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Spider-Man: Singleplayer, 4-6x size of Sunset, Spider-Man is 23, has Peter gameplay

The thing with most of Uncharted's set pieces are they are things that are happening to you that you just kind of have to survive which is why its easy to mostly just assign things to the sticks. With Spider-man, he has to be proactive during the setpiece because he's a superhero. He has to prevent the crane from falling on people, he doesn't have to just survive the sequence.

Yep .
You can make some crazy set pieces with Spider-Man as we have seen in other media .
Unlike drake he has to be doing more than running or trying to survive .
Which the problem compare to other games ,

Whoa. Insomniac either kill off peter or change the timeline and let them co exist. I need this

There are comics and even a cartoon where they have all of them together .
In the last season of the Ultimate Spider-Man cartoon there were about 12 to15 different spidey type heroes and villains lol.
 
ya'll complaining about Miles before the games even out. They just teased him, damn lol. We don't even know what Miles will be doing here cause it isn't the Ultimates timeline and they never explain what hes doing in the 616.
 
Yep .
You can make some crazy set pieces with Spider-Man as we have seen in other media .
Unlike drake he has to be doing more than running or trying to survive .
Which the problem compare to other games ,



There are comics and even a cartoon where they have all of them together .
In the last season of the Ultimate Spider-Man cartoon there were about 12 to 15 different spidey type heroes and villains lol.
Sweet maybe they're going for that
 

KORNdoggy

Member
i'm pretty sure they've already said this is their own universe. this isn't linked to the comics or the movies. so i imagine it allows for a ton of freedoms like this. i hope miles is at least an outfit swap. but they claim he plays a bigger part than just a cameo.
 
i'm pretty sure they've already said this is their own universe. this isn't linked to the comics or the movies. so i imagine it allows for a ton of freedoms like this. i hope miles is at least an outfit swap. but they claim he plays a bigger part than just a cameo.

Yeah, Marvel seems serious about really pushing into the gaming space and seem to understand that forcing studios to operate within their cinematic universe or comic universe is going to be a detriment to that. So, they've given Insomniac a lot of creative freedom over it.

One thing I wonder, does the Spider-Man license also give them access to Spider-Gwen? I know comic licensing can be weird some times, so i'm not sure.
 

Slayven

Member
So is he another Spider-Man in the comics?
Edit:

220px-DisneyUltimateMilesMorales.jpg


Holy shit he is! Dude make him the main character(backlash would probably be too big 🙄)

He is also boring as shit
 

Woodchipper

Member
Loving Spider-Man and Ratchet & Clank being one of my favorite games this gen, this sure is gonna be some game! Can't wait!
 

RedHill

Banned
What's all this talk about Insomniac changing the timeline? This is their own original universe, nothing they do will effect anything else in Marvel.
 
Listening to EasyAllies impressions, and both Huber and Brandon say they feel that this was the most polished game that the saw at E3. High praise given that this is likely more than a year away from release.
 

Spinluck

Member
Can someone gif the rippling effect on Spidey's costume when he first latches on to the helicopter?

Until effect for an open world game tbh. It's easier to see in higher quality versions of the video demonstration.

Listening to EasyAllies impressions, and both Huber and Brandon say they feel that this was the most polished game that the saw at E3. High praise given that this is likely more than a year away from release.

Link.
 

Vampfox

Banned

Be awesome if Spinneret(Mary Jane)was playable. We need some stuff from "Renew Your Vows" to balance out the "Bland New Day"(Mr Negative)era crap.
 

gamerMan

Member
None of Uncharted's setpieces are as complex as the one in Spider-Man's demo. There's no way for them to give you complete control over a scene like that with it looking just as cinematic.

This is a silly excuse. The problem is that this sequence has been designed for film in mind instead of gameplay. You could easily design a set piece that encourages skill, traversal, and movement if you were designing a game instead of a movie.

Even if you designed a sequence where Spiderman had to stop the crane from falling, you want to involve SKILL in the set piece. You would design a sequence with a falling crane where you would have to use traversal and movement to navigate yourself to the other side. After you have completed it, there could be 2 second cutscene where Spiderman stops the crane.

In game design, the idea is to involve the player in the scene with a blend of gameplay and cinematics. Instead, they have created a movie sequence that belongs in the latest Spiderman movie. Yes, it is cool but there is nothing that the videogame space does to make this scene more interactive. When a blind insect can complete the sequence, maybe you should redesign it.

I think that Insomniac has to study Naughty Dog's setpieces like this train sequence. In this sequence, there is a mix of non interactive cinematics and gameplay. There are obvious portions that could not be completed with gameplay but these are resolved with 2 second cutscenes which immediately resume control back to the player. There is even a QTE that makes sense in the context of the situation. The important thing is that the sequence requires skill and is not just a passive experience. It could only be done with a videogame.
 

Spinluck

Member
This is a silly excuse. The problem is that this sequence has been designed for film in mind instead of gameplay. You could easily design a set piece that encourages skill, traversal, and movement if you were designing a game instead of a movie.

Even if you designed a sequence where Spiderman had to stop the crane from falling, you want to involve SKILL in the set piece. You would design a sequence with a falling crane where you would have to use traversal and movement to navigate yourself to the other side. After you have completed it, there could be 2 second cutscene where Spiderman stops the crane.

In game design, the idea is to involve the player in the scene with a blend of gameplay and cinematics. Instead, they have created a movie sequence that belongs in the latest Spiderman movie. Yes, it is cool but there is nothing that the videogame space does to make this scene more interactive. When a blind insect can complete the sequence, maybe you should redesign it.

I think that Insomniac has to study Naughty Dog's setpieces like this train sequence. In this sequence, there is a mix of non interactive cinematics and gameplay. There are obvious portions that could not be completed with gameplay but these are resolved with 2 second cutscenes which immediately resume control back to the player. There is even a QTE that makes sense in the context of the situation. The important thing is that the sequence requires skill and is not just a passive experience. It could only be done with a videogame.

The train scene is a poor example.

Show me footage of Nate stopping a crane from falling on civilians or saving a helicopter.

I do agree that it does go on for a bit, it's there is quite of a gap between a dude with gun and Spider-Man.


This is the link to the actual Spiderman talk:

https://www.twitch.tv/videos/152156466?t=06h28m55s

Thanks peeps.
 
I really don't think they would be talking about all this emphasis on Peter if they were just gonna kill him off. Would love to see Miles in a sequel dressed in the suit or if not some DLC would be awesome.

They said the main reason they included him in the trailer was to show that this universe is their own.
 
I bet that Peter and Miles will have a brother/mentor relationship as Peter guides Miles into becoming a hero like him.

Maybe we'll see other Spider-Family members like Kaine or something.
 

Spinluck

Member
Killing Peter and having the game star Miles would be the stupidest thing they can possibly do story wise.

You guys are crazy.
 

gamerMan

Member
The train scene is a poor example.

Show me footage of Nate stopping a crane from falling on civilians or saving a helicopter.

I do agree that it does go on for a bit, it's there is quite of a gap between a dude with gun and Spider-Man.

Thanks peeps.

Is there anything mandated that those have to be your setpieces? Can you not think of a elaborate set piece with Spiderman that could be accomplished with gameplay? If not, maybe you should be making a Spiderman film instead of game. These are game designers not film makers.

Also, there is nothing wrong with making Spiderman stop a falling crane or helicopter with a QTE, but the entire setpiece is a QTE. Why not just make these one button prompt instead of these overly drawn out cut scenes that require over 20 button prompts?

For example for the crane sequence, make the player get across the crane using traversal and movement and then have them perform a QTE to stop the crane.

For the helicopter, have the player chase the helicopter between buildings. When the helicopter collides, the game switches to first person mode. You have to aim and fire your webs at the helicopter. Instead, what we get are these huge drawn out choreographed non interactive scenes that belong in a movie instead of a game.
 

TGO

Hype Train conductor. Works harder than it steams.
I just want a good Spider-Man game with my favourite characters telling a good story
The original trailer pointed to that, this latest news seems like a b team Spider-Man
 
For the helicopter, have the player chase the helicopter between buildings. When the helicopter collides, the game switches to first person mode. You have to aim and fire your webs at the helicopter. Instead, what we get are these huge drawn out choreographed non interactive scenes that belong in a movie instead of a game.
Are we watching the same demo? I mean, that's exactly what they did, complete with seamlessly shifting between regular gameplay, more contextual sections, and prompts. The player were in control for the vast majority of the chase and set piece, with prompts only showing up fo the stuff that would be very complicated or impossible to do with regular controls without sacrificing pacing
 

TGO

Hype Train conductor. Works harder than it steams.
Be cool if Miles had his own little side story
But I've never been a fan of duplicate hero's
Villains like Venom are the exception due to why they are like that.
 

Spinluck

Member
Is there anything mandated that those have to be your setpieces? Can you not think of a elaborate sequence with Spiderman that could be accomplished with gameplay? If not, maybe you should be making a Spiderman film instead of game. These are game designers not film makers.

Also, there is nothing wrong with making Spiderman stop a falling crane or helicopter with a QTE, but the entire setpiece is a QTE. Why not just make these one button prompt instead of these overly drawn out cut scenes that require over 20 button prompts?

For example for the crane sequence, make the player get across the crane using traversal and movement and then have them perform a QTE to stop the crane.

For the helicopter, have the player chase the helicopter between buildings. When the helicopter collides, the game switches to first person mode. You have to aim and fire your webs at the helicopter. Instead, what we get are these huge drawn out choreographed non interactive scenes that belong in a movie instead of a game.

I'm not sure what more else there is to tell you. I am sure there are more controllable moments in the game, and perhaps there are more interactive set pieces in the game. It wasn't the best demonstration, but it's naive to just hop on a forum as an arm chair dev and just list things they could have done so the player can feel skilled and in control, or whatever.

Would holding up on the analog stick really feel like more control? Seems like a way to add a false sense of control more than anything. This isn't a Mario platformer, it's an open world action game featuring Spider-Man. It's almost like complaining about Uncharted because it's not a precision platformer where traversal takes player skill and timing, or more controller input.

If Insomniac wants to have Spidey stop a crane from falling, and stopping a falling helicopter I think they should have that. And if the QTE sequence is the best way to implement that without any game breaking issues, or having it be an unpolished mess then so be it. I hope there is more variety in these big set piece moments, and that they don't all play out this way. Especially if the scenario is a lot more feasible from a player control standpoint. But I'm not concerned about that since this is a linear story mission in a big open world game. I actually think more games should do that, a ton of open world games try to do too much and end up feeling shitty to control or just clunky. Looks like they are going for polish here.

If I'm wrong and the game's missions are riddled with tedious QTEs for the most mundane actions, I'll gladly eat crow, and trash that decision in the process.
 
I've seen stuff way more crazier in Uncharted than the crane set piece in Spider-Man.

I think it looks fantastic tho, have no problems with it but saying that Uncharted does not have things as spectacular tells me that people didn't play the games or something.
 
I've seen stuff way more crazier in Uncharted than the crean set piece in Spider-Man.

I think it looks fantastic tho, have no problems with it but saying that Uncharted does not have things as spectacular tells me that people didn't play the games or something.
A lot of the things said about Uncharted on here make me question if people actually ever played them.
 
I've seen stuff way more crazier in Uncharted than the crean set piece in Spider-Man.

I think it looks fantastic tho, have no problems with it but saying that Uncharted does not have things as spectacular tells me that people didn't play the games or something.
The spectacle is more extreme, but your actions arent. You're running, jumping, sliding, climbing, using the hook in 4.
 

Pizza

Member
i'm pretty sure they've already said this is their own universe. this isn't linked to the comics or the movies. so i imagine it allows for a ton of freedoms like this. i hope miles is at least an outfit swap. but they claim he plays a bigger part than just a cameo.

The Marvel Game universe is a whole new universe disconnected from the MCU and comics! I'm almost positive all the games will share a connected universe
 

Spinluck

Member
I've seen stuff way more crazier in Uncharted than the crane set piece in Spider-Man.

I think it looks fantastic tho, have no problems with it but saying that Uncharted does not have things as spectacular tells me that people didn't play the games or something.

A lot of the things said about Uncharted on here make me question if people actually ever played them.

There's a difference from shit falling and exploding around Nate while he tries to save his own ass, and shit falling and exploding around Nate while up in a high rise trying to save people and chase a helicopter.

I've played every Uncharted, and I have yet to stop a helicopter from crashing onto NY streets or stop a crane from falling. I don't think any of the UC set pieces have had these type of dynamics at play.

The only remotely similar Uncharted moment here is Spidey running through the building and latching onto the helicopter, and it pretty much played out the way it would in Uncharted.
 
The spectacle is more extreme, but your actions arent. You're running, jumping, sliding, using the hook in 4.

Sure, you have the limitations of a "normal" human being, but the feel of "control" is better tho, I think the problem with the Spider-Man demo is that by showing the buttons on the screen it reminds people that they're not in control.

In Uncharted 4, the Zodiac Bell set piece, you have to jump between gears but if you don't do that you die and there's not much timing really, you just move the stick forward and jump. It's a better ilusion of control.

It's the same with the rest of the stuff, you are in a set piece and you have limited control but prompts are not showing so you can suspend your disbelief easier.

There's a difference from shit falling and exploding around Nate while he tries to save his own ass, and shit falling and exploding around Nate while up in a high rise trying to save people and chase a helicopter.

I've played every Uncharted, and I have yet to stop a helicopter from crashing onto NY streets or stop a crane from falling. I don't think any of the UC set pieces have had these type of dynamics at play.

The only remotely similar Uncharted moment here is Spidey running through the building and latching onto the helicopter, and it pretty much played out the way it would in Uncharted.

Because Nate doesn't need (and doesn't have super strenght) to do that and it didn't look like such a hard job for Spider-Man to do that really. The set piece is very good but I bet Spider-Man can be put in crazier situations.
 

gamerMan

Member
I've seen stuff way more crazier in Uncharted than the crane set piece in Spider-Man.

I think it looks fantastic tho, have no problems with it but saying that Uncharted does not have things as spectacular tells me that people didn't play the games or something.

Yah I agree. I think Uncharted 4 main setpiece is far more elaborate than anything that Spiderman is doing, but Naughty Dog found a way to blend cinematics with gameplay instead of making it a sequence with 20+ button prompts. There is one QTE but the entire sequence is not made out of them. 90+% is gameplay. See Uncharted 4 Chase Sequence
 

neurosyphilis

Definitely not an STD, as I'm a pure.
One of my most hyped games next to God Of War. I hat how they made Miles Morales look though, it looks nothing good like him.
 
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