I do hope it has a full day/night cycle.
Maybe, it just me, but I don't want to believe that Spiderman is so cool for videogames that all the coolest setpieces have to be QTEs. I believe Insomoniac should design the coolest setpiece ever imagined in Spiderman game and use that to drive the development of the game by making it fully playable.
I complete agree. The train sequence actually drove the whole development of Uncharted 2. There was so much of planning and hard work to get that segment to be playable. They could have gone the route of QTEs but "Uncharted 2 was able to stand out from the crowd and wow players with things they have never seen before."
Watch this GDC video to set how much work it took to get the playable train sequence to work in Uncharted 2. Among Friends - An Uncharted 2: Among Thieves Post-Mortem Train Sequence
I don't think that's a common sentiment. Maybe on GAF, but for the majority, seeing the action on-screen, with prompts that reflect that actual controls (ie triggers for webbing, attack buttons for attacks in God of War, etc.) does make it feel like they are that character. By having the controls carry over, you are naturally pressing the same button that would perform that action but having a bigger cooler action happen, thus it feels like you're in control.
It's a psychological thing
I will be disappointed if it doesn't have that. I played a little Spider-Man 2 just recently and, given the age of that game, it's surprisingly atmospheric swinging around the lit up buildings at night after the sun has set. That in this game, with it's modern visuals and detail, could be absolutely jaw-dropping.
High praise given that this is likely more than a year away from release.
Are Giant Bomb a bunch of Xbox fanboys or something? I just watched them talking over the Sony conference, and they still go on about Spider-Man "probably being a timed exclusive"
Are Giant Bomb a bunch of Xbox fanboys or something? I just watched them talking over the Sony conference, and they still go on about Spider-Man "probably being a timed exclusive"
Fair enough.They don't know everything about every game is the thing. I recall Dan Ryckert knowing basically nothing about this game during their stream.
Hopefully then they are able to talk more about the open world, like will this game feature a full day & night cycle and weather system or not.
ExclusiveSo about potential sequels for this game... Would they be PS exclusive too? Or would Spider-Man 2 be on XB1X?
So about potential sequels for this game... Would they be PS exclusive too? Or would Spider-Man 2 be on XB1X?
So about potential sequels for this game... Would they be PS exclusive too? Or would Spider-Man 2 be on XB1X?
A weather effects system on top of a day/night cycle would be immense, swinging around NYC at night in a thunderstorm is something I want to see
If I flip Mr. Aziz, the pizzas will flip out.
Insomniac's own engine.Also, do we know what engine the game is using?
If I flip Mr. Aziz, the pizzas will flip out.
I get the feeling the budget on this game is utterly immense. But hey, at least Insomniac will be eating for many years to come.
I mean, if Insomniac and Marvel wanted to forego Sony and do it themselves it's possible, but as far as we are concerned, Marvel approached Sony, who then got Insomniac, so it would probably ruffle a few internal feathers.
I mean, if Insomniac and Marvel wanted to forego Sony and do it themselves it's possible, but as far as we are concerned, Marvel approached Sony, who then got Insomniac, so it would probably ruffle a few internal feathers.
Hello Dick.
In the trailer thread for it, you had people making posts "Mr. Negative is the primary villain!"
so assuming he was is nothing out of the ordinary! But continue being a dick on the internet if it makes you feel better about yourself!
Who do I have to beg for Bruce Campbell to be in this game?
I think Sony owns the exclusive rights to the spiderman games per the movie agreement.
"We've had a long history of success with Activision, and we still have a great relationship with them," Ong said. "But the future of the Spider-Man console games is with Sony and Insomniac. We're delighted about this partnership, and that's something that's going to continue forward. With [regard to] other console partners, stay tuned. There's many more interesting additional things to come. But Activision is in the past, with regards to Spider-Man."
I doubt the game is over a year away from release - it was originally intended to release this year.
They are adding things and polishing it up with the extra time I would imagine. Spring 2018 is my guess.
Giant Bomb are not fanboys of anything. Probably just got confused because Insomniac has made Xbox games in the past.
Are Giant Bomb a bunch of Xbox fanboys or something? I just watched them talking over the Sony conference, and they still go on about Spider-Man "probably being a timed exclusive"
I doubt the game is over a year away from release - it was originally intended to release this year.
They are adding things and polishing it up with the extra time I would imagine. Spring 2018 is my guess.
Who said Spider-Man was originally intended for this year?
I do think it will be over a year before it releases.
Are Giant Bomb a bunch of Xbox fanboys or something? I just watched them talking over the Sony conference, and they still go on about Spider-Man "probably being a timed exclusive"
Once again, an asinine comparison.
The mission structure and game genres aren't even the same.
No one here has yet to show a game with a similar sequence that executed this with complete control over the main character. Instead lets arm chair game dev this, and add split seconds of controllable gameplay that will somehow make the game more fun even though the outcome will be the same, and the devs won't get to tell the story they want to tell.
Looking back at it, the QTEs served more as a transition into gameplay more than anything.
To be honest, while Spiderman (2000) looks very dated, it's gameplay looks more fun than Spiderman PS4 because it builds a scenario that focuses on the movement, traversal, and skill. See Spiderman(2000) Police Chopper Chase.
You're insane, dude.To be honest, while Spiderman (2000) looks very dated, it's gameplay looks more fun than Spiderman PS4 because it builds a scenario that focuses on the movement, traversal, and skill. See Spiderman(2000) Police Chopper Chase.
To be honest, while Spiderman (2000) looks very dated, it's gameplay looks more fun than Spiderman PS4 because it builds a scenario that focuses on the movement, traversal, and skill. See Spiderman(2000) Police Chopper Chase.
Haha, bruh what? Everything about the gameplay in that video looks awful.To be honest, while Spiderman (2000) looks very dated, it's gameplay looks more fun than Spiderman PS4 because it builds a scenario that focuses on the movement, traversal, and skill. See Spiderman(2000) Police Chopper Chase.
Man, Spider-Man 2 was so much fucking fun.
also QTEs suck. they always suck. there are no exceptions.
Doesn't Sony own the Spider-man IP?
Who do I have to beg for Bruce Campbell to be in this game?
IMO, this would not be better.Not exactly groundbreaking gameplay design.
Well, obviously. No one thinks that's better given the fact he's only running from a chopper there. Not running up a falling crane and spinning around said crane while webbing it up in multiple locations to keep it from falling.IMO, this would not be better.