cormack12
Gold Member
This gen I really felt the hardware was really solid and not as far behind at launch as previous gens - which hasn't mattered that much because now it's 9 months old and we don't really have any true next gen games so it's kind of balanced things out unfortunately. But despite this, I feel this has been the generation I'ev seen devs struggle the most with all kinds of weird performance and optimisation issues. Even games on the new consoles with the overhead in BC modes etc.
Valhalla with weird tearing and Legion with its various issues
Cyberpunk which was just a mess in general
Fifa 21 has weird slowdowns and lag when just playing normally
The Medium has a few noticeable drops in game as well as the weird loading of assets in menu
The Ascent has really strange juddering on consoles too
Maneater was grim on PS5 ( I believe the Xbox version did too but I only had the PS+)
Frame drops and skipping on Biomutant etc.
First party titles seem largely ok. Miles, TLOU II, Halo 5, Halo:MCC (except Halo:CE), Forza Horizon 4, GT:S etc. but I think this generation more than any other I've really noticed performance issues are a broad problem across many titles. What I found interesting was the Bugsnax dev response when asked why their game performs bad on the power of the PS5 which was:
Is this likely to be a common problem related to the rise in noticeable issues? Are we here because devs just aren't optimising across threads still and that's the bottleneck? Why is this a limitation - is it an expertise problem or resource/capacity problem?
Enlighten me Gaf
Valhalla with weird tearing and Legion with its various issues
Cyberpunk which was just a mess in general
Fifa 21 has weird slowdowns and lag when just playing normally
The Medium has a few noticeable drops in game as well as the weird loading of assets in menu
The Ascent has really strange juddering on consoles too
Maneater was grim on PS5 ( I believe the Xbox version did too but I only had the PS+)
Frame drops and skipping on Biomutant etc.
First party titles seem largely ok. Miles, TLOU II, Halo 5, Halo:MCC (except Halo:CE), Forza Horizon 4, GT:S etc. but I think this generation more than any other I've really noticed performance issues are a broad problem across many titles. What I found interesting was the Bugsnax dev response when asked why their game performs bad on the power of the PS5 which was:
Is this likely to be a common problem related to the rise in noticeable issues? Are we here because devs just aren't optimising across threads still and that's the bottleneck? Why is this a limitation - is it an expertise problem or resource/capacity problem?
Enlighten me Gaf