PaintTinJr
Member
The technical specs of the console are publicly known, and unless the series S was the only console Xbox released this gen - which it isn't - it has been clear from the start that if Series X can't do Minecraft RT at 1080p60, then Series S isn't going to have the RT feature, or will be running at 720p resolution or lower. Is that really next-gen in your opinion? It isn't in mine, and I've consistently said from the beginning - when the S was rumoured - that the Series S only solves a problem for Xbox - not for consumers wanting next-gen experiences, not developers, nor publishers or the industry at large, and actually damages the promise of true next-gen games IMHO.This is literally preposterous and I don’t know how you can say this when you clearly don’t own a Series S. Why spout this BS on an enthusiast forum?
I own one and I owned a PS4 Pro from launch until 7 months ago.
The PS4 Pro played last gen games at 1800p.
The Series S plays next gen games at 1080p.
I’m not sure what’s difficult to grasp about it. The fidelity on a game like Gears 5 running at 120fps or Cold War at 60fps far trumps anything my PS4 Pro could put out, including games like Spider-Man. Not to mention loading times of well over a minute on PS4 Pro compared to sub 10 seconds on the S. Ludicrous comparison.
If you apply the same approach of reduction in resolution, fidelity and IQ features for the Pro/X1X each console could be natively tasked to be a slightly younger brother of the Series S, in the same way the S is a younger brother of the Series X - and the visual delta between the Pro/X1X would be closer to the S, than the S versus PS5/XsX, as face-offs are currently showing. What is the arbitrary point of reduction at which you'd deem this reduction unacceptable to no longer be valid as next-gen gaming?
Loading times are not the next-gen feature, as Rad game tools acquisition by Unreal, has meant the load times seen in Ghost tsushima on the original PS4 could be available to all Unreal 4 games, and engines. Streaming in real-time like Unreal engine 5 is different, but as yet we haven't even see the Series X achieve that so far, so I can't say for sure how that might be scaled down to the Series S's lower specs to make it a feature the Pro/X1X couldn't do without - as they have more available memory and could target a lower resolution to hide data latency to match the S - obviously, not the PS5 or XsX, assuming parity.
If you've already bought into it, then I get your frustration at my comment, but them calling their consoles "Series" and saying they aren't following the classic generation model meant they were open about this, and we all know publishers aren't going to favour the series S, because there isn't a financial incentive.