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So Peter Parker dies in this game?
no they killed off the peter parker in the ultimates universe not 616 mainline
So Peter Parker dies in this game?
The thing with most of Uncharted's set pieces are they are things that are happening to you that you just kind of have to survive which is why its easy to mostly just assign things to the sticks. With Spider-man, he has to be proactive during the setpiece because he's a superhero. He has to prevent the crane from falling on people, he doesn't have to just survive the sequence.
Whoa. Insomniac either kill off peter or change the timeline and let them co exist. I need this
Sweet maybe they're going for thatYep .
You can make some crazy set pieces with Spider-Man as we have seen in other media .
Unlike drake he has to be doing more than running or trying to survive .
Which the problem compare to other games ,
There are comics and even a cartoon where they have all of them together .
In the last season of the Ultimate Spider-Man cartoon there were about 12 to 15 different spidey type heroes and villains lol.
Not a what if. Though Spider Man didn't kill her. She later shows up with a hand shaped scar on her face XD
i'm pretty sure they've already said this is their own universe. this isn't linked to the comics or the movies. so i imagine it allows for a ton of freedoms like this. i hope miles is at least an outfit swap. but they claim he plays a bigger part than just a cameo.
So is he another Spider-Man in the comics?
Edit:
Holy shit he is! Dude make him the main character(backlash would probably be too big 🙄
miles was the black kid who was filming it on his phone.
this is also miles
I am glad there are actually regular people on the streets in this game unlike Arkham.
Listening to EasyAllies impressions, and both Huber and Brandon say they feel that this was the most polished game that the saw at E3. High praise given that this is likely more than a year away from release.
Considering we already got him shooting webs mid counter/dodge, I wouldn't be surprised if there are seamless animations that just happen while swinging, moving, and dodging
Already back in the mocap studio.
None of Uncharted's setpieces are as complex as the one in Spider-Man's demo. There's no way for them to give you complete control over a scene like that with it looking just as cinematic.
Already back in the mocap studio.
This is a silly excuse. The problem is that this sequence has been designed for film in mind instead of gameplay. You could easily design a set piece that encourages skill, traversal, and movement if you were designing a game instead of a movie.
Even if you designed a sequence where Spiderman had to stop the crane from falling, you want to involve SKILL in the set piece. You would design a sequence with a falling crane where you would have to use traversal and movement to navigate yourself to the other side. After you have completed it, there could be 2 second cutscene where Spiderman stops the crane.
In game design, the idea is to involve the player in the scene with a blend of gameplay and cinematics. Instead, they have created a movie sequence that belongs in the latest Spiderman movie. Yes, it is cool but there is nothing that the videogame space does to make this scene more interactive. When a blind insect can complete the sequence, maybe you should redesign it.
I think that Insomniac has to study Naughty Dog's setpieces like this train sequence. In this sequence, there is a mix of non interactive cinematics and gameplay. There are obvious portions that could not be completed with gameplay but these are resolved with 2 second cutscenes which immediately resume control back to the player. There is even a QTE that makes sense in the context of the situation. The important thing is that the sequence requires skill and is not just a passive experience. It could only be done with a videogame.
Whoa. Insomniac either kill off peter or change the timeline and let them co exist. I need this
The train scene is a poor example.
Show me footage of Nate stopping a crane from falling on civilians or saving a helicopter.
I do agree that it does go on for a bit, it's there is quite of a gap between a dude with gun and Spider-Man.
Thanks peeps.
Black Spider-Man mask, confirmed they are mocapping Miles Morales.
Are we watching the same demo? I mean, that's exactly what they did, complete with seamlessly shifting between regular gameplay, more contextual sections, and prompts. The player were in control for the vast majority of the chase and set piece, with prompts only showing up fo the stuff that would be very complicated or impossible to do with regular controls without sacrificing pacingFor the helicopter, have the player chase the helicopter between buildings. When the helicopter collides, the game switches to first person mode. You have to aim and fire your webs at the helicopter. Instead, what we get are these huge drawn out choreographed non interactive scenes that belong in a movie instead of a game.
Is there anything mandated that those have to be your setpieces? Can you not think of a elaborate sequence with Spiderman that could be accomplished with gameplay? If not, maybe you should be making a Spiderman film instead of game. These are game designers not film makers.
Also, there is nothing wrong with making Spiderman stop a falling crane or helicopter with a QTE, but the entire setpiece is a QTE. Why not just make these one button prompt instead of these overly drawn out cut scenes that require over 20 button prompts?
For example for the crane sequence, make the player get across the crane using traversal and movement and then have them perform a QTE to stop the crane.
For the helicopter, have the player chase the helicopter between buildings. When the helicopter collides, the game switches to first person mode. You have to aim and fire your webs at the helicopter. Instead, what we get are these huge drawn out choreographed non interactive scenes that belong in a movie instead of a game.
A lot of the things said about Uncharted on here make me question if people actually ever played them.I've seen stuff way more crazier in Uncharted than the crean set piece in Spider-Man.
I think it looks fantastic tho, have no problems with it but saying that Uncharted does not have things as spectacular tells me that people didn't play the games or something.
It's almost like complaining about Uncharted because it's not a precision platformer where traversal takes player skill and timing, or more controller input.
The spectacle is more extreme, but your actions arent. You're running, jumping, sliding, climbing, using the hook in 4.I've seen stuff way more crazier in Uncharted than the crean set piece in Spider-Man.
I think it looks fantastic tho, have no problems with it but saying that Uncharted does not have things as spectacular tells me that people didn't play the games or something.
i'm pretty sure they've already said this is their own universe. this isn't linked to the comics or the movies. so i imagine it allows for a ton of freedoms like this. i hope miles is at least an outfit swap. but they claim he plays a bigger part than just a cameo.
I've seen stuff way more crazier in Uncharted than the crane set piece in Spider-Man.
I think it looks fantastic tho, have no problems with it but saying that Uncharted does not have things as spectacular tells me that people didn't play the games or something.
A lot of the things said about Uncharted on here make me question if people actually ever played them.
The spectacle is more extreme, but your actions arent. You're running, jumping, sliding, using the hook in 4.
There's a difference from shit falling and exploding around Nate while he tries to save his own ass, and shit falling and exploding around Nate while up in a high rise trying to save people and chase a helicopter.
I've played every Uncharted, and I have yet to stop a helicopter from crashing onto NY streets or stop a crane from falling. I don't think any of the UC set pieces have had these type of dynamics at play.
The only remotely similar Uncharted moment here is Spidey running through the building and latching onto the helicopter, and it pretty much played out the way it would in Uncharted.
I've seen stuff way more crazier in Uncharted than the crane set piece in Spider-Man.
I think it looks fantastic tho, have no problems with it but saying that Uncharted does not have things as spectacular tells me that people didn't play the games or something.
There will be a lot of gameplay and story segments where you play as Peter Parker going about his day instead of Spider-Man.
We are really going to compare a driving sequence to what Spider-Man is doing the demo?
It isn't remotely close.