• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

The Last of Us Part I - PS5 - Coming September 2 (PC version in development)

Orpheum

Member
Whats that, 80€??? No thanks, thats way too expensive considering there is already a remastered version which looks great as is.

The only remake (remaster, whatever the fuck) i'd pay this much for would be bloodborne.
 

OsirisBlack

Banned
The game looks absolutely amazing really interested in the gameplay improvements. Depending on how long they bake the PC version this one might be worth waiting on. Good money on no longer than 6 months after PS5 for the PC release.
 

Topher

Gold Member
If this were simply another remaster then I might understand the complaints about the price, but the fact that they rebuilt the game with the gameplay mechanics of TLOU 2.....that is worth the buy for me. The game was brilliant and the gameplay in TLOU 2 was outstanding. Bringing the two together can't be easy or cheap. If folks don't like it then the PS4 remaster is still there. Have at it. Choices are good.

Good old marketing BS right there.

So this is a lie?

"Enjoy a total overhaul of the original experience, faithfully reproduced but incorporating modernized gameplay, improved controls and expanded accessibility options. Plus, feel immersed with improved effects and enhanced exploration and combat."
 
Last edited:

Ulysses 31

Member
It still looks like a dirty storage room. And the doctor lost his wrinkles, so what?
So the situation looks more favorable for the Fireflies now that the doctor and room look less shady. If someone hadn't played TLOU1 then the TLOU2 "re-imaging" looks more damning for Joel trying to stop these seemingly more professional looking doctors than those doctors in the original making due with very poor operating conditions who look like they're winging it.
 
Last edited:

blastprocessor

The Amiga Brotherhood
So this is a lie?

"Enjoy a total overhaul of the original experience, faithfully reproduced but incorporating modernized gameplay, improved controls and expanded accessibility options. Plus, feel immersed with improved effects and enhanced exploration and combat."

No but it's looks something that would run on PS4. Built ground up on PS5 nah.
 
Last edited:
This is basically going to look no better than Last of Us 2 going by the trailer, a game that came out 2 years ago on last gen hardware. I hope I'm wrong. One thing I'm sure about though is that there will not be any huge leap in graphics over LoU2, or as much as the original LoU (ps3) to Lou remastered. Charging $70 compared to the more reasonable $50 for Remastered.

But such is Sony in 2022. Give nothing extra and charge a premium. They're not even including a miltiplayer.
 

Swift_Star

Banned
If this were simply another remaster then I might understand the complaints about the price, but the fact that they rebuilt the game with the gameplay mechanics of TLOU 2.....that is worth the buy for me. The game was brilliant and the gameplay in TLOU 2 was outstanding. Bringing the two together can't be easy or cheap. If folks don't like it then the PS4 remaster is still there. Have at it. Choices are good.



So this is a lie?

"Enjoy a total overhaul of the original experience, faithfully reproduced but incorporating modernized gameplay, improved controls and expanded accessibility options. Plus, feel immersed with improved effects and enhanced exploration and combat."
This will have 3D audio and DualSense features. They are not looking at PS4 limitations.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Because one game deadass uses pre-rendered cut scenes and not 60fps.

The other is in real time and runs at 60fps. Oh, and it will look better on the big screen and not screengrabs or cell phone photos.

How do you know it'll be 60 fps?
 

tommib

Member
Dognelo.jpg
5dC3QSh.jpg
CJ0i5B3.jpg
 
I just can't believe it's 70 quid.....you're funking crazy if you buy this at 70 dollars and it doesn't include the multiplayer.

It's like 22 hours maybe if you play the dlc as well....I've completed the game like 5 times so maybe it's just me but even I can't see this being worth 70 bones and it's one of my favourite games of all time.
I've played it so many times I was feeling sick of the game just watching the ps5 trailer ...my feelings aside $70 = Jim. Fuck that guy he's my most disliked exec
 

SafeOrAlone

Banned
I've played the game enough times, so for me it will come down to how drastic the changes to combat are. If they are altering level design to include mechanics like going prone, I am all in.
 
You had me agreeing for the most part up until you thought that Sony release a game on a platform that has never seen the first iteration on it and release it at the same time as their own platform. Splitting the player base up.

That was in reference to TLOU2 Factions specifically, though, which is going to be a live-service GaaS title. I don't think knowing the story for TLOU Part II is going to be critical for people playing that particular version of the game, since the focus there will be on multiplayer PvP (and team-based) gun & survival combat. And we already know Sony want to bring more games to PC; if they were to confine that to just live-service titles, TLOU2 Factions would be one of them and you don't want to split up the competitive community where one platform gets it exclusively way earlier than the other.

When you do that it creates a skill imbalance and might encourage those on PC to spend less in the service ecosystem.

You kinda contradicted your last part about Sony's strategy being too aggressive (which I completely think it is already) but want them to start releasing their 1st party games day in date on the PC?😬

Me personally? If I were in Jim's shoes it'd only be some live-service GaaS titles Day 1 PS/PC. Again, I'd of probably brought back Everquest as something specifically focused on PC, use that as the live-service game there that also happens to be an MMO. And targeted Day 1 PS/PC games like TLOU2 Factions and SOCOM.

I wouldn't put any focus on porting single-player, story-driven games to PC since those are the marquee games that identify the PlayStation console brand, and I don't think you need to water down that brand image (or soften its selling power both in revenue and perception among the industry and gamers) by bringing those games to PC. If you HAVE to bring them to PC, keep the releases spaced out far enough to where you use the PC ports to drive attention to a new installment coming to the console, so it'd be years later. Dedicate all initial development to the console so that one can fully saturate the hardware's capabilities and be highly optimized, make sure you have the console hardware out there for people to buy, and ride that as long as possible which will be some years.

TBH it's a bit perplexing Sony's strategy considering they were saying a while ago they wanted to pay closer attention to the Switch OLED's performance suggesting to me they wanted to see a way to drive PS5 production costs down enough to where they can increase profit margins on the hardware itself further incentivizing more hardware production, and that has the benefit of keeping as many purchases as possible in an ecosystem you 100% have control over through vertical integration. They put some of that at risk with a very aggressive PC strategy but I guess we're going to see how that shakes out for them sooner or later.
 

Neofire

Member
That was in reference to TLOU2 Factions specifically, though, which is going to be a live-service GaaS title. I don't think knowing the story for TLOU Part II is going to be critical for people playing that particular version of the game, since the focus there will be on multiplayer PvP (and team-based) gun & survival combat. And we already know Sony want to bring more games to PC; if they were to confine that to just live-service titles, TLOU2 Factions would be one of them and you don't want to split up the competitive community where one platform gets it exclusively way earlier than the other.

When you do that it creates a skill imbalance and might encourage those on PC to spend less in the service ecosystem.



Me personally? If I were in Jim's shoes it'd only be some live-service GaaS titles Day 1 PS/PC. Again, I'd of probably brought back Everquest as something specifically focused on PC, use that as the live-service game there that also happens to be an MMO. And targeted Day 1 PS/PC games like TLOU2 Factions and SOCOM.

I wouldn't put any focus on porting single-player, story-driven games to PC since those are the marquee games that identify the PlayStation console brand, and I don't think you need to water down that brand image (or soften its selling power both in revenue and perception among the industry and gamers) by bringing those games to PC. If you HAVE to bring them to PC, keep the releases spaced out far enough to where you use the PC ports to drive attention to a new installment coming to the console, so it'd be years later. Dedicate all initial development to the console so that one can fully saturate the hardware's capabilities and be highly optimized, make sure you have the console hardware out there for people to buy, and ride that as long as possible which will be some years.

TBH it's a bit perplexing Sony's strategy considering they were saying a while ago they wanted to pay closer attention to the Switch OLED's performance suggesting to me they wanted to see a way to drive PS5 production costs down enough to where they can increase profit margins on the hardware itself further incentivizing more hardware production, and that has the benefit of keeping as many purchases as possible in an ecosystem you 100% have control over through vertical integration. They put some of that at risk with a very aggressive PC strategy but I guess we're going to see how that shakes out for them sooner or later.
I echo most of your sentiment. As you stated, we will see how this plays out.
 

Fredrik

Member
Looks amazing wow and new AI and the combat and animation system from both UC4 and TLOUp2 🔥
I’m blown away. It was so long ago I played it too. Can’t wait!
 

Fbh

Member
Reached that faster than the first game btw.
Poor haters who kept saying Ghost of Tsushima had sold more lmao

Ghost of Tsushima has sold more than 8 million copies.
Also Ghost of Tsushima has never been under $30 on PSN, even on sales. TLOU2 has been like $19.990 on every sale for the past year.
 

Generic

Member
So the situation looks more favorable for the Fireflies now that the doctor and room look less shady. If someone hadn't played TLOU1 then the TLOU2 "re-imaging" looks more damning for Joel trying to stop these seemingly more professional looking doctors than those doctors in the original making due with very poor operating conditions who look like they're winging it.
No, in the first game everything looked dirty, the artstyle just changed. But the scenes have the exactly same feel (and I played 1 before 2) because the characters' actions are the same
 
Last edited:
I don't get the complaining about it looking like TLOU2 PS4 game... that game still looks better than the vast majority of current gen games
Because that came out 2 years ago on a previous generation of much weaker hardware. This is a new gen and the game is not cross gen, new hardware has ray tracing capabilities, etc etc

Sony has not done a good job with upscaling old games to the ps5 though. With the exception of Spidetman Remastered, Sony has been weak on bringing games in line with the ps5's hardware. Ghost of tsushima "directors cut", gow, last of us, days gone, etc are all just basically the same graphics at 60 fps. Same goes for Naughty Dog with the UC4 remaster.

Everyone has had greater expectations for these Sony remasters than what's delivered. Notice there was no mention of ray tracing for LoU remake despite being next gen only?
 
Top Bottom