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Spider-Man: Singleplayer, 4-6x size of Sunset, Spider-Man is 23, has Peter gameplay

Yeah of course, I like the decision. I'm just thinking about how it will work in practice in the heat of combat, and how much of a challenge it will be for the developers to get right, hope they can pull it off and it's varied enough.
Considering we already got him shooting webs mid counter/dodge, I wouldn't be surprised if there are seamless animations that just happen while swinging, moving, and dodging

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_Ryo_

Member
Am I the only one who thinks making gameplay be kind of Persona like would be amazing? Like you go to school, take tests, do social activities mixed in with genuinw Spider-Man missions.
 

KageMaru

Member
I watched the closed door demo on Tuesday and you pretty much saw it during the Sony presser. No additional scenes.

The demo guy did showcase a little of the web swinging while he was climbing the building to get to the next cutscene. It really reminded me of Spiderman 2, which got me pretty hyped.

Awesome thanks man.
 
They're kind of obscure, being flunkies of a rather new and lesser known villain, but the guys Spider-Man is fighting in that trailer are Mr. Negative's Inner Demons, who can't really be killed under normal means. Like they can be sliced, stabbed, and shot, and still keep going. So its possible that throwing them off buildings wouldn't kill them anyways.
 

Toparaman

Banned
All this Spiderman game talk is reminding me of how much I liked the Spiderman game developed by Neversoft. Not the most polished game, but it had some great scenarios, and just felt right tone-wise; more like a Saturday-morning cartoon than a big-budget movie. Stan Lee even did narration for the game, and Spidey's quips were great.

Edit: Guess I'm not the only one who thinks highly of that game. VICE did a great write-up on it two years ago.
 
I knocked and slang so many enemies off buildings in Spider-Man 2. It was even funner when I stair-step kicked their brains into mush before they fell off to make sure they were ultra-dead.
 

Menitta

Member
That's nice to hear about the map size. Normally I'm not the biggest fan of huge ass maps anymore, but one thing I loved about Sunset was running around the city and it was too small. The swinging in this looks excellent. It looked to be point to point which is what I want.
 
Was saying in the other thread, in regards to how much attention - both in trailer views and excitement from mainstream non-gaming audiences - this is getting, Marvel never got their Arkham Asylum equivalent, and we haven't had a truly great superhero game in nearly a decade besides the Arkham series. And in the meantime, superhero games and tie-ins have become mostly mobile games, Lego games, and Telltale games.

So combine the rarity of a massive budget AAA superhero game, with it being about Spiderman and in the vein of the current king of the genre due to the Arkham influences, and you got an event that interests enthusiasts and general audiences alike
 

joshcam19

Member
Marvel forcing boring ass Miles Morales into the first big chance to get a good Spidey game. This initiative is cursed. Spider-Man is cursed.
First off this is a bad take, miles is great!

Second Peter is still the main (probably only) playable character. The game is going to be godly if the e3 showing was any indication.
 

LionPride

Banned
1. Some of yall need to sort out your murderous urges when playing as Spider-Man good Lord

2.

Arkham Knight is about to be dethroned as the GOAT superhero game

Can't wait
When the hell was it throned


First off this is a bad take, miles is great!

Second Peter is still the main (probably only) playable character. The game is going to be godly if the e3 showing was any indication.
Sell me on Miles using something that isn't his Age, Race, or different powers.

What's good bout him
 
Was saying in the other thread, in regards to how much attention - both in trailer views and excitement from mainstream non-gaming audiences - this is getting, Marvel never got their Arkham Asylum equivalent, and we haven't had a truly great superhero game in nearly a decade besides the Arkham series. And in the meantime, superhero games and tie-ins have become mostly mobile games, Lego games, and Telltale games.

So combine the rarity of a massive budget AAA superhero game, with it being about Spiderman and in the vein of the current king of the genre due to the Arkham influences, and you got an event that interests enthusiasts and general audiences alike

Yeah this needs to be a success just for the possibilities of having other great super hero games. The good thing about gaming is that AAA production would almost never become monopolized by the super hero genre but it would be awesome to have more franchises to look forward.
 

chaosaeon

Member
I want them to somehow, somewhere, include an " I lost my BALLOOOOOooOoN" reference.

Maybe I'm having brain farts that smell like eggs and cat vomit, but I just can't place the balloon reference - can you explain it to me?

It was the bane of everyone's existence in Spiderman 2 lol. You could be doing pretty much anything and all the sudden you would hear a high pitched whiny "Oh no my balloon !" And then what's that ? You were doing a mission, there was a robbery ? Drop EVERYTHING, this kid lost their balloon. What happens if you don't ? You get to hear 5 minutes repeating this several times over :
https://www.youtube.com/watch?v=xVXDdUWokwg

I want there to be some kind of reference to this in the new game. Like a movie poster next to a theater or a billboard in Times Square that advertises a movie called "The Lost Balloon" and says something about how it DEMANDS your attention, lol. I'd also like there to be an NPC standing outside a pizza shop on a street playing the Pizza delivery song from SM2 with an accordian. Take my ideas Insomniac, take them !
 

Maxios

Member
Am I the only one who thinks making gameplay be kind of Persona like would be amazing? Like you go to school, take tests, do social activities mixed in with genuinw Spider-Man missions.

Dude, I'd adore a game like this. I actually think a lot of Marvel properties would work super well with a Persona-style game.
 
Was saying in the other thread, in regards to how much attention - both in trailer views and excitement from mainstream non-gaming audiences - this is getting, Marvel never got their Arkham Asylum equivalent, and we haven't had a truly great superhero game in nearly a decade besides the Arkham series. And in the meantime, superhero games and tie-ins have become mostly mobile games, Lego games, and Telltale games.

So combine the rarity of a massive budget AAA superhero game, with it being about Spiderman and in the vein of the current king of the genre due to the Arkham influences, and you got an event that interests enthusiasts and general audiences alike

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It was the bane of everyone's existence in Spiderman 2 lol. You could be doing pretty much anything and all the sudden you would hear a high pitched whiny "Oh no my balloon !" And then what's that ? You were doing a mission, there was a robbery ? Drop EVERYTHING, this kid lost their balloon. What happens if you don't ? You get to hear 5 minutes repeating this several times over :
https://www.youtube.com/watch?v=xVXDdUWokwg

I want there to be some kind of reference to this in the new game. Like a movie poster next to a theater or a billboard in Times Square that advertises a movie called "The Lost Balloon" and says something about how it DEMANDS your attention, lol. I'd also like there to be an NPC standing outside a pizza shop on a street playing the Pizza delivery song from SM2 with an accordian. Take my ideas Insomniac, take them !

Lol!

That's hilarious and your ideas for homages are excellent!
 

Jigorath

Banned
Am I the only one who thinks making gameplay be kind of Persona like would be amazing? Like you go to school, take tests, do social activities mixed in with genuinw Spider-Man missions.

Oh God, the waifu wars would divide the internet like nothing else.
 
Am I the only one who thinks making gameplay be kind of Persona like would be amazing? Like you go to school, take tests, do social activities mixed in with genuinw Spider-Man missions.

how's that gonna work in open world though? Persona works because it had strict time schedule. like you can only do 2 activities a day. how's that gonna work in open world game?

does Spider-Man game have dynamic day/night cycle? or is it more like inFamous where time progress according to story, so once you do certain story mission, the time move forward to nighttime etc.

I think Peter Parker gameplay is probably just a bunch of mission/side mission in the game, like you go to your work place and start the mission like any other open world game, just that this time, you'll have to do a bunch of stuff as Peter Parker instead of Spider-Man
 

plainr_

Member
Was saying in the other thread, in regards to how much attention - both in trailer views and excitement from mainstream non-gaming audiences - this is getting, Marvel never got their Arkham Asylum equivalent, and we haven't had a truly great superhero game in nearly a decade besides the Arkham series. And in the meantime, superhero games and tie-ins have become mostly mobile games, Lego games, and Telltale games.

So combine the rarity of a massive budget AAA superhero game, with it being about Spiderman and in the vein of the current king of the genre due to the Arkham influences, and you got an event that interests enthusiasts and general audiences alike

Yup. It's great that Marvel looks to have their own Arkham equivalent and I'm glad it is spiderman. Hopefully they can build a universe around it.
 
Yup. It's great that Marvel looks to have their own Arkham equivalent and I'm glad it is spiderman. Hopefully they can build a universe around it.
I really thought the Arkham games were going to be the start of something, but instead of kickstarting a new wave of AAA non tie-in superhero games, we got games just trying to adapt the freeflow combat and superhero games went the other way besides the Arkham series.
 
This was sadly one of my disappointments of E3. I don't care about it being bigger than Sunset, if anything that makes it less appealing. It's taking too many queues from the Arkham games for my liking.
 

Sanctuary

Member
I'm seeing all of the reasons why it looks like Arkham City redux, but I want to see all of the things that make it different aside from a reskin. For all of the praise City got, I found it mind-numbingly boring about halfway through, and I loved Asylum.
 

cb1115

I Was There! Official L Receiver 2/12/2016
I'm seeing all of the reasons why it looks like Arkham City redux, but I want to see all of the things that make it different aside from a reskin. For all of the praise City got, I found it mind-numbingly boring about halfway through, and I loved Asylum.

just having Peter as an integral part of the story separates it from Arkham (and pretty much every other superhero game)

and Sunset Overdrive's world was incredibly lively and had a nice variety of things to do so hopefully that carries over here
 

Balls

Banned
Could the Peter Parker segments refer to a dating like simulation similar so Persona 5? If so....Gwen Stacy or Mary Jane Watson?
 

The God

Member
If the Arkham games invented stealth takedowns and gadgets then so be it, Insomniac should take cues because Spider-Man should be able to do those things
 

Sanctuary

Member
just having Peter as an integral part of the story separates it from Arkham (and pretty much every other superhero game)

and Sunset Overdrive's world was incredibly lively and had a nice variety of things to do so hopefully that carries over here

Sure, give me "things to do" that aren't just a random map explosion of "things to do". That's one reason I found City so dull. They wanted to chase the "open world" fad, but had to fill up the city with something. It's too bad most of it just turned out to be the same minigames or treasure hunts the entire way through. Asylum had much better pacing and a stronger narrative as well because of it.

Two words - Insomniac Games.

Being technically savvy doesn't say anything to me as far as what the actual gameplay will be.

If the Arkham games invented stealth takedowns and gadgets then so be it, Insomniac should take cues because Spider-Man should be able to do those things

They didn't invent stealth takedowns. Unless you're specifically talking about from overhead; then possibly. Gadgets though? No way. Plenty of games existed long before that gave you many ways to take down enemies. Also, what "gadgets" would Spider-Man use other than a camera, a tracer and his web shooters? He was never Batman in the comics and it makes zero sense to magically give him a bunch of random items to use simply to make it even more of a copy. About the only time he used anything outside of those three things was when Tony Stark gave him a Spidey version of the Iron Man suit. Peter might be a genius, but almost everything technical he uses is in a lab.
 

_Ryo_

Member
how's that gonna work in open world though? Persona works because it had strict time schedule. like you can only do 2 activities a day. how's that gonna work in open world game?

does Spider-Man game have dynamic day/night cycle? or is it more like inFamous where time progress according to story, so once you do certain story mission, the time move forward to nighttime etc.

I think Peter Parker gameplay is probably just a bunch of mission/side mission in the game, like you go to your work place and start the mission like any other open world game, just that this time, you'll have to do a bunch of stuff as Peter Parker instead of Spider-Man

I dont want an exact clone but it could work very similarly.

Type 1 Peter's Spider sense could go off during certain activities/exploring/school and you can either choose to ignore it and do what you were doing or go investigate, investigating would then "pause" the time management.

Or type two you could get missions via cellphone/ mentor/etc, and again youd be allowed to either ignore or see whats up.

There would be dire conseqeunces for failing to do certain things.

For example say youre working a part time job at a store, youre in the back stacking boxes and you get an indication something is wrong or you sense immediate danger. You can choose to ignore this, and continue to stack boxes or you can go check it out. If you check it out you can stop some criminals, if you ignore it maybe the place gets robbed and the populace's faith in Spider-Man lowers.

Obviously there would be mandatory story missions, just like in Persona but I dont really see how an open world would affect this?

I mean if Persona 5 had been open world it would not have taken anything away from it at all. Hell, I wish I could manually walk to every building, take a taxi, bike, to locations instead of just auto going there but even with that there would still be the daily life sections and event sections.
 
They didn't invent stealth takedowns. Unless you're specifically talking about from overhead; then possibly. Gadgets though? No way. Plenty of games existed long before that gave you many ways to take down enemies. Also, what "gadgets" would Spider-Man use other than a camera, a tracer and his web shooters?
Prince of Persia was doing stealth takedowns from above in The Two Thrones. And Assassin's Creed came out in 2007
 

The God

Member
They didn't invent stealth takedowns. Unless you're specifically talking about from overhead; then possibly. Gadgets though? No way. Plenty of games existed long before that gave you many ways to take down enemies. Also, what "gadgets" would Spider-Man use other than a camera, a tracer and his web shooters? He was never Batman in the comics and it makes zero sense to magically give him a bunch of random items to use simply to make it even more of a copy. About the only time he used anything outside of those three things was when Tony Stark gave him a Spidey version of the Iron Man suit. Peter might be a genius, but almost everything technical he uses is in a lab.

I think you misunderstood. I know the Arkham games didn't invent those things, but those seem to be the elements people point to when they say this Spider-Man looks "Arkham-ish"

I'm saying I don't think Insomniac should avoid things that could be good for their version of the character (like the tripwire gadget that webs enemies to an object or stealth takedowns) because Batman did it "first"
 
All this Spiderman game talk is reminding me of how much I liked the Spiderman game developed by Neversoft. Not the most polished game, but it had some great scenarios, and just felt right tone-wise; more like a Saturday-morning cartoon than a big-budget movie. Stan Lee even did narration for the game, and Spidey's quips were great.

Edit: Guess I'm not the only one who thinks highly of that game. VICE did a great write-up on it two years ago.

Monster Ock still haunts my fucking dreams.
 
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