German Hops
GAF's Nicest Lunch Thief
I have been nostalgic for some great RTS gaming and thought I would put a top 5 together. What are you top 5 RTS gaming franchises? Here are mine which will probably be met with gasps for not including C & C, but hey, no wrong answers here just opinion.
1 - Rise of Nations: Amazingly good RTS with a complicated economic model, some great unit auto-formation settings, cool randomly generated maps, one of the earlier iterations of "your units provide their own naval transport", a wide variety of units (including some of the best naval combat every), and more virtues than I can really extol here at the moment.
2 - Starcraft: For bringing really distinct, unique races into the game plus being the first RTS I really got in to online multiplayer with thanks to Battle.net. Also probably the first and last RTS I played where I actually enjoyed the story.
3 - Total Annihilation: For doing some really smart UI stuff that nobody else was doing and in some cases still are mostly ignored or left out by RTS designers.
4 - Age of Empires: For exposing me to more complicated economic gameplay and base-building centric play after my initial introduction to the genre with Warcraft 2. (Age of Kings was also excellent)
5 - Starcraft 2: For being built with the eSports community in mind. I'd never really taken competitive gaming that seriously, but damned if I haven't spent way too much of my life watching competitive Starcraft over the past year.
1 - Rise of Nations: Amazingly good RTS with a complicated economic model, some great unit auto-formation settings, cool randomly generated maps, one of the earlier iterations of "your units provide their own naval transport", a wide variety of units (including some of the best naval combat every), and more virtues than I can really extol here at the moment.
2 - Starcraft: For bringing really distinct, unique races into the game plus being the first RTS I really got in to online multiplayer with thanks to Battle.net. Also probably the first and last RTS I played where I actually enjoyed the story.
3 - Total Annihilation: For doing some really smart UI stuff that nobody else was doing and in some cases still are mostly ignored or left out by RTS designers.
4 - Age of Empires: For exposing me to more complicated economic gameplay and base-building centric play after my initial introduction to the genre with Warcraft 2. (Age of Kings was also excellent)
5 - Starcraft 2: For being built with the eSports community in mind. I'd never really taken competitive gaming that seriously, but damned if I haven't spent way too much of my life watching competitive Starcraft over the past year.