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Analysis [Vg Tech] Chivalry 2 - PS5 and Xbox Series X|S Frame Rate Test

Lunatic_Gamer

Member
Jan 15, 2018
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From VG Tech:

The versions tested were 1.0.1.0 on the Xbox Series consoles and 1.003.000 on PS5. These version numbers correspond to 2.0.1 in-game. Patch 2.1.1 doesn't appear to change performance.

The footage here is from Quality Mode which targets 60fps on all three consoles. All three consoles also have a Framerate Mode that lowers the resolution and disables v-sync which makes it difficult to analyse the frame rate. The Framerate Mode only outputs at 60hz on PS5 and VRR doesn't seem to work on the Xbox Series consoles in Framerate Mode.

PS5 and Xbox Series X in Quality Mode both use a dynamic resolution with the highest native resolution found being 3840x2160 and the lowest resolution found being approximately 2304x1296. Pixel counts at 2304x1296 appear to be uncommon on both consoles. Both consoles in Quality Mode use temporal upsampling to reconstruct a 3840x2160 resolution when rendering natively below this resolution.

Xbox Series S in Quality Mode uses a dynamic resolution with the highest native resolution found being 1920x1080 and the lowest resolution found being 1280x720. Native resolution pixel counts at 1920x1080 seem to be common on Xbox Series S in Quality Mode. Xbox Series S in Quality Mode uses temporal upsampling to reconstruct a 1920x1080 resolution when rendering natively below this resolution.

PS5 and Xbox Series X in Framerate Mode render at a native resolution of 1920x1080.

Xbox Series S in Framerate Mode renders at a native resolution of 1600x900.

PlatformsPS5Xbox Series XXbox Series S
Frame Amounts
Game Frames118521184711851
Video Frames118551185511855
Frame Tearing Statistics
Total Torn Frames000
Lowest Torn Line---
Frame Height216021602160
Frame Time Statistics
Mean Frame Time16.67ms16.68ms16.67ms
Median Frame Time16.67ms16.67ms16.67ms
Maximum Frame Time33.33ms33.33ms33.33ms
Minimum Frame Time16.67ms16.67ms16.67ms
95th Percentile Frame Time16.67ms16.67ms16.67ms
99th Percentile Frame Time16.67ms16.67ms16.67ms
Frame Rate Statistics
Mean Frame Rate59.98fps59.96fps59.98fps
Median Frame Rate60fps60fps60fps
Maximum Frame Rate60fps60fps60fps
Minimum Frame Rate58fps58fps58fps
5th Percentile Frame Rate60fps60fps60fps
1st Percentile Frame Rate59fps58fps59fps
Frame Time Counts
16.67ms11849 (99.97%)11839 (99.93%)11847 (99.97%)
33.33ms3 (0.03%)8 (0.07%)4 (0.03%)
Other
Dropped Frames000
Runt Frames000
Runt Frame Thresholds20 rows20 rows20 rows
 

kretos

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Oct 2, 2019
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JackMcGunns

Member
Nov 26, 2018
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This is the most uneventful generation in terms of performance disparity between consoles and I'm happy about that. Good performance all around.


Because of the powerful CPU they all have and the fact the no game is really pushing the envelope yet. When you get to the point where either console is struggling to barely get by 30fps, then the picture is going to change. For now enjoy the extra framerate as these consoles fail to even break a sweat.
 

Topher

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Sep 25, 2020
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Because of the powerful CPU they all have and the fact the no game is really pushing the envelope yet. When you get to the point where either console is struggling to barely get by 30fps, then the picture is going to change. For now enjoy the extra framerate as these consoles fail to even break a sweat.

Well, it isn't like these consoles are pushing native 4K. Framerate hasn't really been much of an issue so far since DRS is common.
 

JackMcGunns

Member
Nov 26, 2018
755
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Well, it isn't like these consoles are pushing native 4K. Framerate hasn't really been much of an issue so far since DRS is common.


Resolution isn't everything, you don't take an original Xbox or PS2 game and up the resolution to 4K and voila, we have Series X/PS5 graphics. We'll continue to have DRS games where the internal resolution is going to get closer to 1080p with framerates going under 60 in order to keep up with future high end PC. Those games that high end PCs will be running are the ones that will push these consoles to their knees, just as we've seen in every generation.

This generation has had a slow start and the consoles began at a very good footing compared to PS4 and XB1 which began already strapped with the Jaguar cores.
 

MiguelItUp

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Feb 24, 2015
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Nice! Now you can get the game for whatever platform you prefer and have some absolute dumb fun.
 

Topher

Gold Member
Sep 25, 2020
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590
Atlanta, Georgia, USA
Resolution isn't everything, you don't take an original Xbox or PS2 game and up the resolution to 4K and voila, we have Series X/PS5 graphics. We'll continue to have DRS games where the internal resolution is going to get closer to 1080p with framerates going under 60 in order to keep up with future high end PC. Those games that high end PCs will be running are the ones that will push these consoles to their knees, just as we've seen in every generation.

This generation has had a slow start and the consoles began at a very good footing compared to PS4 and XB1 which began already strapped with the Jaguar cores.

Obviously this is in the context of the current gen, not Xbox or PS2. The trade off is still quality level, resolution, and frame rate. My point is that it isn't like we started out this gen maxing those out and resolution and quality levels are the ones taking the hit. Future PCs? PCs are already running far beyond what consoles can do.
 
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Romulus

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Mar 21, 2019
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Does this game have legs? Looks kinda low content in the reviews and without much to do after you play a couple dozen matches.