidia come along with their seemingly proprietary raytracing technology, and now everything is incorporated under the DXR API.
 

DeepEnigma

Gold Member
agreed but
If I understand the UE5 engine correctly it's all about the resolution you render at.
render at 480p~720p and you may get it working on a phone since the rendering techniques(namely Lumen and Nanite) have a more direct relationship to the resolution than current techniques.

So in UE5 as I understand it resolution is directly related to IQ to a greater extent.
the resolution in this demo is more an indication of a limiting factor.
If it's the SSD PC and XBSX is screwed.
If it's the GPU or CPU we can expect at least the same performance from XBSX.
and if it's the PS5 special source all other platforms are screwed BIGLY.(<- this is a joke)

Also with only 16GB of memory on both consoles,It's a given there will be more engines announcing similar technologies relying on constantly streaming in geometry and textures into memory.

Memory is massively expensive. You are probably not going to see a major jump on Ampere or the like due to this as well, but as you said, they will rely more on streaming techniques provided by these IO hardware & software stacks with these SSDs.

He gets into a lot of good details about that later on in this video.


Engine builders will be retooling their engines. Insomniac already did with Spider-Man with even heavier streaming than prior usage. What held them back from pushing more to the GPU were mechanical drives and setting a baseline of 20MB/s cap. They could have gotten more performance out of the GPU and RAM if the HDDs weren't so slow.
 
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DeepEnigma

Gold Member
He implied it with this response to IGN:

“This is not just a whole lot of polygons and memory. It’s also a lot of polygons being loaded every frame as you walk around through the environment and this sort of detail you don’t see in the world would absolutely not be possible at any scale without these breakthroughs that Sony’s made.”

But it's kind of idiotic.. "at ANY scale".. like what? His statement is claiming that demo is impossible at ANY SCALE without the PS5 i/o. Slobbing the Sony knob hard.

Or, Sony currently has the fastest IO stack SSD setup than anything right now on the consumer market, which they said in the video.

But carry on.
 

IntentionalPun

Ask me about my wife's perfect butthole
Or, Sony currently has the fastest IO stack SSD setup than anything right now on the consumer market, which they said in the video.

But carry on.
I think you missed my point. The "at any scale" part is what I'm calling out. He's claiming the demo can't scale to anything but something with the PS5's I/O.

That to me completely contradicts everything they said about the scalability of the tech.

I don't think he literally means that and is just getting a bit caught up in hyping the PS5 with that statement.

The PS5 SSD is phenomonal and it's amazing they've outdone the entire SSD industry by a decent margin; but I just doubt that demo woulnd't scale to a lower SSD.. it makes no sense when you consider one of the main points of the tech they showed off is scalability.
 
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Ascend

Member
He implied it with this response to IGN:

“This is not just a whole lot of polygons and memory. It’s also a lot of polygons being loaded every frame as you walk around through the environment and this sort of detail you don’t see in the world would absolutely not be possible at any scale without these breakthroughs that Sony’s made.”

But it's kind of idiotic.. "at ANY scale".. like what? His statement is claiming that demo is impossible at ANY SCALE without the PS5 i/o. Slobbing the Sony knob hard.
Considering they mostly show their demos on PlayStation consoles, these breakthroughs he's talking about are most likely in comparison to the PS4 or PS4 Pro.
 

DeepEnigma

Gold Member
I think you missed by point. The "at any scale" part is what I'm calling out. He's claiming the demo can't scale to anything but something with the PS5's I/O.

That to me completely contradicts everything they said about the scalability of the tech.

I don't think he literally means that and is just getting a bit caught up in hyping the PS5 with that statement.

"any" probably meant "that"... but we shall see.

Meaning, you will lose that detail which they displayed at any other scale.
 

IntentionalPun

Ask me about my wife's perfect butthole
"any" probably meant "that"... but we shall see.

Meaning, you will lose that detail which they displayed at any other scale.
That's not what he said though; but I agree.. he probably meant "at that scale." Hence my point; his statement was fairly ludicrous at face value.
 

FireFly

Member
I think you missed my point. The "at any scale" part is what I'm calling out. He's claiming the demo can't scale to anything but something with the PS5's I/O.

That to me completely contradicts everything they said about the scalability of the tech.

I don't think he literally means that and is just getting a bit caught up in hyping the PS5 with that statement.

The PS5 SSD is phenomonal and it's amazing they've outdone the entire SSD industry by a decent margin; but I just doubt that demo woulnd't scale to a lower SSD.. it makes no sense when you consider one of the main points of the tech they showed off is scalability.
Right but he is referring to rendering with "this sort of detail"; i.e the fidelity seen in the demo. Maybe you can halve the number of polygons and it will still look pretty good.
 

DeepEnigma

Gold Member
That's not what he said though; but I agree.. he probably meant "at that scale." Hence my point; his statement was fairly ludicrous at face value.

He literally said "that level of environmental detail is not possible at any other scale without the speed of the PS5 SSD setup" (paraphrased).

That is pretty cut and dry and believable based on the lossless polygon streaming and the speed needed for it.

Any other scale would lose detail because it would lack the speed to fill that many polys per frame.
 
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ethomaz

Banned
He implied it with this response to IGN:

“This is not just a whole lot of polygons and memory. It’s also a lot of polygons being loaded every frame as you walk around through the environment and this sort of detail you don’t see in the world would absolutely not be possible at any scale without these breakthroughs that Sony’s made.”

But it's kind of idiotic.. "at ANY scale".. like what? His statement is claiming that demo is impossible at ANY SCALE without the PS5 i/o. Slobbing the Sony knob hard.
Like it was showed... yes.

With slower SSD you will have less triangles/details.
After that comment he said PCs could reach that level (and even surpass) late this year with the new batch of faster SSDs.
 

IntentionalPun

Ask me about my wife's perfect butthole
If you change the scale.. it's not the same detail...

So how does that make any sense?

Let's move on and agree to disagree on what word's mean. I got that quote from a Sony fan claiming it's what he meant in the first place; so however you interpret it.. it's being used to claim the demo is absolutely impossible (at any scale) on the XSX.
 
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ethomaz

Banned
If you change the scale.. it's not the same detail...

So how does that make any sense?

Let's move on and agree to disagree on what word's mean.
Scale he means hardware scale.
At any scale you will reach the level of details showed on PS5 demo yesterday because except PS5 there is no actual hardware that can do that today.

PC + SSD high-end will probably run the demo at higher resolution but less details than PS5.
 
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FireFly

Member
"At any scale"... I mean.. words have meaning lol
At any scale, with that level of detail. In other words, you could have a smaller world with less super high detail assets and it would be ok. Or you could have the same size world with less detailed assets. I think scale refers to size of the world, not the fidelity of the rendering. Though it looks like we won't get a definitive answer yet.
 

DeepEnigma

Gold Member
If you change the scale.. it's not the same detail...

So how does that make any sense?

Let's move on and agree to disagree on what word's mean. I got that quote from a Sony fan claiming it's what he meant in the first place; so however you interpret it.. it's being used to claim the demo is absolutely impossible (at any scale) on the XSX.

Think of him using the word "scale" for the SSD speeds and size of the world. Slower the drive is on a different scale, less polys per frame. The GPU could handle it if if were able to receive it, no doubt, but it can't get the polys streamed into the RAM fast enough on slower setups, then loss of detail.
 
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ethomaz

Banned
Devs said that this could also run on PC and XSX. So this demo isn't only running on a PS5
Can't you read what I wrote?

With the level of PS5 details showed yesterday... not.
Due the restrictions is streaming speeds Xbox and PC will need to turn the level of detail lower.

So in any scale (any hardware or size of the world) won't make you reach the level of detail showed in PS5 demo because there is no hardware with enough bandwidth yet on PC or Xbox.
 

IntentionalPun

Ask me about my wife's perfect butthole
At any scale, with that level of detail. In other words, you could have a smaller world with less super high detail assets and it would be ok. Or you could have the same size world with less detailed assets. I think scale refers to size of the world, not the fidelity of the rendering. Though it looks like we won't get a definitive answer yet.
Yeah I guess he could have meant that; just extra words that don't add much meaning though (if you understand bandwidth at least)

The only subject he identified in the sentence was the detail level; it's no mystery why it's being interpreted 3 different ways lol (one person saying hardware, one person saying world size, others thinking he means detail)
 
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ethomaz

Banned
Yeah I guess he could have meant that; just extra words that don't add much meaning though.

The only subject he identified in the sentence was the detail level; it's no mystery why it's being interpreted 3 different ways lol (one person saying hardware, one person saying world size, others thinking he means detail)
Scale is not related to level of detail.
Level of detail is defined by how faster your streaming is... faster streaming = more details (it scale based on the HDD/SSD speeds).
That is the key aspect of the Nanite (use the streaming speeds to direct increase triangles/details without need GPU rasterization).
Nanite uses Software Rasterization (CPU?) processing to use all these streamed assets and put them as triangles/details on the game render.

As a result, we've been able to leave hardware rasterisers in the dust at this specific task. Software rasterisation is a core component of Nanite that allows it to achieve what it does. We can't beat hardware rasterisers in all cases though so we'll use hardware when we've determined it's the faster path. On PlayStation 5 we use primitive shaders for that path which is considerably faster than using the old pipeline we had before with vertex shaders.

So in any scale (smaller world size, lower resolution, best SSD in the market, etc) the demo won't reach the level of details saw on PS5 yesterday because it will be constrained by the limited bandwidth.

That is why he says PC will catch up late this year with faster SSDs.
 
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D

Deleted member 775630

Unconfirmed Member
Can't you read what I wrote?

With the level of PS5 details showed yesterday... not.
Due the restrictions is streaming speeds Xbox and PC will need to turn the level of detail lower.

So in any scale (any hardware or size of the world) won't make you reach the level of detail showed in PS5 demo because there is no hardware with enough bandwidth yet on PC or Xbox.
Where did they say that? Please provide a source when you make these claims.
 
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Can't you read what I wrote?

With the level of PS5 details showed yesterday... not.
Due the restrictions is streaming speeds Xbox and PC will need to turn the level of detail lower.

So in any scale (any hardware or size of the world) won't make you reach the level of detail showed in PS5 demo because there is no hardware with enough bandwidth yet on PC or Xbox.
Where is it said Xbox or PC need to turn the level of detail down? If you can not back that up, why are you still going around saying that as a factual statement. Further more, I challenge you to display the asset sizes used in this demo. Tell me the steaming speeds and all that. If you cannot do this, or simply quote the devs explicitly saying this, then you are spreading completely horseshit/FUD.


You don't want me in this thread because you don't agree with me saying you are speaking FUD, yet it's exactly what you are doing right now. Me saying the demo is running on PC and series X is not downplaying ps5, but more so factually speaking on behalf that the engine is running on all next gen hardware.
 
There's a dude in the spec thread last night telling me it is ONE HUNDRED PERCENT FACT that it can't be done on XsX.



Also, I am puzzled by these accounts that were created around the same time, ONLY post in the Spec thread, and only react to each other's spin-posts...hmmmm
You again? Time to stop your baiting BS with me.

If you are not happy about what Tim Sweeney says, contact him 👇

eHAMmz5.jpg
 
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Tripolygon

Banned
I wonder why there are some people pretending like this is a game, currently available right now, that can be played on the ps5 that is currently sitting in their room. This demo is currently running on Xbox series X, and PC, confirmed by the devs themselves, and won't release until next year.


We won't be seeing games like this, for next generation. No games have been comparable to any of the Unreal tech demo's of it's corresponding generations.

All of the speculation and FUD being thrown around is stupid, as most people can't even argue why they believe what they believe.
First of all, you are misconstruing what that tweet says. He is talking about production being able to produce content at that quality consistently for 30+ hours worth of gameplay. It has nothing to do with the capabilities of the hardware.

Secondly we have thoroughly passed or are equal to all Unreal Engine Tech Demos. God of War beats that Elemental Demo

Infiltrator Demo Vs Gears 5 and Killzone SF.

UE4Game_2015_09_20_01_12_04_732.jpg

image_killzone_shadow_fall-22862-2660_0001.jpg

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UE4Game_2015_09_20_01_17_01_422.jpg

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densel_gears5_20190922wkl5.png
 
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You again? Time to stop your baiting BS with me.

If you are not happy what Tim says, contact him 👇

eHAMmz5.jpg
Without any breakthroughs that Sony have made, in comparison to what? The ps4 tech demo they showed last gen? Well if course you can't stream that on a ps4, that's obvious. At no point did they say it's not possible on Xbox SX or PC. As matter a fact, they said it's running on all platforms, and didn't mention anything about downgrades for anything, besides what everyone currently has in their living room, current gen consoles.
 
First of all, you are misconstruing what that tweet says. He is talking about production being able to produce content at that quality consistently for 30+ hours worth of gameplay. It has nothing to do with the capabilities of the hardware.

Secondly we have thoroughly passed or are equal to all Unreal Engine Tech Demos. God of War beats that Elemental Demo

Infiltrator Demo Vs Gears 5 and Killzone SF.

UE4Game_2015_09_20_01_12_04_732.jpg

image_killzone_shadow_fall-22862-2660_0001.jpg

iCJ5wK.jpg



UE4Game_2015_09_20_01_17_01_422.jpg

10689681326_0740591ce4_k.jpg

4zBzP8j.png



UE4Game_2015_09_20_01_10_43_490_Zb0TLl5.jpg

i6szYb.png

18179393844_365a12a9a7_k.jpg




UE4Game_2015_09_20_01_15_38_033.jpg

10689683876_1d85cb8c9f_k.jpg

densel_gears5_20190922wkl5.png
Where did I say the hardware is incapable? I only mentioned storage size. Stop misconstruing what I said. None of the cutscenes or screenshots you have shown can match what gameplay could be like in that tech demo. Which is not farfetched. Tech demo's don't equate to gameplay, although I'm sure we all know this by now, as that was my point to begin with.
 
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Can't you read what I wrote?

With the level of PS5 details showed yesterday... not.
Due the restrictions is streaming speeds Xbox and PC will need to turn the level of detail lower.

So in any scale (any hardware or size of the world) won't make you reach the level of detail showed in PS5 demo because there is no hardware with enough bandwidth yet on PC or Xbox.


Lol it’s as if some of these posters on here can’t read between the lines, it’s not like Tim is going to come out and specifically say “oh so and so platform cannot do this as we’d need to restrict some details in order for it to run” if people could read the article you can understand what he’s saying without actually saying it.

Some of these posters seem like they’re really really hurt 🤦🏽‍♂️
 
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Tripolygon

Banned
Where did I say the hardware is incapable? I only mentioned storage size. Stop misconstruing what I said. None of the cutscenes or screenshots you have shown can match what gameplay could be like in that tech demo. Which is not farfetched. Tech demo's don't equate to gameplay, although I'm sure we all know this by now, as that was my point to begin with.
I'm not misconstruing what you are saying. Hardware dictates what types of technologies used in games. Storage size is not the issue here, the issue again is producing all those assets. That's what that tweet was talking about.

Games have been able to use every tech or equivalent used in those Unreal tech demos. You can't point to one thing in those demos that are markedly better than those screenshots I posted for comparison. Please go ahead and name one thing that's better. Your point does not make any sense. Cut scenes and gameplay in some games have surpassed those Unreal cutscenes.
 
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But that takes away from the "magic" in Sony's SSD.


It's a tech demo, what games end up looking better than tech demo from companies that design a world class engine? Let's use any unreal tech demo's for that matter. Please show me a game released in the same gen that looks better than the tech demo of that time.

Wow, I mean cmon, didn’t you see UE4’s tech demo on PC and PS4 when it released in 2013, there are plenty of games throughout this gen, 3rd party and 1st party games that surpassed that level of detail and tech from that UE4 demo. You are purely taking the piss at this point.
 
I'm not misconstruing what you are saying. Hardware dictates what types of technologies used in games. Games have been able to use every tech or equivalent used in those Unreal tech demos. You can't point to one thing in those demos that are markedly better than those screenshots I posted for comparison. Please go ahead and name one thing that's better. Your point does not make any sense. Cut scenes and gameplay in some games have surpassed those Unreal cutscenes.

Wow, I mean cmon, didn’t you see UE4’s tech demo on PC and PS4 when it released in 2013, there are plenty of games throughout this gen, 3rd party and 1st party games that surpassed that level of detail and tech from that UE4 demo. You are purely taking the piss at this point.

Ok let's make it simple. Please show gameplay, not cutscenes, with the fidelity of some of these tech demo's. Rendered in real time. Gears, Halo, etc don't have it, nor does uncharted, TLOU, etc. Full resolution, 16x AA, SSR, HBAO+, MSAA, GI, etc. What console game have all of these enabled? We can even take TLOU2 for instance, and it still doesn't implement all of these features. Which is why they are tech demo's, and not actual games.
 

TaurezAG

Member
From what I understand, it's far ahead... for now.

The PS5 SSD has 3 things over current PC SSD
1. DMA to the GPU
2. on the fly hardware accelerated Kraken decompression
3. High queue depth

AMD, Intel, and especially Nvidia is not going to take this lying down. Nvidia already has the DMA part ready as already posted by someone here.
AMD has Radeon Pro SSG that they can extend to an external NVMe SSD.

Now the hardware accelerated Kraken decompression part remains.
I don't expect GPU's to implement Kraken itself, but more generic algos.

High queue depth should be possible with newer SSD controllers.

I expect it to only be a matter of a generation or two before we see feature parity with console.
 

MHubert

Member
Ok let's make it simple. Please show gameplay, not cutscenes, with the fidelity of some of these tech demo's. Rendered in real time. Gears, Halo, etc don't have it, nor does uncharted, TLOU, etc. Full resolution, 16x AA, SSR, HBAO+, MSAA, GI, etc. What console game have all of these enabled? We can even take TLOU2 for instance, and it still doesn't implement all of these features. Which is why they are tech demo's, and not actual games.
I dunno but I can name plenty of games from this generations that shits all over the UE4 elemental demo, which I think is the best comparison in this case.
Furthermore, I think you are being willfully ignorant about Sweeney's quote. He is clearly saying that this level of fidelity (as in the demo shown) would not be possible on any available hardware without Sony's (or similar) tech .
 
I dunno but I can name plenty of games from this generations that shits all over the UE4 elemental demo, which I think is the best comparison in this case.
Furthermore, I think you are being willfully ignorant about Sweeney's quote. He is clearly saying that this level of fidelity (as in the demo shown) would not be possible on any available hardware without Sony's (or similar) tech .
You say you can name plenty of games, yet you name absolutely ZERO titles? How does that work? UE isn't the best comparison, but to compare last gen, to this gen, it's a good example.

Microsoft doesn't use Sony tech, and it's running on Xbox. PC sure as hell didn't ditch system memory, include only vram for cost savings, yet it can run on it, "pretty good" at that, with a mid tier gpu from almost 2 years ago and regular ssd. No magical secret sauce included.
 

ethomaz

Banned
Where is it said Xbox or PC need to turn the level of detail down? If you can not back that up, why are you still going around saying that as a factual statement. Further more, I challenge you to display the asset sizes used in this demo. Tell me the steaming speeds and all that. If you cannot do this, or simply quote the devs explicitly saying this, then you are spreading completely horseshit/FUD.


You don't want me in this thread because you don't agree with me saying you are speaking FUD, yet it's exactly what you are doing right now. Me saying the demo is running on PC and series X is not downplaying ps5, but more so factually speaking on behalf that the engine is running on all next gen hardware.
Ask Epic lol they are telling that.
 
Ask Epic lol they are telling that.
With as many people that have asked you to provide exact wording, you've shown absolutely no results. Do you think anyone is even taking you seriously at this point? You have misconstrued every bit of wording, to your liking, and people call you out on it. Continuing to do the same, without anything to back it up, leaves you with how much credibility at this point?
 
Ok let's make it simple. Please show gameplay, not cutscenes, with the fidelity of some of these tech demo's. Rendered in real time. Gears, Halo, etc don't have it, nor does uncharted, TLOU, etc. Full resolution, 16x AA, SSR, HBAO+, MSAA, GI, etc. What console game have all of these enabled? We can even take TLOU2 for instance, and it still doesn't implement all of these features. Which is why they are tech demo's, and not actual games.

Moving goalposts now are we? Clearly you're just a troll at this point.

You asked specifically for any game that looks better than the UE4 demo from 2013, and there are plenty of games, RDR2, HZD, TLOU2, to name a few and plenty more throughout this gen that surpassed it, the UE4 demo wasn't even gameplay, it was more of in-engine demo, we've had plenty of games whilst, in gameplay that looks much better than the UE4 demo,

No point quoting 6x AA, SSR, HBAO+, MSAA, GI, etc. when you clearly don't know yourself if UE4 had those enabled.
 

Cobenzl

Member
I have a 970 Evo 2TB in my gaming PC right now yeah it slower than the PS5 SSD but it is 2TB wile PS5 is what 825GB i will gladly take the trade off in a little slower SSD speed but bigger storage PS5 gone to have about 600GB of useable storage cause the OS gone to take up at least 200GB.

Console OS RAM capacityis what, less than a few GB?
Troll account spotted...
 
Moving goalposts now are we? Clearly you're just a troll at this point.

You asked specifically for any game that looks better than the UE4 demo from 2013, and there are plenty of games, RDR2, HZD, TLOU2, to name a few and plenty more throughout this gen that surpassed it, the UE4 demo wasn't even gameplay, it was more of in-engine demo, we've had plenty of games whilst, in gameplay that looks much better than the UE4 demo,

No point quoting 6x AA, SSR, HBAO+, MSAA, GI, etc. when you clearly don't know yourself if UE4 had those enabled.
It's quite obvious many of these games don't have any of these features. Consoles can't even do 16AA. That alone is telling by itself. You can say this art direction looks better than another game, but cannot argue the actually graphical effects. Those games look great, yes, can't disagree. But to say games have surpassed a tech demo, which showcases specific graphical techniques, that aren't available in those games mentioned, is ridiculous. And that was only one example of a tech demo.
 

ethomaz

Banned
With as many people that have asked you to provide exact wording, you've shown absolutely no results. Do you think anyone is even taking you seriously at this point? You have misconstrued every bit of wording, to your liking, and people call you out on it. Continuing to do the same, without anything to back it up, leaves you with how much credibility at this point?
I already give the link and quote dozen of times.
They were very clear in the interview but keep trying to spin what they said lol

“This is not just a whole lot of polygons and memory. It’s also a lot of polygons being loaded every frame as you walk around through the environment and this sort of detail you don’t see in the world would absolutely not be possible at any scale without these breakthroughs that Sony’s made.”

Again the demo with the level of detail like it was showed on PS5 is "absolutely not be possible at any scale without these breakthroughs that Sony’s made".

He says you can archive something 'similar" on Xbox and PC... similar because you will have less detail due the SSD speed not feeding fast enough to put the same amount of detail that PS5 can reach.

After he says PC will catch up late this year with the new 7GB/s SSDs.

If you read the quotes on DF article you will understand how Nanite works and why it scale with HDD/SSD bandwidth (more bandwidth = more triangles/details)... it is the base of the tech they showed yesterday.

You keep in denial for whatever reason but Epic said that to everybody.

If you ask me I guess the tier for that demo:

PS5
Resolution: Mid
Level of detail: Ultra

PC
Resolution: Ultra
Level of detail: High

Xbox
Resolution: High
Level of detail: Mid

The level of detail they demoed with Nanite yesterday can't be archived today in any hardware except PS5 because it takes advantage of the faster SSD.
They explained that.
The focus of the demo was to show the vastly increase in level of detail based in how much streaming bandwidth you have on the system... the level of detail scale with the HDD/SSD bandwidth.
 
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