DeepEnigma
Gold Member
Where every object that is sitting on the shelf has its own physics parameters. A bowling ball will be heavier than a soccer ball, etc.. So they react and bounce around the world in a realistic fashion. Sand bags get shot, sand pours out and they lower and flatten.What do you mean by per object physics? An example please?
Naughty Dog was doing this with Uncharted 4 and focused on that for one of the upgrades to their engine, as well as adding them even more into TLoU1 Remake... bodes well hopefully as a more aggressive focus in their next game, now that there are competent CPUs and GPGPU grunt to utilize in current gen.
Makes the world feel more believable and "lived in" when you can find familiarities to the real world. Also would make the gameplay action scenes more alive like the movies (cinematic) when things gets crazy.
Last edited: