FF 15.
Sorry to say, low magic fantasy is
NOT SqureEnix's strengths. This game showed it.
10 years and a couple development reboots later this game just lost its vision. They had to release something, anything, and get it out there to sell.
- What ultimately emerged was a pale husk of a game the Final Fantasy Universe would call acceptable.
- Brandon Sanderson's essay on modern fantasy rules needs to be read by the directorial team at SE
- Breaking up a product's lore around multiple purchases of media is a fucking insult and travesty.
- Just spitting fan service into a product to say, " we have it in there." is a downright dick punch.
I could go on, but in my mind this is not a Final Fantasy # installment. Too much was removed for the sake of catering to the contemporaneous generation. It was a bad move by alienating the very fan base that got you where you are. 10 years of development and it was clear there was a divide on what would pass and what was possibly, almost, another Star Citizen in the making.