Ghost of Caelid
Banned
People often talk about open world fatigue within the gaming industry and it seems more so people are fatigued by the run of the mill Ubisoft style open world. When BOTW came out it seemed like a breath of fresh air and same has happened with ER. With that being said the games seemingly inspired by Skyrim’s more exploratory style open world instead of AC task based open world fair better, why didn’t more developers take influence from it instead of Assassins creed in your opinion?
I’d probably chalk it up to easier to create a guided style game instead of one where ground up is designed to be explored.
I’d probably chalk it up to easier to create a guided style game instead of one where ground up is designed to be explored.