Entroyp
Member
So the PS5 does better with Ubisoft's proprietary engines.
Well if Dirt 5, CoD, Borderlands etc etc use the same engine then yes.
So the PS5 does better with Ubisoft's proprietary engines.
To be fair, digital foundry crowned xbox the winner for borderlands 3 (without mentioning dualsense)Well if Dirt 5, CoD, Borderlands etc etc use the same engine then yes.
These are cross gen launch titles and aren’t pushing either system. This is nothing.
The true testing will start late next year when the first next gen only games start dropping.
Ah, wait for the next E3. They're the guys that created that meme too you know.Yes, please wait for next year with the tools and RDNA 2 next E3. They're the guys who made Direct X you know.
Are you comparing x86 to Cell, dude, there is nothing exotic about the Series X, Microsoft itself says it's a RDNA2 graphics with Zen 2 cores. PS5 is more exotic than the Series X, with its custom SSD and Geometry Engine. PS5 has as much as potential to improve as the Series X, I think we as customers don't need to make excuses for these companies, Microsoft fell victim to their own marketing and engineering. But the real problem Xbox is facing has nothing to do with performance, it is the lack of exclusive games that can take advantage of the Xbox hardware. Maybe one of Microsoft Studios can show everyone else how to extract better performance from the XSX.I totally agree, and you are further validating my point.
The potential of PS3 took ages to be unlocked (because it was a novel setup, unlike XSX and PS5 that are both based on a similar x86 architecture). But PS3's novelty didn't stop comparisons with Xbox 360.
PS3 paid the price because it couldn't keep up in multiplats. Nobody said that "oh, just wait until devs unlock the full potential of PS3" or at least, it never mattered and never made the comparisons invalid.
To be fair, digital foundry crowned xbox the winner for borderlands 3 (without mentioning dualsense)
Well if Dirt 5, CoD, Borderlands etc etc use the same engine then yes.
They're having problems not pushing the system but when titles start pushing them you expect even bigger drops?These are cross gen launch titles and aren’t pushing either system. This is nothing.
The true testing will start late next year when the first next gen only games start dropping.
And the Series X performed better with the RE Engine and Call Of Duty's in house engine when Gpu constrained.
Seriously, what’s going with the XSX?
It has to be deeper than tools. Appreciate if someone technical can shed some light, because the maths doesn’t seem to be adding up.
You think Nanite and small triangles will be a turning point lol.......Its going to be a long generation...
No. They confirmed that was a bug that would disappear at if checkpoint reloadedAnd the Series X performed better with the RE Engine and Call Of Duty's in house engine when Gpu constrained.
Are you comparing x86 to Cell, dude, there is nothing exotic about the Series X, Microsoft itself says it's a RDNA2 graphics with Zen 2 cores. PS5 is more exotic than the Series X, with its custom SSD and Geometry Engine. PS5 has as much as potential to improve as the Series X, I think we as customers don't need to make excuses for these companies, Microsoft fell victim to their own marketing and engineering. But the real problem Xbox is facing has nothing to do with performance, it is the lack of exclusive games that can take advantage of the Xbox hardware. Maybe one of Microsoft Studios can show everyone else how to extract better performance from the XSX.
COD didn't perform better on Series X.And the Series X performed better with the RE Engine and Call Of Duty's in house engine when Gpu constrained.
Imagine having an infinite amount of money and STILL being unable to beat a relatively small japanese company. Microsoft, all you had to do was to throw money at the problem and you still didn't make it. What is that? The craig company or what? It is almost laughable.
And the Series X performed better with the RE Engine and Call Of Duty's in house engine when Gpu constrained.
Not only that but series x has a bug where game drops to 30 fps and stays there for 5 minutes as per nx gamer and has lower quality raytracing shadowsNo. They confirmed that was a bug that would disappear at if checkpoint reloaded
It performed better in DMC:5 in 60 FPS mode. PS5 performed better in 120 FPS mode.
COD 60 FPS was the same on XSX and PS5. 120 FPS was better on PS5. (I'm not even counting XSX's lower RT shadows and lower tessellation in COD).
And I was fully expecting the xbox x being significantly better then the PS5, even though I am and will stay a playstation gamer. It's crazy, how could they fuck it up so bad? Guess youtube videos will show us in 5 - 6 years. Right now, I really don't have a clue. The xbox seems to be far better on paper.The fact it's this close is an L for xbox considering xbox boasted about power this past year. It should be both: higher fidelity and better frames on xbox. Not one or the other. L. Anything close is an L for xbox, especially ties.
It's got GOTY potential right now. If you like games that are simply a joy to play, but maybe aren't the most deep, you will love this.How is it? Now I’m considering playing it .. on PS5 of course.
Does 120hz mode run at native 4K on DMC5? Does it use the same quality settings?
Neither is native 4k... it uses a dynamic render resolution plus reconstruction tech to reach 4k.Does 120hz mode run at native 4K on DMC5? Does it use the same quality settings? If the answer is no then my original statement stands.
That is the RT 120Hz mode... 1080p fixed resolution.1. It has the same settings on both consoles.
2. It doesn't use native 4K on either console. It runs on 1080p on both XSX and PS5. PS5 has better frame rate performance in that mode.
Not really , the % difference in resolution between ps4 and x1 from 2013 stayed the same till 2020.Let's see how things are with 2021/2022 releases as that will tell the true tale.
XSX just can't catch a break
Its running the game with slightly worse performance(fps) and upto 30% lower resolution compared to ps5."PS5 has a bug..."
XSX just can't catch a break
Makes sense.
He mentioned also in quality mode it has a bug but in performance mode(60fps) its fixedWhat’s wrong with shadows in PS5 version?!
Imagine having an infinite amount of money and STILL being unable to beat a relatively small japanese company. Microsoft, all you had to do was to throw money at the problem and you still didn't make it. What is that? The craig company or what? It is almost laughable.
Neither is native 4k... it uses a dynamic render resolution plus reconstruction tech to reach 4k.
Same quality/assets/textures/etc.
That is the RT 120Hz mode... 1080p fixed resolution.
The 120Hz without RT is "This mode retains a 3840x2160 target resolution, but achieves it using image reconstruction techniques - effectively smart upscaling from a smaller native resolution."
Same settings like you said.
So bugs are a valid excuse now?He mentioned also in quality mode it has a bug but in performance mode(60fps) its fixed
LOL to think there were people on this forum months ago suggesting that the PS5 should not even be in the same price range as the Xbox Series X because it wasn't close enough in power to justify the cost
Look Xbox Series X is definitely a powerful system and the performance will improve over time no question. The biggest problem here is Microsoft's Marketing! They consistently choose to play the "POWER" narrative going back to the Xbox One X. It's "True 4k" this and "World's Most Powerful Console" every time they open their mouth. They did the same thing with the Series X leading up to launch. Power Power Power.
Then it comes out and even in isolation, the power is not very evident....since there are virtually no "next gen" games (i.e. games developed with Series X specs as a target) available at launch. Just cross gen and PC ports. Not a single 1st party game featuring ray-tracing (for example) and not a single 1st party game truly taking advantage of the velocity architecture yet.
Then you get to the comparison with PS5 and they are close as everyone (with sense) has been saying they would be for the past year. But in the vast majority of the cases so far, PS5 has the edge in both resolution and performance. People like myself (that actually know game development) have been screaming from the rooftops that you cannot just look at a system's specs and draw conclusions on real world performance! There is so much more involved in how a system actually runs a game and so many places for potential bottlenecks that will prevent the system from reaching it's max (theoretical) potential. Folks just didn't want to listen.
But if Microsoft themselves hadn't been screaming about "TFLOPS" and "Power" every second and just let the specs and games speak for themselves, I don't think the perception would be nearly as bad in terms of Xbox Series X as a "failure" or a "letdown" in any way. I said this before as well but you would think Microsoft would have learned by now that power does not equal success in gaming. They started touting power with the OG Xbox which was the most powerful and they still had less than 25% of the sales of the PS2.
Everyone needs to stop worrying so much about "power"....starting with Microsoft
Not at all. Loses by 30% worse resolution and slightly lower average frames . Sorry budThe VRR console wins again.
Normal Mode (60fps): 3840x2160 native.So the 60 fps mode is dynamic resolution and not native as well?
And I was fully expecting the xbox x being significantly better then the PS5, even though I am and will stay a playstation gamer. It's crazy, how could they fuck it up so bad? Guess youtube videos will show us in 5 - 6 years. Right now, I really don't have a clue. The xbox seems to be far better on paper.
My main console is the series x but I can't deny the ps5 is a beast. Thank god I have both.
I just bought Cyberpunk and Ass Creed (enjoyed Watch_Dogs apart from some of the bugs and shitty RT), might have to pick this up, my 3rd Ubi title at launch-ishIt's just a joy to play. It looks great and plays smooth and responsive. The story I find actually entertaining, even if corny (though it's intentionally so). Exploration is probably it's strongest strentgh, but combat is alos enjoyable. I do recommend playing on hard and turning the UI to light mode. I also have been refraining from the Far Sight function, which is Ubisoft's typical reveal all the icons function. Makes it much more fun to explore.
Lead architect for series x
They're having problems not pushing the system but when titles start pushing them you expect even bigger drops?
Normal Mode (60fps): 3840x2160 native.
High Frame-Rate Mode (120fps): DRS targeting 3840x2160 (uses reconstruction tech to output 4k).
Ray Tracing Performance Mode (30fps): 1080p native.
Ray Tracing Quality Mode (60fps): DRS targeting 3840x2160 (uses reconstruction tech to output 4k).