On the stairs? Avoid themthis is how i feel about DS3 after shredding Bloodborne. Those knights in the first level are wrecking me and i know you have to parry them but it just doesn't seem to be clicking.
My strategy lolJust summon people to beat the bosses for you.
Whelp, after what I would have to guess is about more than 50 attempts I finally did it. Gwyn's AI bugged out and he got stuck or something, I was able to finish him. That was that. The big epic finale. And i didnt care. I was just glad I was done with the game, officially.
This leads me to my point. People say the best part of the Souls series is overcoming the tremendous odds, finally beating a boss that seemed near impossible when you first walked through the fog gate. And, yeah, I get a little of that, but its not really that satisfying. I remember beating Ornstein and Smough and honestly, all I can remember is just the relief that I could finally proceed. I dont view it as an accomplishment. In fact, I think I just got a lucky roll of the dice.
Firstly, I know what kind of wrath I am asking for by making this thread.
So, I recently beat Dark Souls 1 final boss solo. Previously I had played Bloodborne and Demon Souls, so Dark Souls was just next on the list. I struggled many times throughout this game, but never like I did for this boss. I couldnt even get a hit in initially, and that would to progress to one or two hits before I would inevitably get trampled, with no time to heal.
So, I did the Dark Souls thing. I tried until I got it. Over many months I would occasionally jump in and try again, to no avail. I never really improved. I even dedicated one day to as many as 15 attempts in a row, which took several hours (the gauntlet to the final boss has 5 enemies, takes about 10 minutes each time depending). I knew that I would get it eventually, right?
Whelp, after what I would have to guess is about more than 50 attempts I finally did it. Gwyn's AI bugged out and he got stuck or something, I was able to finish him. That was that. The big epic finale. And i didnt care. I was just glad I was done with the game, officially.
This leads me to my point. People say the best part of the Souls series is overcoming the tremendous odds, finally beating a boss that seemed near impossible when you first walked through the fog gate. And, yeah, I get a little of that, but its not really that satisfying. I remember beating Ornstein and Smough and honestly, all I can remember is just the relief that I could finally proceed. I dont view it as an accomplishment. In fact, I think I just got a lucky roll of the dice.
The more I thought about it, the more I was questioning how exactly I got to the end boss? I want to be clear, I am not very good at these games. I get through because of overleveling and trial and error, and then, some luck. So did I really beat Ornstein and Smough because I had finally gotten good enough to beat them? Or did the bosses derp out enough to give me opportunities I shouldnt have had.
One of my last encounters with Gwyn I think said all I needed to here. I entered the fog gates, and without getting a single attack in I was dead. His attacks were relentless. Its very clear to me that if this boss had perfect AI, no player could beat him. Well, maybe not "no player" but it would certainly be next to impossible.
So, what if you never "get good" at souls? I replayed Bloodborne (new game) recently and got my butt kicked once again even though that was a game where I was able to defeat MWN in one go. Is there a route for people to appreciate these amazing games while also keeping the difficulty (or the world) in tact? I manage to get through, but what about a person who has far less time than me (90 hours). How much time is enough time to dedicate to single game to "get good" and what if you just arent getting it.
Personally, I think there is a route to more accessibility. And i dont mean making the game easier or having difficulty modes necessarily, Im talking about in-game ways to eventually be able to overcome obstacles. Like co-op, but its important to note that co-op isnt forever (I was unable to find a person to co-op Gwyn with). What if instead of changing any difficulty, the gauntlets to the bosses were more or less removed, allowing players to make more attempts per hour to try to succeed.
You go hollow.
The summons existing and providing assistance to players who normally wouldn't be able to solo the content does not support the idea, to me.
Well, you did say that you tend to overlevel so if you were above sl 80 you probably wouldn't be able to find anyone since most people beat the game (if they don't do the dlc) would beat the game somewhere between sl 60-80.
Anyway, to me its all about having fun with the game not about being good. I've put a ton of hours into these games and I'm merely ok at best but I enjoy playing the game so don't worry about being "good" just have fun and if your not having fun, just stop playing. Games are supposed to be fun and if your not having fun then you should play something else that allows you to have fun.
How does summons existing not support your idea that you don't have to git gud??
Always charming to read how new players really get into the Souls games.It's only a video game, bud. If you never get any better, or it never interests you, just play another video game.
However, I can't help but enjoy Dark Souls and Bloodborne games. Bloodborne is my second favorite game behind Final Fantasy IV. For some reason the environments and searching for the story just bring me into the world and I don't want to leave.
I suffer from PTSD and I use video games as an escape, not the gameplay, but the stories are what interest me. When I play Souls/Borne games I have a note pad I use to try and figure out the story as I go and it intrenches me into that world. It becomes a distraction for me and it comforts me for some reason.
I am not particularly good at video games, and BloodBorne was the first game of the series I ever tried. Man, oh man, I was in for a rude awakening, I died a lot. For some reason though I couldn't put down the controller and I wanted to learn how to move, when to strike, when to run, how to use the weapons properly.
It was amazing, I forgot everything around me when I had the chance to play. After days of practice and probably a good 20 hours, I finally got to the first boss and man I was ready. ”YOU DIED" screen, over and over, it was great. Something that I had to learn and work hard to beat. It made me feel like I was back in the Marine Corps, learning how to be the best Marine I could. I have to work hard to become the leader I wanted to be and for some reason this game resonated with me. It is hard to put into words.
From there I was hooked and I have beat DK2 and DK3 and about to start 1. The games I feel can be played how you want. You can play for the story and not worry about getting real good, by calling in others to help. There is no shame in that. The game is accessible as you want it to be and played the way you want. That is my feeling anyway.
The games make me want to learn the system, but if the game doesn't immerse you and doesn't want to make you get better, there are plenty of games out there and no reason to care what others may think.
Anyway, just wanted to put my experience with the Souls/Borne series and how I started. Good luck, my friend.
These kinds of arguments always boil down to "remove the stakes" or "lower the stakes" - and I'm completely against that as it destroys the core of the Souls games.
With each progressive game in the Souls series, the stakes have been lowered a little already with bonfire galore, comfort features such as warping from the beginning, removing boss gauntlets and so on to make the games more mainstream-compatible and it has hurt the games greatly in my opinion.
I'm currently replaying DS1 and it is so much more tense than DS2 and DS3. The relief you feel when reaching the bonfire at the bottom of Blighttown, the relief you feel when you got cursed (yeah, it happened again) and finally made your way back to the church or the merchant ... it all came back to me and reminded me of why DS1 is still the best in the series (or at least on par with DeS).
No, OP. How about just playing a different game instead of wanting game X to change to suit needs of player Y? There is a vast selection of great games out there and I recognize that not every game is for me.
Always charming to read how new players really get into the Souls games.
I wish I could experience DS1 for the first time again. DS2 and 3 are very good games, too, just not on the same level as BB and DS1/DeS.
my eyes rolled so far back into my head that i'm honestly blind now for real this isn't a jokeThen you get back to playing garbage handholding non-designed no-gameplay games unfortunately.
Fortunately you can keep trying.
Gwyn is one of the easiest bosses in Souls if you are somehow decent in parrying.
"Damn I'm having troubling clearing this content myself."
*summons*
"Wow, I just cleared the content."
Exactly. You can summon in order to not git gud, supporting the idea that summons existing allows you to never git gud
With each progressive game in the Souls series, the stakes have been lowered a little already with bonfire galore, comfort features such as warping from the beginning, removing boss gauntlets and so on to make the games more mainstream-compatible and it has hurt the games greatly in my opinion.
I'm currently replaying DS1 and it is so much more tense than DS2 and DS3. The relief you feel when reaching the bonfire at the bottom of Blighttown, the relief you feel when you got cursed (yeah, it happened again) and finally made your way back to the church or the merchant ... it all came back to me and reminded me of why DS1 is still the best in the series (or at least on par with DeS).
No, OP. How about just playing a different game instead of wanting game X to change to suit needs of player Y? There is a vast selection of great games out there and I recognize that not every game is for me.
Which means you don't NEED to git gud
Which is what I've said from the beginning
I've been agreeing with you all this time, lol
I said that I've observed, first hand, by invading scrubs playing co-op, that summoning allows you to get by without getting gud
It falls more on patience and focus than it does inherent ability.
You can outlevel the games and break them, but it'll never be completely easy.
So, what if you never "get good" at souls? I replayed Bloodborne (new game) recently and got my butt kicked once again even though that was a game where I was able to defeat MWN in one go. Is there a route for people to appreciate these amazing games while also keeping the difficulty (or the world) in tact? I manage to get through, but what about a person who has far less time than me (90 hours). How much time is enough time to dedicate to single game to "get good" and what if you just arent getting it.
On the stairs? Avoid them