Xplainin
Banned
Yes, another SSD thread, but one that I want to see kept specifically on the issue of actual game benefits.
With the delay of both XSX and PS5 game reveals I am just musing over the tech of both consoles, and wondering what benefits they will bring over the other.
Here are some of my reasons for doubting the PS5s SSD will make any visual difference above the generational leap of using an SSD for both consoles.
No doubt the PS5 will have quicker loading and resume times. On the same game the PS5 SSD will load up the RAM twice as fast as the XSX.
There's no debate on this. It is what it is.
One of the examples given as to where the PS5 could outshine the XSX is in the UE5 demo when she was flying through the city at great speed. It was put that the amount of textures etc streaming quickly will be able to be fed into the PS5s RAM quicker on the PS5 Than the XSX. While this is true that the PS5s SSD will stream in quicker to the RAM, it's also true that the PS5s RAM will fed the GPU which actually draws the image, 120gbs slower than the XSXs RAM can, and the PS5s GPU is less powerful than the XSX GPU to draw the image on screen.
Also, just how many GBs of data do you think the scene of the girl flying through the city will be use? If That scene used 6GBs of data, neither the XSX or PS5s RAM would have been exhausted, and both would have been able to have fed the RAM to keep it full during that scene.
Not only that, but in a scene like that, or the Spiderman one demoed by Sony, the buildings fly past so quickly that you cannot observe any detail in those assets as they blur past you. Any developer worth his salt would not waste system resources or human resources to fully code and pack in the textures and mesh levels that would be used on a static image. Its exactly the scenario where VRS and lower mesh models would be used.
Open worlds are used as another example. So how much data is going to be used on an open world like say RDR3 or GTA6? In no way would either of those games need to pump more than 2.5gb of data from the SSD into RAM in any extended example. I mean, they could let you fly through the open world using a car going at 500km/h, but again, no developer worth his salt is going to put the time or resources into asset details when the world is flying last you at break neck speeds and details cannot be observed.
So at this point I dont see any way the PS5s SSD speed, while an impressive feat from Sony, is going to add anything to game detail.or design over and above what the XSX will.
This isn't a thread trying to downplay the actual speed of the PS5 SSD, or trying to say the XSXs SSD is just as fast, as it isnt. I am actually really interested to see where I might be wrong.
With the delay of both XSX and PS5 game reveals I am just musing over the tech of both consoles, and wondering what benefits they will bring over the other.
Here are some of my reasons for doubting the PS5s SSD will make any visual difference above the generational leap of using an SSD for both consoles.
No doubt the PS5 will have quicker loading and resume times. On the same game the PS5 SSD will load up the RAM twice as fast as the XSX.
There's no debate on this. It is what it is.
One of the examples given as to where the PS5 could outshine the XSX is in the UE5 demo when she was flying through the city at great speed. It was put that the amount of textures etc streaming quickly will be able to be fed into the PS5s RAM quicker on the PS5 Than the XSX. While this is true that the PS5s SSD will stream in quicker to the RAM, it's also true that the PS5s RAM will fed the GPU which actually draws the image, 120gbs slower than the XSXs RAM can, and the PS5s GPU is less powerful than the XSX GPU to draw the image on screen.
Also, just how many GBs of data do you think the scene of the girl flying through the city will be use? If That scene used 6GBs of data, neither the XSX or PS5s RAM would have been exhausted, and both would have been able to have fed the RAM to keep it full during that scene.
Not only that, but in a scene like that, or the Spiderman one demoed by Sony, the buildings fly past so quickly that you cannot observe any detail in those assets as they blur past you. Any developer worth his salt would not waste system resources or human resources to fully code and pack in the textures and mesh levels that would be used on a static image. Its exactly the scenario where VRS and lower mesh models would be used.
Open worlds are used as another example. So how much data is going to be used on an open world like say RDR3 or GTA6? In no way would either of those games need to pump more than 2.5gb of data from the SSD into RAM in any extended example. I mean, they could let you fly through the open world using a car going at 500km/h, but again, no developer worth his salt is going to put the time or resources into asset details when the world is flying last you at break neck speeds and details cannot be observed.
So at this point I dont see any way the PS5s SSD speed, while an impressive feat from Sony, is going to add anything to game detail.or design over and above what the XSX will.
This isn't a thread trying to downplay the actual speed of the PS5 SSD, or trying to say the XSXs SSD is just as fast, as it isnt. I am actually really interested to see where I might be wrong.
Last edited: