kyliethicc
Member
AgreedYeah, I disagree about their statement on gun play. Gun play in TLOU2 is pretty good and fun. I also love how ND did gun play in all the Uncharted games. Disagree with these points for sure.
AgreedYeah, I disagree about their statement on gun play. Gun play in TLOU2 is pretty good and fun. I also love how ND did gun play in all the Uncharted games. Disagree with these points for sure.
Their best is Gears and even that's just what i'd call adequate. Guns feel good but it's still using the same sluggish controls since the first game
Vanquish, TLOU2 and MGSV
Nothing else comes close to those three
I'd say tloup2 has the best gunplay mechanics along next to mgsv. It's not just pop pop move on its the systems in place. Its the animations, the attentions to detail of said weapons, is the ways enemies react when shot either a limb and they take weight off of their leg or shriek when their arm falls off, or the gurgling of blood when an enemy dies etc is what makes it the best, top tier and probably never beaten. Naughty dogs attention to detail is second to none, and as much as they say it's not good what are they comparing it to, Gears? Where Every enemy are bullet sponges and just flip over after?
Yeah this is standard practise, in all industries, I’ve done this too in other fields, it’s not bashing a competitor but praising, dissecting and getting inspired by good things other teams are doing in the same industry.Internal appraisal of competing products for research purposes? Tell me it isn't so! /s
I assure you that Sony also has people playing and dissecting Xbox exclusives. The conclusions they arrive might be different though.
You are discrediting him but not really providing what you think makes 'good' gun play. There is nothing wrong with the gunplay mechanics in The Last of Us. Since you mentioned Gears, what makes its gunplay amazing?No chance. And it's these takes that are so extreme that make me believe hardly anyone plays actual games. Even Control and The Division 2 shits on gunplay in TLOU II.
Hardly none of what you mention is 'gunplay'. Animations of enemies? Top notch but not gunplay. Enemy reactions amazing but not gunplay.
Gears has amazing gunplay, and you'd expect it to given the competitive scene. Put it into context counter strike has none of those things you've listed but has excellent gunplay. MGS is miles ahead as well. Like literally miles.
reads like a pretty glowing review, and they arent exactly wrong about the gunplay part...its pretty average but it all works in the scheme of the game world..like your a survivor not..master chief.
Destiny 2 is also the main game I have been playing (almost too much these days) and I love its gunplay. But I don't think you can compare that to a third person shooter. Not in any meaningful way.Should be if it’s not destiny 2 then….
If you actually look at my post I mostly play that and compare everything to it.
It’s when they go full fanatic retard, they circle around and diss themselves.like, recore isn’t even a bad game really. It was low budget and quite fun but to even try and spin that it was close to the same type of game as returnal was hilarious to see. Flipping idiots.
so TLOU2's gunplay is what you consider best in class?So the definition of good gunplay is... being a bullet hell? Doesn’t make any sense. The gunplay in TLOu2 is top of the class, and it’s universally praised.
so TLOU2's gunplay is what you consider best in class?
to each his own I guess..
What makes good gunplay is bullet sponges then? Because thats what those games are and if you're going to deny that the systems in place such as those things dont contribute to good gunplay then I have no idea what to tell you because its directly correlated in how you makes games a certain way.No chance. And it's these takes that are so extreme that make me believe hardly anyone plays actual games. Even Control and The Division 2 shits on gunplay in TLOU II.
Hardly none of what you mention is 'gunplay'. Animations of enemies? Top notch but not gunplay. Enemy reactions amazing but not gunplay.
Gears has amazing gunplay, and you'd expect it to given the competitive scene. Put it into context counter strike has none of those things you've listed but has excellent gunplay. MGS is miles ahead as well. Like literally miles.
Because they know something about games, unlike the media.Microsoft's internal review team is more objective than the actual reviewers. Games media should be fucking ashamed.
You are discrediting him but not really providing what you think makes 'good' gun play. There is nothing wrong with the gunplay mechanics in The Last of Us. Since you mentioned Gears, what makes its gunplay amazing?
What makes good gunplay is bullet sponges then? Because thats what those games are and if you're going to deny that the systems in place such as those things dont contribute to good gunplay then I have no idea what to tell you because its directly correlated in how you makes games a certain way.
TLOUp2 is just as much as engaging as those examples above except their characters arent bullet sponges and take several shots to die because the games are built that way.
Counterstrike whilst has its following has probably some of the most boring gun play that has aged poorly, counterstrike is nothing but a glorified peak game now.
when I think engaging I think not just actual weapons I think of attention to detail, animations, reactions, the feel, the sound the rawness of gameplay etc, not how much bullets it takes in a magazine to down an enemy.
The other school is focused on gun in hand mechanics - responsiveness, accuracy, movement/smoothness, consistency, no artificial gimmicks like sway etc.
TLOU2 excels in all of those areas (gun sway is a toggle thing) on top of the excellent animation, brtuality and feedback
It’s in the first sentence of the OP, gotta love discovery phases in court cases.How did this become public?
No. And an accessibility feature is not an 'option'.
And this is why I pass over most of your posts on this board.
It’s in the first sentence of the OP, gotta love discovery phases in court cases.
Which puts a lot of things into perspective as to why some cases are refused to see the light of day, even when your gut feels something is there.
How did this become public?
What makes it goodThe division 2 has excellent gunplay and you can argue veterans or elites are bullet sponges.
Try another approach with the argument. You tell me 3 games which have better gunplay than TLOU II
Uhh, yes it is?
If you're someone that's prone to consuming too much salt i'm not suprised you pass over my comments
Hope you get better one day. Truth hurts
What makes it good
Ah, the highly original rebuttal favoured by teens between 14 and 17 when trying to save face. Cool story bro. You keep enjoying your shooting mechanics at a surface level. Doesn't bother me. And it shouldn't bother you.
Wtf at the person writing this? "Quick switch" is literary there.They failed to learn the use of R1, which allows quick swapping between weapons.
They specifically say this was needed, but it literally exists. No need to use the D-dap to switch weapons. Just tap R1.
And I love the guns in Part 2. Feels great.
It doesn't bother me at all
I'm not the one getting triggered over game I haven't played being praised for its gunplay lmao
Grow some balls and daddy might praise you one day
Don't cry dude. It's just a game discussion.
Your mask slipped with your last comment. We can see who's triggered clearly. That frustration leading to needing to try and get some shitty comeback in. C'mon then, what's the next one? There's two directions you can go. Let's see which one you pick.
Recore was great. Wouldn't have it any other way. Housemarq would probably make a very good and very different game I wouldn't want.I wonder is Sony did a review of recore?....
result.....if we pretty much change everything this could be a great game...get housemarq on the phone...
seriously, how were fanboys even trying to compare those two games haha.
From the court documents on the case about Epic vs Apple comes this image. A review by the Xbox portfolio team (whoever they might be) about the last of us 2.
There are some curious tidbits there as them downplaying the gunplay (which I agree has never been ND biggest point) and them saying that should be what they aim to do on the next gen.
Comes down to preference I guess. I was really disappointed by gunplay in Gears 5 (which I guess most people here are referring to).
Still very static combat just sitting behind those cover walls and pumping out hundreds of bullets.
For me TLOU2 was perfect in that regard. Very dynamic encounters and the weapons felt really impactful.
You are discrediting him but not really providing what you think makes 'good' gun play. There is nothing wrong with the gunplay mechanics in The Last of Us. Since you mentioned Gears, what makes its gunplay amazing?
What makes it good
This is literally pert of a console war.This might seem strange to some people, but console wars are not a thing in a business environment.
meanwhile at Sony HQThis is literally pert of a console war.
MS are analysing what Sony do in an effort to better themselves and have a higher chance of beating Sony in future. They're not spending money on this because they're fans of Sony or some weird BS.
Who's to say they aren't focusing on Crackdown 3 in post-mortems.... why wouldn't you keep a pulse on other companies? I guarantee Google and Apple review each others stuff.They should focus on Crackdown 3 and other Xbox games instead. This is as stupid as PlayStation reviewing Sea of Thieves.
Lmfao wow. You literally cant take these gameplay bashers seriously. .They failed to learn the use of R1, which allows quick swapping between weapons.
They specifically say this was needed, but it literally exists. No need to use the D-dap to switch weapons. Just tap R1.
And I love the guns in Part 2. Feels great.
meanwhile at Sony HQ
Aaron Greenberg reading this commentThis might seem strange to some people, but console wars are not a thing in a business environment.
I thought GoT was a MUCH better game than TLOU2 and deserved all of the GOTY accolades that people seemed to toss on TLOU2 just by default because it was ND and TLOU.
I want to be well paid at Sony to spend my time playing the Xbox exclusives!meanwhile at Sony HQ
Because they know something about games, unlike the media.
they developed games, unlike game reviewersI’d like to ask them what went on last generation for a start.
Gathering intelligence is a part of war.This might seem strange to some people, but console wars are not a thing in a business environment.
Fair enough I guess but once you've upgraded your weaponry in TLOU: P2 the gunplay & gameplay shines on its own with its versatility. The thing that makes ND games work is how they blend mobility with gunplay which a game like Gears does not provide. That doesn't make the gunplay weaker or the game's weak point. The gunplay in the game is still very good but the game is designed so you have to be careful in how you use it. Those are completely separate things so you can't try to use that as an excuse to say why one point is weak and I don't think gunplay is a weakness for ND games.I didn't say there was anything wrong with TLOU II, read my first post. My contention is that people putting it into the top bracket of great gunplay is wrong.
There seems to be two schools in this thread. A group of people who are concerned with what happens after the bullet has gone. The effects, animations, blood, reactions etc. How it looks, and the pressure is exerts on the player. Which is fine, but they are emotive player reactions which will vary across a range.
The other school is focused on gun in hand mechanics - responsiveness, accuracy, movement/smoothness, consistency, no artificial gimmicks like sway etc.
Which is fine. TLOU II is not meant to be a TPS. It is focused on stealth the majority of the time, and limited bullets/resources. The whole game is built round making you feel vulnerable despite having guns. Its slow paced shooting doesn't marry with the head shot centric meta either (e.g. Abbys rifle) when compared to the fast enemies.
The gunplay is decent in a vacuum of best available route and stealth. As soon as you're off one of those tracks the ability to shoot your way out via skill is extremely limited (assuming not easy/1 hit modifier) because of the limitations in the 'gunplay'. You have to get back onto the track (re-enter stealth), run past encounter (where possible) or have resources set to light.