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The Last of Us Part I Rebuilt for PS5 - Features and Gameplay Trailer

It is if the with improved AI.

Graphics alone make this true

You can see the improved effects in the trailer, the rest you know until you play the game

You won't know any of this until you play the game.

Are you a professional apologist or something? Neil should just say it how it is on stage during Summer Game Fest reveal:

It's a very faithful remaster that respects and preserves original game's gameplay. There will be some small changes to enemy AI to bring it closer to our original vision but we decided to keep the original enemy encounters and level design. That's why most gameplay innovations from TLOU2 won't it make as it would break the balance. Where we focused our efforts the most is graphics and cutscenes. Thanks, it will drop later this year, bye.
 
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GymWolf

Gold Member
So you guys want they remodel every objects in game?
I don't like this remake but that sounds stupid. Just like people complain about boat animation in GOW ragnarok and Aloy rappeling down animation in HFW.
Just use the old model and make it looks better. What's the big deal?
Do you realize that the whole meaning of buying a neztgen console is to have nextgen assets, new animations etc. right? Who gives a fuck if devs have to work hard for it? It's their fucking job and sony is asking 10 euros more for this supposed nextgen power tax, as a final client i have all the right to complain for an half-assed job.
Seriously.... get your eyes checked
We were talking about the difference between tlou2 and tlou1 ps5 remaster, of course the difference with the ps4 remaster is big, maybe you wanna have your brain checked since you literally quoted my post where i was comparing tlou2 pics with tlou1 remaster pics...
 
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Stooky

Member
Do you realize that the whole meaning of buying a neztgen console is to have nextgen assets, new animations etc. right? Who gives a fuck if devs have to work hard for it? It's their fucking job and sony is asking 10 euros more for this supposed nextgen power tax, as a final client i have all the right to complain for an half-assed job.

We were talking about the difference between tlou2 and tlou1 ps5 remaster, of course the difference with the ps4 remaster is big, maybe you wanna have your brain checked since you literally quoted my post where i was comparing tlou2 pics with tlou1 remaster pics...
The dithering in the hair compared to Tlou 2, you can see finer strands without dithering in the remake. Texture detail is higher than Tlou 2. Just 2 examples from a compressed video. Again get your eyes checked.
 
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GymWolf

Gold Member
The dithering in the hair compared to Tlou 2, you can see finer strands without dithering in the remake. Texture detail is higher than Tlou 2. Just 2 examples from a compressed video. Again get your eyes checked.
Oh the dithering in the hairs...fucking please, the difference is minimal and you (and many others) are gonna look pretty silly when ND is gonna release their first real game made from the ground up on ps5.

That is at best a light refinement.
 
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Pfroebbel

Neo Member
I would really like to know if the DLC is now a part of the Game. Would like it much more than if it would still be a individual point in the Menu
 

Fredrik

Gold Member
So ND is responsible for peoples dreams.........
If You Say So Reaction GIF by Identity

I get it. Every year I dream of an iPhone with usb C because Apple promises new better features. Obviously usb C is a new and better feature.......Prepare to be disappointed many times in life young lad.
Feels nice to be called young lad once more, thanks 🙂 (I’m 46)

But yes ND have themselves to blame for the complaints after being vague and promising too much without detailing the upgrades better.

They’re setting the bar high just by saying that it’s a remake built from the ground up for PS5, and then they say that they’ve taken what they learned from Part 2 with combat and A.I and animations, which push the bar even higher.

Quoting myself at the unveil:
Looks amazing wow and new AI and the combat and animation system from both UC4 and TLOUp2 🔥
I’m blown away. It was so long ago I played it too. Can’t wait!
😕

In the end, what I now see when I look at the new videos is - Mass Effect Legendary Edition. I thought that was too expensive as well and waited for the Gamepass release.
And likewise with TLOUp1 I’ll wait for the PS+ release, hopefully it won’t take too long.
 
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Moses85

Member
Feels nice to be called young lad once more, thanks 🙂 (I’m 46)

But yes ND have themselves to blame for the complaints after being vague and promising too much without detailing the upgrades better.

They’re setting the bar high just by saying that it’s a remake built from the ground up for PS5, and then they say that they’ve taken what they learned from Part 2 with combat and A.I and animations, which push the bar even higher.

Quoting myself at the unveil:

😕

In the end, what I now see when I look at the new videos is - Mass Effect Legendary Edition. I thought that was too expensive as well and waited for the Gamepass release.
And likewise with TLOUp1 I’ll wait for the PS+ release, hopefully it won’t take too long.
With a price tag of 70 Bucks, it will take a loooong time.
 

Fredrik

Gold Member
With a price tag of 70 Bucks, it will take a loooong time.
They’ve added everything from 2020 and 2021 already. Is that a loooong time? I’m actually surprised they added that much, I’ve been feasting since I started subbing, had to get a secondary SSD to fit everything.
 

DeepSpace5D

Member
I would really like to know if the DLC is now a part of the Game. Would like it much more than if it would still be a individual point in the Menu
I’ve heard a few people say this, and I just don’t see how it would be executed in a way that would actually improve the experience. Where are you going to fit an additional 4-6 hour DLC into the base game without affecting the pacing of the original story or the impact of it?

If you go from a chronological standpoint, you would go from the memorable and emotionally impactful opening as Joel, and then straight into the DLC as young Ellie in her mall adventure? That would completely dull what just happened to Joel in the opener. Then you go back as Joel and get to the Marlene part where Ellie is supposed to be introduced to the player for the first time. That scene would feel completely different if you already know about Ellie’s background and played as her for hours.

If you don’t go chronologically, where do you fit it in without affecting the pace of the original game? People already complain about the pacing of Uncharted 4 and TLoU: Part II. I don’t see how combining the original game with Left Behind makes for a better experience. Keep it as optional side content I say.
 
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From what I've seen its people expectations running wild. Did ND promise something? Why do people think it would have dodge and prone?
Yes ND said something.
"We’ve implemented modernized gameplay, improved controls, and expanded accessibility options in this single-player experience to allow even more individuals to enjoy the game. Effects, exploration, and combat have all been enhanced. Leveraging the PS5’s powerful hardware, we also implemented 3D Audio*, haptics, and adaptive triggers. Both returning fans and new players alike will have the opportunity to experience both The Last of Us Part I and its prequel story Left Behind in a whole new way. "
And

This is false information. If you disagree, point to the enhanced exploration and combat. You could make a huge stretch that undemonstrated AI tweaks equals enhanced combat, but you cannot even make that for the exploration. Also furthermore, they specifically said gameplay mechanics (more than one my dude) so no you cannot blame people for rightfully expecting more than a few tweaks to the AI mechanic.
 
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GymWolf

Gold Member
The Cell was, in fact, a fucking beast!
Like some other people said, the game also run on x360.

And red faction had total destruction on ps2.

Rubbles coming from a cover and some glass breaking was impressive like 20 years ago, calling this shit enhanced physics is like calling the act of moving the chara with an analogue stick "improved mobility"
 
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ZywyPL

Banned
Like some other people said, the game also run on x360.

And red faction had total destruction on ps2.

Rubbles coming from a cover and some glass breaking was impressive like 20 years ago, calling this shit enhanced physics is like calling the act of moving the chara with an analogue stick "improved mobility"

Both the PS3 and X360;were way more capable than the Jaguar CPU, which was at best on par with dual-core Intel Celeron.
 

GymWolf

Gold Member
Both the PS3 and X360;were way more capable than the Jaguar CPU, which was at best on par with dual-core Intel Celeron.
We had many games with some destruction on past gen aswell, once again, their enhanced destruction is as impressive as a basket of kittens for a dog lover for a game that was build from the "ground up" on ps5





(And this is an open world game, not a linear one)

And i'm absolutely sure that the destruction is gonna be more limited than stuff like control but hopefully i'm wrong.
 
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Fredrik

Gold Member
And red faction had total destruction on ps2.

Rubbles coming from a cover and some glass breaking was impressive like 20 years ago, calling this shit enhanced physics is like calling the act of moving the chara with an analogue stick "improved mobility"
I think it’s fair to hype destruction tbh, far too many big budget games still have a static game world. It’s mostly just pretty scenery but no real interaction.

Meanwhile in everybody’s favorite hate game Cyberpunk you can shred almost any object to pieces and then get the pieces to smaller pieces too, not complete environmental destruction like Red Faction but still a gigantic step up compared to many games, not least for RPGs.
 
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ZywyPL

Banned
We had many games with some destruction on past gen aswell, once again, their enhanced destruction is as impressive as a basket of kittens for a dog lover for a game that was build from the "ground up" on ps5





(And this is an open world game, not a linear one)

And i'm absolutely sure that the destruction is gonna be more limited than stuff like control but hopefully i'm wrong.

True, but truth be told this is the first time I heard a developer talking about inproved AI and destruction/interactivity thanks to new CPU, so that brought back some hope the next-gen only games will lick up where the PS360 gen left and further build upon that. Usually all I hear is 4K, RT, SSD, while the CPU where the biggest bottleneck was in the past decade is left unnoticed.
 

GymWolf

Gold Member
True, but truth be told this is the first time I heard a developer talking about inproved AI and destruction/interactivity thanks to new CPU, so that brought back some hope the next-gen only games will lick up where the PS360 gen left and further build upon that. Usually all I hear is 4K, RT, SSD, while the CPU where the biggest bottleneck was in the past decade is left unnoticed.
Yeah but what they actually showed is really not impressive at all.

If they talk the talk they need to be able to also walk the walk.
 

GymWolf

Gold Member
I think it’s fair to hype destruction tbh, far too many big budget games still have a static game world. It’s mostly just pretty scenery but no real interaction.

Meanwhile in everybody’s favorite hate game Cyberpunk you can shred almost any object to pieces and then get the pieces to smaller pieces too, not complete environmental destruction like Red Faction but still a gigantic step up compared to many games, not least for RPGs.
Sure, i love to hype physics when it is deserved, but not when physics doesn't look anymore impressive than ps3-ps4 games.

For the record, i enjoyed my 80 hours on cyberpunk so you are knocking to the wrong door :lollipop_grinning_sweat:
 

Pfroebbel

Neo Member
I’ve heard a few people say this, and I just don’t see how it would be executed in a way that would actually improve the experience. Where are you going to fit an additional 4-6 hour DLC into the base game without affecting the pacing of the original story or the impact of it?

If you go from a chronological standpoint, you would go from the memorable and emotionally impactful opening as Joel, and then straight into the DLC as young Ellie in her mall adventure? That would completely dull what just happened to Joel in the opener. Then you go back as Joel and get to the Marlene part where Ellie is supposed to be introduced to the player for the first time. That scene would feel completely different if you already know about Ellie’s background and played as her for hours.

If you don’t go chronologically, where do you fit it in without affecting the pace of the original game? People already complain about the pacing of Uncharted 4 and TLoU: Part II. I don’t see how combining the original game with Left Behind makes for a better experience. Keep it as optional side content I say.
I thought this DLC was set when Joel was wounded. Before Winter?
Its some time ago since I last played it, not really sure, but i think that would fit
 

Fredrik

Gold Member
Sure, i love to hype physics when it is deserved, but not when physics doesn't look anymore impressive than ps3-ps4 games.

For the record, i enjoyed my 80 hours on cyberpunk so you are knocking to the wrong door :lollipop_grinning_sweat:
Fair enough but from the videos it’s hard to see how far ND go, maybe covers will crumble too, then it’ll improve the gameplay and then it’s worth hyping.

(Getting close to 300 hours myself 😋 I don’t think it’s perfect but I greatly appreciate some things CDPR did, trolls are always focusing on what they didn’t get right while conveniently ignoring things where it literally makes other games look dated.)
 
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The Taxi in Part I is in Pittsburgh, try harder next time.

You should try harder next time to actually quote the person you're replying to. It was already clarified.

It's not about the damn color.

It's about the fact that they're lifting an entire car asset from game designed around 2013 hardware and CTRL+C / CTRL+V to this supposedly build from the ground up for PS5 remake. That was the point. They're lazy.
 

SlimySnake

Member
In TLOU II’s environments there’s actually things to prone underneath. Stop talking out of your unwashed ass.
You prone on the ground and crawl you numbnut. You dont need things to crawl under when you crawl on the floor which is plentiful last i checked seeing as how this game isnt set in space.

The Last of Us Part II has a lot of foliage and that's where people typically use the prone mechanic.
Then add more foliage. Seriously why is this even a discussion?

You've obviuosly never made a game.
I fucking hate this comment. Ive been playing games longer than some of these new ND devs have been on the planet. You dont need to know how to shoot a movie in order to critque it. If that was the case, movie critics wouldnt be a thing. I dont need a PHD to tell you that sugar is bad for you. And Im a coder and a Software Architect, but guess what? Knowing how to code in C++ doesnt mean I know more about game development than a doctor on this board or a garbage man on this board. Anyone who has played TLOU2 knows that dodge, enhanced melee, and prone work just fine indoors. I literally mentioned this in my post you quoted and conveniently ignored. The missing features have nothing to do breaking the game.
You can't just throw a new gameplay feature in. Background layout and combat design go hand in hand. New animations would need to be added to player as well as all the enemies, redesigned enemy encounters, the background layout design would need to be changed, how the camera moves needs to be changed, it multiplies exponentially. To add dodge and prone most of the combat spaces would need to be larger. At that point it wouldn't be TLOU. ND wanted to stay true to the OG.
Good thing they said the game was REBUILT from the ground up on PS5. So? rebuild the combat spaces to be larger. Rebuild the background design. Rebuild the camera.

You all are defending a game developer making excuses and saying things werent built this way originally.
And the prone, would have simply broken the gameplay and the combat space as it wasn't built this way originally.

When his job was to REBUILD the game. If a construction worker is given 2 years to rebuild a house and then he chooses to simply repaint the house without rebuilding it to modernize the wiring, the plumbing, the central air and insulation then by definition, he did not REBUILD the house. He simply put on a new coat of paint.

You are defending a game that is being sold as a fully priced next gen title that A) looks like a last gen title and B) doesnt even have all the features of their previous last gen title. Neil on stage, ND on twitter, BOTH trailers of the game, PS Blog post, everything says they REBUILT this game from the ground up on the PS5. They clearly did not.
 
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SlimySnake

Member
Both the PS3 and X360;were way more capable than the Jaguar CPU, which was at best on par with dual-core Intel Celeron.
Hate to be that guy, but slight correction, they are roughly on par with the cell (x1 slightly higher after the clock boost to 1.7 Ghz) and the 360 CPU wasnt as powerful as the cell.

This is from a Ubisoft presentation.



 

DForce

Member
Then add more foliage. Seriously why is this even a discussion?
Because you're mostly in interior areas in TLOU 1, which would make it almost useless. There are only a few areas in the game where it would be viable.. Other than that, you're just going to have the same or even better results just using the crouch button.
 

DeepEnigma

Gold Member
Rebuild from the ground up for PS5*!

* Using assets taken from The Last of Us II that was developed from the ground up for PS4.

I just noticed something. I was watching that 10 minutes trailer and there's this yellow taxi. Since I'm playing through TLOU2 right now I was like hey, I know this taxi. It's the exact same model CTRL+C and CTRL+V from the second game to the "remake".

Problem is that taxis in Boston where the first game takes place are not yellow. They are generally white. Taxis are of course yellow in Seattle.

TLOU2


TLOU1 remastered
I know right? Taxis looking the same in the same city and shit. Whoah!

Joe Biden GIF by Election 2020


Obsessed.
 

SlimySnake

Member
Because you're mostly in interior areas in TLOU 1, which would make it almost useless. There are only a few areas in the game where it would be viable.. Other than that, you're just going to have the same or even better results just using the crouch button.
Not really. Prone allows you to shoot while you are on your back. It lets you jump down to the ground on your back and shoot while lying prone. Enemies can also grab and throw you to the ground from where you can simply shoot them without ever having to get back up. This was in MGS4 back in 2008. Didnt break anything.

You can see that move in this sunhi clip:



And prone is just one thing. Enhanced Melee, enemy callouts, dodge, and several other motion matching related mechanics are missing from this game and that is simply inexcusable. It shouldve been BETTER than TLOU2 since its on a new console and is being released 2 years later. Not worse which it is.
 

DForce

Member
Not really. Prone allows you to shoot while you are on your back. It lets you jump down to the ground on your back and shoot while lying prone. Enemies can also grab and throw you to the ground from where you can simply shoot them without ever having to get back up. This was in MGS4 back in 2008. Didnt break anything.

You can see that move in this sunhi clip:



And prone is just one thing. Enhanced Melee, enemy callouts, dodge, and several other motion matching related mechanics are missing from this game and that is simply inexcusable. It shouldve been BETTER than TLOU2 since its on a new console and is being released 2 years later. Not worse which it is.
You're talking about a mechanic that's designed for stealth and it would become unnecessary throughout TLOU playthrough. TLOU 1 also has more linear areas.

You want them go through the trouble of adding a mechanic that would be rarely used throughout TLOU playthrough?
 

DeepSpace5D

Member
I thought this DLC was set when Joel was wounded. Before Winter?
Its some time ago since I last played it, not really sure, but i think that would fit
Yeah that’s right to be fair, been a while for me as well. I supposed it would fit at that spot before Winter. But I still think it would have to be reworked somehow if it’s not going to feel like a drag on the pacing with all the Riley flashbacks. I think you had a good idea of them streamlining it, perhaps making it shorter and blending it in.

But if they alter the DLC in any way, I can see purists arguing that they didn’t give the full Left Behind experience, or pointing out parts that were removed. It seems like it’s hard to please some people when it comes to this series, but it would have been interesting if they had attempted something like this.
 

EDMIX

Member

yea i had a feeling it might have been a design thing as the entire map and world in The Last Of Us 2 is built with prone in mind.

I at least want to see simply 2 modes where its a original mode that fits closer to the first design and a part 2 mode where its 1.1 gameplay of part 2.

MidGenRefresh MidGenRefresh yea those are all good points. Its likely cause you have to design it with prone and they didn't want to mess with the flow in that original title. I'd still like to see it, but i get why they might have decided against it.

I also 100% agree with your point that such a thing would need it remade completely, but thats indeed what should have been done in that area in the first place.
 
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SlimySnake

Member
You're talking about a mechanic that's designed for stealth and it would become unnecessary throughout TLOU playthrough. TLOU 1 also has more linear areas.

You want them go through the trouble of adding a mechanic that would be rarely used throughout TLOU playthrough?
I just showed you a gif that shows prone being used during combat, and you're still going on about it being a stealth mechanic.

what about dodge, enhanced melee, new enemy types?

These are the things that made TLOU2 so great. Taking them out when they spent an entire 15 minute demo showcasing all of these new features for the sequel is simply silly. They knew those were the enhancements they had to make to TLOU2 to make it better than TLOU1. Why take them out when you are updating TLOU1 to be more like TLOU2?



This doesnt even include all the stuff they showed that was eventually taken out like Ellie hitting the car while dodging, and other environmental physics that were missing from the final game presumably because the base PS4 couldnt handle them. Whats the excuse now?

If the Pro could this during the reveal, but the base PS4 couldnt then fine. Downgrades happen. I can live with that. But Why cant they put these facial animations and character models in a 2022 remake built from the ground up on PS5?

 

Moses85

Member
I just showed you a gif that shows prone being used during combat, and you're still going on about it being a stealth mechanic.

what about dodge, enhanced melee, new enemy types?

These are the things that made TLOU2 so great. Taking them out when they spent an entire 15 minute demo showcasing all of these new features for the sequel is simply silly. They knew those were the enhancements they had to make to TLOU2 to make it better than TLOU1. Why take them out when you are updating TLOU1 to be more like TLOU2?



This doesnt even include all the stuff they showed that was eventually taken out like Ellie hitting the car while dodging, and other environmental physics that were missing from the final game presumably because the base PS4 couldnt handle them. Whats the excuse now?

If the Pro could this during the reveal, but the base PS4 couldnt then fine. Downgrades happen. I can live with that. But Why cant they put these facial animations and character models in a 2022 remake built from the ground up on PS5?

Ask Mr. Druckmann
 

EDMIX

Member
I just showed you a gif that shows prone being used during combat, and you're still going on about it being a stealth mechanic.

what about dodge, enhanced melee, new enemy types?

These are the things that made TLOU2 so great. Taking them out when they spent an entire 15 minute demo showcasing all of these new features for the sequel is simply silly. They knew those were the enhancements they had to make to TLOU2 to make it better than TLOU1. Why take them out when you are updating TLOU1 to be more like TLOU2?



This doesnt even include all the stuff they showed that was eventually taken out like Ellie hitting the car while dodging, and other environmental physics that were missing from the final game presumably because the base PS4 couldnt handle them. Whats the excuse now?

If the Pro could this during the reveal, but the base PS4 couldnt then fine. Downgrades happen. I can live with that. But Why cant they put these facial animations and character models in a 2022 remake built from the ground up on PS5?


I don't disagree with lots of what you're saying Slimy because I personally love The Last of Us Part 2 it's one of my favorite games of all time and it's gameplay is ridiculously satisfying but be that as it may I understand why they may have designed it this way for the remake

The more you emphasize how easy it would have been for them to just add prone or to just add foliage if anything further argues this was likely a design Choice cuz I would argue most of what we're seeing implemented looks much more complex and like it would take a longer amount of time than simply adding some fucking foliage and going prone which tells me it has nothing to do with the inability for them to actually do that in more to do with a choice based on design and maybe they wanted the design to be like what you were doing in the first game as opposed to being almost a carbon copy of part 2.

It's very similar to the Resident Evil 2002 remake remaster that came out on PlayStation 3 and PlayStation 4 clearly they could have did more than just make those environments in 3D they could have did an entire over the shoulder style thing like we see with Resident Evil 2 remake or Resident Evil 3 remake but clearly there is a part of that Concept in design of Resident Evil 2002 they may have wanted to keep intact and going fully over the shoulder and implementing all the mechanics inside of current Resident Evil may have been something they didn't want to include to take away from that design.

So could you have the Dodge mechanic and go prone with more foliage and make the design more visceral? Probably but I don't know if they wanted part 1 to have so much gameplay elements from part 2 that it simply became 2.0 or something they probably wanted to design to still feel like the first game.

So I really wish it was like part 2 but let's say in some alternate universe that's what they did how do you know this one it just be a fucking threat of people complaining that they butchered or took the faithful design and love from part one away and simply made it part 2 with part one story? We've seen people complain about stuff like this and for all we know that may have been something they were looking to avoid.
 

Stooky

Member
Oh the dithering in the hairs...fucking please, the difference is minimal and you (and many others) are gonna look pretty silly when ND is gonna release their first real game made from the ground up on ps5.

That is at best a light refinement.
Are you a professional apologist or something? Neil should just say it how it is on stage during Summer Game Fest reveal:

It's a very faithful remaster that respects and preserves original game's gameplay. There will be some small changes to enemy AI to bring it closer to our original vision but we decided to keep the original enemy encounters and level design. That's why most gameplay innovations from TLOU2 won't it make as it would break the balance. Where we focused our efforts the most is graphics and cutscenes. Thanks, it will drop later this year, bye.
Neil is correct.
You prone on the ground and crawl you numbnut. You dont need things to crawl under when you crawl on the floor which is plentiful last i checked seeing as how this game isnt set in space.


Then add more foliage. Seriously why is this even a discussion?


I fucking hate this comment. Ive been playing games longer than some of these new ND devs have been on the planet. You dont need to know how to shoot a movie in order to critque it. If that was the case, movie critics wouldnt be a thing. I dont need a PHD to tell you that sugar is bad for you. And Im a coder and a Software Architect, but guess what? Knowing how to code in C++ doesnt mean I know more about game development than a doctor on this board or a garbage man on this board. Anyone who has played TLOU2 knows that dodge, enhanced melee, and prone work just fine indoors. I literally mentioned this in my post you quoted and conveniently ignored. The missing features have nothing to do breaking the game.

Good thing they said the game was REBUILT from the ground up on PS5. So? rebuild the combat spaces to be larger. Rebuild the background design. Rebuild the camera.

You all are defending a game developer making excuses and saying things werent built this way originally.


When his job was to REBUILD the game. If a construction worker is given 2 years to rebuild a house and then he chooses to simply repaint the house without rebuilding it to modernize the wiring, the plumbing, the central air and insulation then by definition, he did not REBUILD the house. He simply put on a new coat of paint.

You are defending a game that is being sold as a fully priced next gen title that A) looks like a last gen title and B) doesnt even have all the features of their previous last gen title. Neil on stage, ND on twitter, BOTH trailers of the game, PS Blog post, everything says they REBUILT this game from the ground up on the PS5. They clearly did not.
The price of the game is another debate I get why people don’t like it. Playing a game Does not mean you understand how it is made. I’ve been working in this industry for over 20 years on many games that you guys love. So based on your comments when I say you’ve never worked on game, means that you are way off base. Yes you are right, this is exactly like someone saying they are doctor because they saw one on TV. That’s what your comment sound like to me. I’ll give props to you when you are right but if you are wrong im calling you out. Im not trying to be mean about it just I see a lot comments on here from people that don’t understand game production. Playing games does not teach you that.

The comment I hate that’s constantly thrown around on gaf is ‘lazy dev’. That’s hardly ever the case usually it’s a budget/talent issue.
 
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DForce

Member
I just showed you a gif that shows prone being used during combat, and you're still going on about it being a stealth mechanic.

Sure, it can be used in combat. That's not being disputed. The point is that this mechanic would rarely be used by the average user because the game is not designed around it.


Here are examples of areas designed to take advantage of the prone mechanic. These areas are literally surrounded by foilage.

ELLIE DAY 1

Hillcrest




Ellie Day 2

You're surrounded by bunches when you first encounter the Scars.


When you reach the hospital


Areas in which the prone mechanic is useless.




Just watch playthroughs of TLOU 2 and you'll see people rarely use this mechanic in interior areas and that's exactly where the majority of your encounters happen in TLOU 1.


It will improve the gameplay because you have more options available to you, but why go through the trouble of adding this mechanic when it's rarely going to be used?
what about dodge, enhanced melee, new enemy types?

These are the things that made TLOU2 so great. Taking them out when they spent an entire 15 minute demo showcasing all of these new features for the sequel is simply silly. They knew those were the enhancements they had to make to TLOU2 to make it better than TLOU1. Why take them out when you are updating TLOU1 to be more like TLOU2?



This doesnt even include all the stuff they showed that was eventually taken out like Ellie hitting the car while dodging, and other environmental physics that were missing from the final game presumably because the base PS4 couldnt handle them. Whats the excuse now?

If the Pro could this during the reveal, but the base PS4 couldnt then fine. Downgrades happen. I can live with that. But Why cant they put these facial animations and character models in a 2022 remake built from the ground up on PS5?

I mentioned earlier that the dodge and melee mechanic would actually work, but I think ND wanted to stick with the core mechanics of TLOU 1.
 

ChiefDada

Member
Enhanced Melee, enemy callouts, dodge, and several other motion matching related mechanics are missing from this game and that is simply inexcusable. It shouldve been BETTER than TLOU2 since its on a new console and is being released 2 years later. Not worse which it is.

"Better" doesn't mean copying TLOU2. The idea that better MM related mechanics won't be present is laughable. You clearly see them capturing new combat animations for the remake in the 10min trailer they gave us. MM is also memory intensive, so no, it will not be worse than TLOU2. You don't like their snail paced marketing tactics and that's ok. Just say you're impatient and want the deets, no need to spread baseless, and frankly illogical, claims.

And in regard to physics, they literally showed what you can already see in many many other games, some from the ps2-ps3 era (unless you think that some rubbles coming from a cover and some broken glass is something even remotely impressive), sorry if people are let down when this is supposed to be a fully native ps5 game...

Again, to assume the trailer is showing you the height of the new tech implementations is crazy thinking. Some experiences are better left as surprises and can really only be appreciated by when playing for yourself.
 
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