MidGenRefresh
Gold Member
Take a second to read.
You obviously have no idea how much a revert to manual changes the core game. Take a minute and play the game before you comment.
Take a second to read.
I have it.You obviously have no idea how much a revert to manual changes the core game. Take a minute and play the game before you comment.
So your saying modernized gamplay = what ever gamers dream up. Game devs are then responsible for not meeting those expectations. If that’s not being entitled I don’t know what isWhether or not gamers are entitled is aside the point.
It is not running wild with expectations when Sony and Naughty Dog state that TLoU Remake would have "modernized gameplay" when the most modern gameplay in the franchise is found in TLoU II. That's not running wild, it is a very reasonable deduction to make. And had the Remake released with that gameplay, you, and no other apologist, would be saying a word about it otherwise because it would have been fully expected, as it should be given the phrasing. It is only after the leaks arise to show that the gameplay looks nigh identical to the original release that apologists need to scramble, attempt to redefine the workings of the English language, attack the fans for their "ridiculous" assumptions, and apologize in defense of these companies.....who have deliberately misled consumers. For why this defense happens, I have no idea, they are doing you no favors.
This is on Sony and ND, no one else.
No, what I'm saying is that when a developer or company is speaking strictly within the context of a singular franchise, claiming "modernized gameplay" strictly alludes to modernization of gameplay within that franchise. That's not "what ever gamers dream up"; I have yet to see one person upset over these leaks desire anything more than what TLoU II affords to gameplay. Developers are responsible for meeting what their mouths proclaim. To fail to do that isn't gamer entitlement, it's called developers being deceptive in their marketing.So your saying modernized gamplay = what ever gamers dream up. Game devs are then responsible for not meeting those expectations. If that’s not being entitled I don’t know what is
What I like the most about Miles Morales wasn't just they slapped on RT reflections on what is clearly a last gen game. They actually made almost every single story mission take place in areas that would take full advantage of RT reflections. I remember BFV boasting about RT reflections and only one hotel of one map actually had reflective surfaces. Otherwise, RT was non-existent. Same thing with control. Over half of that game is set in corridors and rooms with no reflective surfaces.That’s funny, considering numerous games look better than this remake (horizon, ratchet, demons souls, etc). I was more impressed with Spider Man miles morales and all that ray tracing as well
They proclaimed modernized gameplay. Over zealous Gamers put prone and dodge on that. There is nothing modern about dodge and prone. If that was in the game you have heard about it from ND on everything. If this is how you approach things in life, prepare for major disappointment and it will be your own fault. It’s like getting mad at Santa for not bringing you that bike on your wishlist. Santa is like I said I’m bringing gifts I didn’t promise you a bike. And you start throwing a tantrum.No, what I'm saying is that when a developer or company is speaking strictly within the context of a singular franchise, claiming "modernized gameplay" strictly alludes to modernization of gameplay within that franchise. That's not "what ever gamers dream up"; I have yet to see one person upset over these leaks desire anything more than what TLoU II affords to gameplay. Developers are responsible for meeting what their mouths proclaim. To fail to do that isn't gamer entitlement, it's called developers being deceptive in their marketing.
What I like the most about Miles Morales wasn't just they slapped on RT reflections on what is clearly a last gen game. They actually made almost every single story mission take place in areas that would take full advantage of RT reflections. I remember BFV boasting about RT reflections and only one hotel of one map actually had reflective surfaces. Otherwise, RT was non-existent. Same thing with control. Over half of that game is set in corridors and rooms with no reflective surfaces.
But Insomniac knew that they were making a game that would launch on the PS5 so they made a conscious effort to showcase it in almost every level. Easily the best Sony studio if not the best technical studio in the business right now.
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Yup. I always make sure to include Miles/Spiderman Remaster in the conversation.. Ratchet is still the crowning next gen achievement so far thougj. Beats all challengers though on console including FW and is almost a generation ahead of what we're seeing with this Remake. ND should've been able to get some RT reflections at least. There are plenty of reflective surfaces in Part 1. RT would've at least made this feel like it was taking advantage of the ps5.Absolutely
It's kind of incredible, I know we harp on Cross-Gen games, but Miles was the absolute best example of what that could mean for next-gen. The RT reflections were truly something new and brought a new dimension to Spiderman games. And they did it AT LAUNCH.
Here we are two years later and NONE of these huge Sony releases are coming close to what Insomniac is going to take advantage of next-gen hardware, even from Sony's best studios (ND, SSM, etc). It's frankly sad.
I definitely think IG is probably the best studio they have at the moment. They are efficient, create high quality products that look and play extremely well. They may not pander to "Oscar bait" like ND does, but they don't waste so many years in development chasing controversial directions in their games.
Naughty Dogs screen space reflections are clear looking but not convincing. Compared to RT reflections they stick out like a sore thumb at times. I'm thinking of Uncharted 4 remaster and LoU2 ...that's why I really think they need to ditch them for RTThis is nothing we haven't seen before. It was there in The Last of Us Part II, a PS4 game. Naughty Dog pretty much mastered the art of fake reflections.
Very good segment in DF tech review video:
Whenever I see a person accusing someone who's legitimately criticizing what they perceive as misleading developer claims as "well you're just entitled", I will immediately put them on Ignore. These people love to use that term to defend something they want to like and its the most tired and immature response possible.Whether or not gamers are entitled is aside the point.
It is not running wild with expectations when Sony and Naughty Dog state that TLoU Remake would have "modernized gameplay" when the most modern gameplay in the franchise is found in TLoU II. That's not running wild, it is a very reasonable deduction to make. And had the Remake released with that gameplay, you, and no other apologist, would be saying a word about it otherwise because it would have been fully expected, as it should be given the phrasing. It is only after the leaks arise to show that the gameplay looks nigh identical to the original release that apologists need to scramble, attempt to redefine the workings of the English language, attack the fans for their "ridiculous" assumptions, and apologize in defense of these companies.....who have deliberately misled consumers. For why this defense happens, I have no idea, they are doing you no favors.
This is on Sony and ND, no one else.
The fact that dodge and prone are in the most recent TLoU means they are modern. You may disagree they are a suitable fit within Remake (and I think there's an argument to be made respective to prone not being a consideration when TLoU's levels were initially designed) but regardless, they are modern gameplay mechanics within the franchise. I don't think prone would detrimentally affect the gameplay but would instead add tactical options, but that's another discussion. Sony and ND have not elaborated at all on what constitutes "modernized gameplay" and how the combat was "redone from the ground up". They don't show that, they don't have the right to claim it and slap it on the box for marketing. Consumers making a perfectly reasonable deduction is not their fault. I don't know how you approach things in life if this is your manner of deduction, it's something we use everyday simply to function.They proclaimed modernized gameplay. Over zealous Gamers put prone and dodge on that. There is nothing modern about dodge and prone. If that was in the game you have heard about it from ND on everything. If this is how you approach things in life, prepare for major disappointment and it will be your own fault. It’s like getting mad at Santa for not bringing you that bike on your wishlist. Santa is like I said I’m bringing gifts I didn’t promise you a bike. And you start throwing a tantrum.
This is it. Right here folks. This is what console gaming has become right now and its the reason we're seeing more and more disappointments this generation. The bar has been successfully lowered. As you said, "the corps have won". Not hard when they have an army of lemmings ready to defend and go on the old "you're just entitled" defense.Yep. We have to be mindful of devs crunching and working hard. We simply cannot demand they add next gen features like ray tracing to a next gen game. Thats very entitled and toxic gamer behavior. We have to be better than this. I suggest we move back to PS1 era graphics so devs can go home at 3PM everyday instead of crunching and doing their job. I also suggest we increase the price of games to $100 to ensure devs can live like kings and queens that they are.
In all seriousness, this is exactly what I had feared when I first saw Phil selling his cross gen vision and xbox fans falling for it. I knew that it wasn't just going to hold games back, but also condition gamers to have this low expectation of what we should expect from next gen games. We are at a point now where we are not getting better physics simulations, better destruction, AI simulations, next gen hair simulations, or next gen visuals 2 years into the gen. And yet, we have gamers defending a game that isnt even offering last gen features. The corporations have won. They have conditioned gamers to accept downgrades, and have brainwashed them into defending these shady practices.
The dev who got backlash for his tweet suggesting adding prone would be too much work is now being showered with support and love on twitter by pretty much everyone. Part of it is twitter's ridiculous mob mentality creating a bubble where devs see all this support and think that the people questioning their work are just a vocal minority. Like this dev now does. But part of it is the fact that the fanbase truly loves ND the studio and Playstation the brand, instead of the actual games they produce. Nothing will change, and devs will continue to lie, mislead, under deliver, and justify any backlash as that of a vocal minority. For example, FF7 Rebirth producer just came out and confirmed that they will be reusing the PS4 character models in the new PS5 only release of the full priced $60-70 sequel. How lazy is that? Did you even hear a backlash? No one cares. Everyone is conditioned to expect the bare minimum.
Nowhere else do I see this tactic resorted to, and I think it's mostly due to the stigma associated with gamers (children, manchild living in their mom's basement, etc) that makes many prone to resort to personal attacks when any legitimate criticism arises towards scummy business antics. Gaming isn't immune from them, and it's unfortunate that productive discussions are often impeded by the consequences of the perception its consumers often give off. What ND and Sony have done here (if the leaks are true) is shitty and should be called out.Whenever I see a person accusing someone who's legitimately criticizing what they perceive as misleading developer claims as "well you're just entitled", I will immediately put them on Ignore. These people love to use that term to defend something they want to like and its the most tired and immature response possible.
If they think it's entitled to take a developer at his word then they are everything wrong with gamers in '22. They are the reason we see more and more audacious behavior from developers and publishers these days. It's like, No, you don't get to act like you're the rational ones here. It's YOU guys are in fact being the immature and rediculous ones in the thread if you need to go on the attack with insults over a $70 piece of software. ESPECIALLY when the person doing the complaining is usually backing up their argument with examples and all you're doing is screaming "entitlement!".
Yup. I always make sure to include Miles/Spiderman Remaster in the conversation.. Ratchet is still the crowning next gen achievement so far thougj. Beats all challengers though on console including FW and is almost a generation ahead of what we're seeing with this Remake. ND should've been able to get some RT reflections at least. There are plenty of reflective surfaces in Part 1. RT would've at least made this feel like it was taking advantage of the ps5.
In NDs case the never said prone and dodge was in the game…….Carry onTo summarize this page:
- Gamers are entitled for taking a dev at his word
In the gameplay trailer they talked updates to the gameplay to modernize TLOUS gameplay, motion matching is modern, AI is updated, that's no small task. Yet because they didn't do what is on your check list they are liars? And that not being entitled? Adding prone and doge is not modern its a gameplay feature. there's nothing modern about it, there's prone and dodge on Snes games. why stop at dodge and prone. Let’s break tlou’s gameplay even more and add jump mechanic too. Uncharted 4 is modern let’s give Joel a grappling hook. It funny how selective you are about what modern game play is.The fact that dodge and prone are in the most recent TLoU means they are modern. You may disagree they are a suitable fit within Remake (and I think there's an argument to be made respective to prone not being a consideration when TLoU's levels were initially designed) but regardless, they are modern gameplay mechanics within the franchise. I don't think prone would detrimentally affect the gameplay but would instead add tactical options, but that's another discussion. Sony and ND have not elaborated at all on what constitutes "modernized gameplay" and how the combat was "redone from the ground up". They don't show that, they don't have the right to claim it and slap it on the box for marketing. Consumers making a perfectly reasonable deduction is not their fault. I don't know how you approach things in life if this is your manner of deduction, it's something we use everyday simply to function.
And no, ND's and Sony's statements are not nearly as vague as you are attempting to frame them. Stop trying to blame gamers when companies are lying to us. A more valid analogy would be if Santa said he's bringing an older bike with gear and pedal improvements up to the modern standards of their newest bike in a specific line, and he brings it with only a new paint job and tires. This isn't construing a specific from a vague (bike/gifts), but a specific from a specific (TLoU/TLoU II), no matter how much you try to paint it otherwise.
I’m only selective within the constraints of TLoU II, as that’s what was implied in terms of improvements. “Modernized”=TLoU II in the context of how they framed it, there’s no way around that connection. And I define gameplay (in its simplest form) as the moment to moment interplay and feedback between game systems, mechanics, game feel and the player.In the gameplay trailer the talked updates to the gameplay, that's modern, motion matching is modern, that's no small task. Yet because they didn't do what is on your check list they are liars? Well why stop at dodge and prone. Let’s break tlou’s gameplay even more and add jump mechanic too. Uncharted 4 is modern let’s give Joel a grappling hook. It funny how selective you are about what modern game play is.
I’m only selective within the constraints of TLoU II, as that’s what was implied in terms of improvements.
By that definition, I find the differences between TLoU I and II‘s combat to be much larger than just prone, jump or dodge offers
That’s mostly what I was hoping to see with this modernization of gameplay, little did I know it wouldn’t even be happening.
What I like the most about Miles Morales wasn't just they slapped on RT reflections on what is clearly a last gen game. They actually made almost every single story mission take place in areas that would take full advantage of RT reflections. I remember BFV boasting about RT reflections and only one hotel of one map actually had reflective surfaces. Otherwise, RT was non-existent. Same thing with control. Over half of that game is set in corridors and rooms with no reflective surfaces.
But Insomniac knew that they were making a game that would launch on the PS5 so they made a conscious effort to showcase it in almost every level. Easily the best Sony studio if not the best technical studio in the business right now.
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Well they've been that way for a long time actually.Insomniac has become the premier Sony first party studio. High quality. Quick development time. I don't know how are they doing it.
I terms of quality, I think ND is slightly better, but open world game vs linear is different with how data and power is focused, but in terms of turn around, unmatched.
Dont agree at all.Absolutely
It's kind of incredible, I know we harp on Cross-Gen games, but Miles was the absolute best example of what that could mean for next-gen. The RT reflections were truly something new and brought a new dimension to Spiderman games. And they did it AT LAUNCH.
Here we are two years later and NONE of these huge Sony releases are coming close to what Insomniac is going to take advantage of next-gen hardware, even from Sony's best studios (ND, SSM, etc). It's frankly sad.
I definitely think IG is probably the best studio they have at the moment. They are efficient, create high quality products that look and play extremely well. They may not pander to "Oscar bait" like ND does, but they don't waste so many years in development chasing controversial directions in their games.
Dont agree at all.
Insomniac Games makes well made but ultimately very boring and safe games imho. They don’t bring anything to the table I think, and they could go to Xbox for all I care.
For all its faults TLOU P2 is a thousand times more interesting than anything IG has ever put out.
You're correct, there was no explicit declaration that the gameplay would be lifted from TLoU II and used in the Remake, but a case can absolutely be made it was heavily implied. The fact that this controversy even exists evidences how loosely they are playing with terms (which I do not believe to be unintentional) that people attribute to certain qualities in a game, and have correlated with a sequel as that's the sole reference material we have to compare when the qualifier modern is introduced. I've never argued, nor felt, that it needed to be an exact 1:1 clone of TLoU II gameplay, but I was hoping to see some improvements in the combat at least. And while I'm reserving final judgement until release, the leaks appear to be 1:1 with the original.not really. Even as a massive fan of Part 2 and even someone on here who really wanted those features in the game, no where do they ever promise it or state thats coming or even imply it or something.
Nothing in their comments suggest it was suppose to be The Last Of Us 2's gameplay 1.1 verbatim or something weird like that.
So I wish it was in the game, I think they should have actually redesigned it to be in the game in terms of the levels and its even the reason I'm no longer buying it day 1, but Stooky is still correct on this, they gave a list of a lot of changes that simply don't have dodge or prone that still fit what they said about adding those changes, simply not 100% exactly what you and I wanted.
That doesn't make them liars or anything of the sort as they can still say they made those changes to make it modern, yet it actually not be 100% like The Last Of Us 2. Prone and dodge are not like default things in all games to really make it sound like it would be expected regardless or something.
I've worked on these game systems and what they described is modern in its implementation. Going from TLOU which is a few stacked animations playing to a Motion matched move set which is hundreds of small animations blending in and out is a HUGE overhaul. I don't think the average gamer understands this. I would call that modern 100%. Things like going prone in the industry is a gameplay mechanic. I'm curious to see how this modernized gameplay feels with motion matching how it compares to the OG. Is it more more fluid, responsive, detailed? I was hoping for some TLOU2 gameplay love in the remake. But that's not what they envisioned for this remake. Missed opportunity maybe. well see when it comes out. I'm definitely picking it up.I’m only selective within the constraints of TLoU II, as that’s what was implied in terms of improvements. “Modernized”=TLoU II in the context of how they framed it, there’s no way around that connection. And I define gameplay (in its simplest form) as the moment to moment interplay and feedback between game systems, mechanics, game feel and the player.
By that definition, I find the differences between TLoU I and II‘s combat to be much larger than just prone, jump or dodge offers. It’s not just mechanics, it’s found in the nuances and subtleties in the portrayal of the engagements and the feeling of desperation and just narrowly surviving by the skin of the teeth. It was decent in the first game, they jacked it up massively in the sequel.
That’s mostly what I was hoping to see with this modernization of gameplay, little did I know it wouldn’t even be happening.
Yes and no. I don't see Insomniac taking the risk that Naughtydog does with their games, Shit most studios wouldn't attempt to try do a naughty set piece or the story of TLOU2, its really hard to get it right. As for Insomniacs out put, as of now yes they have quick output, their team is almost triple the size of Naughty Dogs. So yeah they can do that. Naughty Dog is still kinda a one game at a time studio.Insomniac has become the premier Sony first party studio. High quality. Quick development time. I don't know how are they doing it.
Yes and no. I don't see Insomniac taking the risk that Naughtydog does with their games, Shit most studios wouldn't attempt to try do a naughty set piece or the story of TLOU2. As for Insomniacs out put as of now yes they have quick output, their team is almost triple the size of Naughty Dogs. So yeah they can do that. Naughty Dog is still kinda a one game at a time studio.
Those set pieces in those games are HARD to do, and huge risk if you can't pull it off. You gotta have amazing programers, amazing artist, amazing designers/scripters and a healthy budget. Its why you don't see them in every game. Its why ND is an industry favorite. I like the idea of TLOU remake so that it has the quality of TLOU2. I played the OG before TLOU2 and its looks super dated.In 15 years, Naughty Dog released 5 Uncharted games and 3 The Last of Us games. Are they really taking such huge risks?
They most likely have nothing to say in the matter anyway. They will do whatever Sony wants them to do. I doubt that a super creative person like Neil was interested in remastering The Last of Us, again. All these people could be working on something new. You know, take risks and stuff.
Dude- your argument makes no sense. When has any dev ever worried about making their most recent game better than their last game? Think about what you are saying ...it's laughably nonsensical yet you are saying the opposite makes no sense.So, your only argument is, "That's a bad idea. No one would complain."
That’s my thinking as well. I want to play it and I will play it, but not while it’s sold for $70.After watching it a few more times.. I can now appreciate the upgrades but still don't appreciate the price.
I like the idea of TLOU remake so that it has the quality of TLOU2. I played the OG before TLOU2 and its looks super dated.
Cell was a beast, it could destroy pillars easily.Kz2 pillar destruction looks better, still…
No, my argument makes perfect sense.Dude- your argument makes no sense. When has any dev ever worried about making their most recent game better than their last game? Think about what you are saying ...it's laughably nonsensical yet you are saying the opposite makes no sense.
Fiuuu for a moment i thought you were serious...Most people who buy this game are probably going to be new to the series.
Imagine if they made TLOU remake's gameplay better than TLOU 2. Do you think they're going to think the gameplay took a step back or that they made minor improvements over Part I? I'm sure they want TLOU 2 to have superior gameplay.
Same, i almost pissed my boxer...Dude, you made my day.![]()
You guys are still unable to give a reason why they should other than "it's the latest TLOU game from ND."Fiuuu for a moment i thought you were serious...
To bad reflections are like what? Half resolution?What I like the most about Miles Morales wasn't just they slapped on RT reflections on what is clearly a last gen game. They actually made almost every single story mission take place in areas that would take full advantage of RT reflections. I remember BFV boasting about RT reflections and only one hotel of one map actually had reflective surfaces. Otherwise, RT was non-existent. Same thing with control. Over half of that game is set in corridors and rooms with no reflective surfaces.
But Insomniac knew that they were making a game that would launch on the PS5 so they made a conscious effort to showcase it in almost every level. Easily the best Sony studio if not the best technical studio in the business right now.
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Don't take it in the wrong way, but it is a retarded argument, and i don't like to use thwt term often, but this is alternative world stuff...You guys are still unable to give a reason why they should other than "it's the latest TLOU game from ND."
They're likely going to make a Director's Cut for TLOU 2. Tell me again why TLOU Remake's gameplay should be "Better" or the same as TLOU 2 Director's Cut gameplay.Don't take it in the wrong way, but it is a retarded argument.
No fucking one is gonna be perplexed or whateved feeling you were thinking if a modern remake in a nextgen console play better than his sequel that came out 4 years before in a old console.
You must be mentally challenged or just a moron to even think something like that is a negative or even strange, let's be real here dude.
They're likely going to make a Director's Cut for TLOU 2. Tell me again why TLOU Remake's gameplay should be "Better" or the same as TLOU 2 Director's Cut gameplay.
Calling people mentally challenged or a moron doesn't work if you're unable to come up with an argument.
Oh so now they can't make tlou remake with better gameplay because they are likely to release a tlou2 director cut??
Dude...are for fuckin real or you just love to say stupid shit to waste people time?
WHO THE FUCK CARES???? Do you care if tlou remake play better? Who the fuckis gonna be angry or confused if tlou remake is gonna play better tha an old game? Answer this simple question but we are done here, it is impossible to reason with fanboys.
The only one lying to himself is you dude, maybe read again how they presented the game, made from the ground up on ps5 but they can't introduce stuff that was on a ps4 game because is gonna break the game or require to much work or because they have to release a tlou 2 director cut..how is this fucking ok or a ground up game made on ps5 when they can't even make the levels larger to accomodate the gameplay features from tlou2.Show me where I said they "can't" do it. The fact that you're putting words in my mouth just shows me that you're not paying attention.
No one saying that they can't.
I'm telling you developers do this based on a personal choice. You have a 15+ year history of developers NOT waiting to modernize mechanics because they don't want to go too far away from the original mechanics. This is why developers refuse to update mechanics, yet you want to believe they don't do this because "people won't care." Name calling won't get you anywhere. I'm giving out valid reasons why developers refuse to do it, based on their own words and all you're saying is, "who cares." If people didn't care, then they would do it.
If you don't think it's not possible for them to hold back holding the dodge and prone mechanics because they wanted to stay close to the original as much as possible, then you're only lying to yourself.
It is super fascinating.
Car companies must hate me. Every car I've owned is a different company. Just by luck, when I had a company car at one time it was also a different brand too.
It is super fascinating.
Wolf is my father, call me gym or gymmy.Remember Wolf, it's all binary. You must love it and love everything about it. If you like only parts of it then you obviously hate it. God forbid trying to have a discussion about parts you don't like.
When I took those screenshots at launch they were 1080p in the native 4k fidelity mode. After launch, right around the time of the Ratchet launch they were able to optimize their ray tracing algorithm to take that from 1080p all the way to 4kcb essentially doubling the resolution and then checkerboarding it to full res.To bad reflections are like what? Half resolution?