Yes OP....The PS5 hardware is indeed a revolution in design......My biggest takeaway is that Cerny ensured every aspect of the hardware is at a high level, we have never seen that before...…..GPU at 10.3TF plus pretty much all bottlenecks removed and a design to maximize framerates based on the game you are rendering.....If you are rendering Super Lucky Tales on PS5 at 4K 60fps, no need to maximize clocks, let the PS5 utilize just enough power to hit that with aplomb....Same would go with indies etc.....If you have a game that pushes the boundaries, then you will get to max clocks and the console will still be cool because the threshold of a cool PS5 is way over 2.23Ghz and 3.5GHZ (GPU and CPU respectively)…..That is an excellent power design for a console, just brilliant....
A blazing fast 5.5GB/s SSD with 22GB/s uncompressed, means that there is room for ambitious devs to really maximize their streaming systems......That SSD is so fast that caching off that PCIE4 drive is going to work in tandem with RAM at blazing speeds, it's something we have never really seen before.....The majority of persons still game off mechanical drives, so the custom IO with all it's extra silicon is going to make the SSD serve in textures and assets on the fly in under a second.....But forget about speed, think of the textures you can stream in, think of the variety devs can offer in assets and textures, think of how much easier it will be to randomize a level or world since the streaming and I/O system is so fast......Yet it's not just the SSD that's fast, as the new textures are drawn in, the GPU saves bandwidth with the primitive shaders and cache scrubbers, things are kept blazing fast in all aspects of the hardware and pipeline, nothing is held back anywhere...…...
The CPU is fast, it wont have to do lots of IO/SOUND cycles, the culling load on the CPU will be extremely small.....So much more CPU cycles are now available to do better Physics and A.I......It's why I say, I've never seen a design so complete.....It's like Cerny sat down and asked, he himself a dev, what slows down games in our pipeline, what has butchered our framerates at runtime, what takes the longest time in reciprocating at runtime......he sat down and he his aim was to streamline all of that, the entire process.......It's the very reason that you are getting under 1 month to triangle on PS5, otherwise the old archaic system would have bottlenecked the development system as it always did.....In essence time is money, money is time, but moreso in this case, time saved is more ambition for our games, better world design, better level design, better ai, better physics......Cerny saw the whole picture and this may very well be his magnum OPUS, where all future consoles and even PC will follow....
Sound has been neglected so much everywhere, most times we are only relegated to the sound chip on our MB on PC, this gen's consoles were certainly not as good with sound as the PS3 was, and that was due to the CELL.....It's refreshing that Cerny has aimed high there as well and look how ambitious the sound system in PS5 is......He Cerny is trying to raise all aspects of game design in one fell swoop, I have never seen such ambition in design before...….
So Imagine this, what is possible?...…..Imagine you are entering a portal to traverse/battle or to go an adventure, it can be randomized on the fly, you can get a different world everytime you enter, a breathing living highly detailed world because of how fast all the hardware systems work.....Something like No Man Sky 2 could really come alive....Open world games would better mimic different environments and details based on when you traversed and what transpired before your journey, time of day details, weather details will be much more accurately detailed and load on the fly......Think of a racer, if you want to, you could change how a track looks everytime you race it because the IO and streaming system is that fast...….With GT7, on Tokyo I can see different vendors, details, people working in those high-rise buildings at nights, people going to take the trains, more randomized looks and faces to NPC's everytime you race around the track, certain small details changes, the guy who was walking along Kojima St is no longer there or further along as you do lap 3...…..The systems are so fast, that the possibilities are endless.....
I really think that the PS5 is such a strong design because it was solely made for devs…..It took care of them really well....So if devs are happy, gamers will be extremely happy. because......Game design, level design, physics, Ai and ambition in creating games, with more variety, more detail and ATD will be a thing......That will easily translate to some of the best games we have ever seen.....Everything is correlated. happy devs means happy gamers..... and just as no hardware system on PS5 will slow down any part adversely, it's the same logic applied here by Cerny, he saw the bigger picture and was ambitious enough to tackle it...…..I think next gen will be the best we've ever seen in terms of quality game output for a while and I think that will mostly be because of the PS5 and SWWS.....SWWS having a hardware system where every aspect is ambitious, means they can go broke......There is no jaguar here, there is no weak NV GPU on PS3 here and we all know what they did with those...….I think when Sony reveals their first party games for the first time this year, people's eyes will melt...I'm pretty sure they are biding their time for full effect.....As it stands, November is still many months away, so they do have some time, lots of time really......Makes no sense to show the goods early and you have to wait all this while pining to get that disk in the tray.....Personally, I cant wait.....
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