It was so defining it's even played to these days, it's a game way bigger than the console it came outMelee.
I didn't even own a Gamecube, but I rented one a bunch of times to play Melee when I was a kid.
Years later I had a roommate who had a Gamecube only with Melee. Melee was the only game for which I and almost everyone I knew IRL was aware of the Gamecube's existence.
Smash Bros disk never entered my GCI don't think I've ever seen a Gamecube that didn't have a copy of Super Smash Bros. Melee.
It's literally the game that kept the GCN controller in use and even made Nintendo themselve to make and sell it again after all these years.
No, Eternal Darkness always was pure jank with a cool gimmick. The “mature” content of the game would have gotten much more attention and praise on the rival systems, which thrived on that kind of stuff. On the other hand, if the game had released on the rival systems, nobody would have turned a blind eye on the jank. ED was a 7/10 and nothing more than that.Is it really that good?
RE 4 is one of the most overrated games of all time. Escort simulators have not held up well.The two games that come to mind are Super Mario Sunshine and Resident Evil 4. Seeing kiosks and panels of those games in a store was mind blowing. Metroid franchise just does not have as much mainstream appeal and the remake of the original Resident Evil took several misteps while not innovating enough.
Even though there are other games on the system that sold more, I would argue that Wind Waker is the game that defined the Gamecube more than any other – and mostly to the Gamecube‘s detriment, imo. I mentioned this before, but I think the reveal of Wind Waker with its ultra cartoony artstyle is what doomed the Gamecube to its status as the kiddie console, and let to it being left behind in third place in that generation. The early 2000s were the worst possible time for Nintendo to do a ‚kiddie‘ Zelda; at that time everything and everyone tried to be ‚dark‘, ‚edgy‘ and ‚mature‘. Especially after Nintendo had already shown with their Spaceworld 2000 tech demo what a next-gen Zelda game with OoT-style graphics could look like:
I genuinely believe that if Wind Waker had looked more like that tech demo, the Gamecube would‘ve been perceived very differently, and would’ve sold quite a bit more early on. This early momentum could’ve carried them through the rest of that generation, and the Gamecube would’ve probably outsold the XBox by a comfortable margin.
most of all Melee, a game I still don’t see the appeal of when the sequels are so much better in any way.
I think you're giving to much pull to Zelda of all games for the Gamecube. The Gamecube was already cutting prices and having some difficulties by the time Wind Waker came out at the end of 2002, and 2003 was Gamecubes worst year.
What were those “missteps?”The two games that come to mind are Super Mario Sunshine and Resident Evil 4. Seeing kiosks and panels of those games in a store was mind blowing. Metroid franchise just does not have as much mainstream appeal and the remake of the original Resident Evil took several misteps while not innovating enough.
Wind Waker was revealed in August 2001, before the Gamecube was released. I remember articles in gaming magazines at the time, saying they weren’t sure what to think about the new artstyle, and the reaction of fans was pretty hostile (some calling it ‚Celda‘ due to its cell shading). Combined with the Gamecube‘s lunchbox design it certainly cemented Nintendo‘s kiddie image, at a time when ‚kiddie‘ was decidedly out of favor with the masses.
I’m not saying without Zelda‘s cartoon look the Gamecube would’ve outsold the PS2 or something crazy like that, but I’m convinced a Zelda game that looked more like OoT would’ve helped Nintendo outsell the XBox at least.
Metroid Prime was literally designed around that controller. It uses every single input for a different function and the combat is specifically designed to overcome the lack of dual analog controls.Kirby Air Ride. I will fight people over this.
Okay, seriously, it has to be Super Smash Bros. Melee without a doubt. Zelda: Wind Waker comes close, maybe Super Mario Sunshine, but Melee is just so closely associated with that controller that it has to take the cake.
To be fair it ended up not being exclusive, but it was to be when it was announced and launched.Not full exclusive.
But the best part about this is you posted the PS2 box.
To be fair it ended up not being exclusive,
It lost all the comedic B-Horror charm of the original. It created unnecessary resource management (with tiny inventory) with the gasoline refill flask and lighter for disposing of incapacitated zombies to avoid them turning into Crimson Heads. It also added an invincible enemy to pester the player through most of the game.What were those “missteps?”
It honestly didn't need to innovate. It released only 6 years after the original while dramatically improving upon it. The visuals are still amazing to this day. IMO it's the definitive classic survival horror game.