how's that gonna work in open world though? Persona works because it had strict time schedule. like you can only do 2 activities a day. how's that gonna work in open world game?
does Spider-Man game have dynamic day/night cycle? or is it more like inFamous where time progress according to story, so once you do certain story mission, the time move forward to nighttime etc.
I think Peter Parker gameplay is probably just a bunch of mission/side mission in the game, like you go to your work place and start the mission like any other open world game, just that this time, you'll have to do a bunch of stuff as Peter Parker instead of Spider-Man
I dont want an exact clone but it could work very similarly.
Type 1 Peter's Spider sense could go off during certain activities/exploring/school and you can either choose to ignore it and do what you were doing or go investigate, investigating would then "pause" the time management.
Or type two you could get missions via cellphone/ mentor/etc, and again youd be allowed to either ignore or see whats up.
There would be dire conseqeunces for failing to do certain things.
For example say youre working a part time job at a store, youre in the back stacking boxes and you get an indication something is wrong or you sense immediate danger. You can choose to ignore this, and continue to stack boxes or you can go check it out. If you check it out you can stop some criminals, if you ignore it maybe the place gets robbed and the populace's faith in Spider-Man lowers.
Obviously there would be mandatory story missions, just like in Persona but I dont really see how an open world would affect this?
I mean if Persona 5 had been open world it would not have taken anything away from it at all. Hell, I wish I could manually walk to every building, take a taxi, bike, to locations instead of just auto going there but even with that there would still be the daily life sections and event sections.