The ram speeds are split 560gb/s | 360gb/s
Only 10gb/s(-2.5gb for OS) is available vs PS5 which has all of it's ram running the same speed (ie not split into two pools like XSX)
-whatever the OS uses.
"Memory performance is asymmetrical - it's not something we could have done with the PC," explains Andrew Goossen "10 gigabytes of physical memory [runs at] 560GB/s. We call this GPU optimal memory. Six gigabytes [runs at] 336GB/s. We call this standard memory. GPU optimal and standard offer identical performance for CPU audio and file IO. The only hardware component that sees a difference in the GPU."
In terms of how the memory is allocated, games get a total of 13.5GB in total, which encompasses all 10GB of GPU optimal memory and 3.5GB of standard memory. This leaves 2.5GB of GDDR6 memory from the slower pool for the operating system and the front-end shell. From Microsoft's perspective, it is still a unified memory system, even if performance can vary. "In conversations with developers, it's typically easy for games to more than fill up their standard memory quota with CPU, audio data, stack data, and executable data, script data, and developers like such a trade-off when it gives them more potential bandwidth," says Goossen.
All 16gb's CANNOT run at 560gb/s so wrong again.
They engineered something faster by gimping 6/16 of the memory speed slower than a PS5 and everything is just perfect? I’ve seen a unicorn shooting rainbows out it’s ass, now I’ve heard one talk tech too.....lolWhat MS were thinking is that 448 GB/s would cripple their platform using the 256-bit bus offered to them by default by AMD.
So they engineered something more expensive and significantly faster.
The are no hoops. If 80%+ of your memory accesses aren't by the GPU in the "optimal" 10GB then you've somehow managed to eliminate the GPU as an important factor in games. And also make a CPU use far more bandwidth that it should ever be able to, even with AVX256.
If you're not a concern troll, you actually do know what MS were thinking.
They were thinking "bandwidth - we fucking need more".
Agreed mate.It's ironic how those who laugh at others for "SSD, SSD, SSD!" end up becoming the very people they're mocking, i.e. they keep talking about storage and decompression while there are 4 other steps to the storage-to-memory process: coherency, memory mapping, file I/O, and check-in/load management.
this is pure gold of comedy, right there. The play of words is spectacular.Fully agree with this statement. *Points and laughs at PS5s unified sustained ram bandwidth solution*.
Microsoft has made the impossible --> possible. They took the bandwidth of a RX 5600 XT (192-bit bus at 336 GB/s) and tacked on a an extra set of blistering fast ram with a 320-bit bus @560 GB/s.
Basically loading times. The way people keep talking, I was expecting major gameplay changes.The way games are designed. no unskippable cutscene to allow loading, no crack to crawl through while the rest of the level loads, your max speed in open world games. Things like that.
Those would be gameplay changes. How is being able to walk into every building, being able to traverse faster, and not having to do some boring gameplay section where you walk through a crevice to facilitate the game being able to keep up not gameplay changes?Basically loading times. The way people keep talking, I was expecting major gameplay changes.
? Those things you just mentioned are just filler to hide the loading screen. Now, things will become more seamless without the filler. That is it in your example. I am not criticizing anything or anyone. More seamless and less loading screens is going to be amazing.Those would be gameplay changes. How is being able to walk into every building, being able to traverse faster, and not having to do some boring gameplay section where you walk through a crevice to facilitate the game being able to keep up not gameplay changes?
Basically loading times. The way people keep talking, I was expecting major gameplay changes.
So it will have PC ultra textures?Insane details and high resolution textures everywhere at every turn. A developer has talked about this already. Some just don't want to listen because it sounds like the PS5 has a big advantage. I guess to doubt is reasonable. We will see when the games are shown.
Waiting for the goods is best. How much longer will they take to load on the xsx?Insane details and high resolution textures everywhere at every turn. A developer has talked about this already. Some just don't want to listen because it sounds like the PS5 has a big advantage. I guess to doubt is reasonable. We will see when the games are shown.
So it will have PC ultra textures?
Shared memory offers benefits beyond GPU memory here and CPU memory there. All processors can work on a single shared data without need to duplicate and push data over a bus.We shall se the end results, but as past two generations clearly showed, unified pool of RAM <<< split pool of RAM, it just makes the developers life so much easier. The XBX RAM works in a similar fashion as it does on PC, where we have slower RAM for the CPU and faster RAM for the GPU, so its efficiency will come down to how much of the games data is for CPU-only, GPU-only, and shared between the two, if the CPU-only data will take 3.5GB or more, there won't be much of an issue, otherwise the devs will have to figure out which of the shared or GPU-only data to put into the slower memory.
Nnnno, pretty sure that was the source of Xbox dudes insisting the GPU was RDNA1To my best knowledge no, what is written here in the Eurogamer / DF article is pretty much the same thing as was revealed by Sony, except for the clocks:
Let's put this shit to bed once and for all.
Can a PC have more raw power, IE better specs, but still underperform compared a PC with less raw power, but more coordination between the parts?
If yes, Sony may have better looking games
If no, Microsoft has better looking games, hands down.
As far as I know that was the "techpowerup" leak which also got the amount of RAM and the speed of the memory bus wrong. So basically it extended the Github leak with a bunch of bullshit. The Github leak itself was fine though.Nnnno, pretty sure that was the source of Xbox dudes insisting the GPU was RDNA1
No because the PCs will still use the same architecture and run the same software, there's no way to make it have "more coordination" like a console would.
Wait i'm confused.
Off-the-shelf PC parts, put in a console, are more powerful than the same parts placed in to a PC?
So, the same hardware can be more or less powerful than the baseline, depending on the software used?
In theory then, could an 'off-the-shelf' console with more powerful components, be less... Powerful/able than a console with bespoke parts that are rated comparatively lower?I observe your thinking and I’d say that it’s not necessarily about the power per se, but engineering said power so that it works and performs the best it possibly can alongside other hardware components within the same environment.
Consoles traditionally seems to excel at this (please tech-wizards of Gaf correct me if I’m wrong !) and in particular, nextgen consoles.
The 104th thread on it will make it true.
Well, more threads will surely make it so.
Now the damage control to negate raw power begins. This console war is turning out to be so entertaining and desperate.
Why are excuses being made for Sony on a daily basis? Show the fucking thing and show some games instead of force feeding us this pandering bs praising its super secret powers.
Less is better!
Hey, which one of you guys necrobump this old crazy thread?