Bud said:Did F5 ever show new footage of Lair?
I asked the F5 guys and they were clueless.Bud said:Did F5 ever show new footage of Lair?
Famed developer skips his session at San Jose event, fueling rumors his studio has been bought by Microsoft.
SAN JOSE, Calif.--One of the main events at last month's D.I.C.E. summit was the "Battle of Bunker Hill," a Revolutionary War-themed mock gameshow in which some of the industry's leading luminaries engaged in a combination trivia/Pong tournament. Scheduled to lead the two teams were legendary game designers Will Wright (The Sims, SimCity) and Peter Molyneux (Black & White, Populous).
When the event kicked off, though, Molyneux was nowhere to be seen. His absence fueled rumors that his shop, Lionhead Studios, was the subject of a bidding war. Among the potential suitors mentioned were Electronic Arts, Microsoft, and Ubisoft.
Over the subsequent month, the rumors festered. On March 3, Lionhead laid off between 50 and 100 people, and reduced its number of projects-in-development from three to two--a Black & White 2 expansion and a Fable sequel. Today, the floodgates of speculation re-opened, when Molyneux's session at the 2006 Game Developers Conference in San Jose was summarily canceled.
No official reason was given for the termination of the session, which was titled "Inspirations for Next Generation Designs." However, word on the GDC show floor was that Molyneux hadn't shown up because he had pressing matters back at Lionhead headquarters in the UK.
According to Gamesindustry.biz, those matters are the "final stages of negotiation" between Microsoft and Lionhead. Citing sources inside Lionhead, British site says that the deal could be closed within days, and that no job losses would result. The site also claims that Ubisoft was outbid by the software giant, and is none too happy as a result.
But, as is often the case with all matters Microsoft, nothing is official until it's announced. A weary-sound spokesperson told Microsoft told GameSpot, "As always, Microsoft does not comment on rumors or speculation." Lionhead reps had not returned requests for comment.
Khronos Group said:Graphics Rendering with OpenGL ES - GDC 2006 presentations
March 24, 2006 The presentations from the day-long tutorial on March 21st at Game Developers Conference 2006 are now online. These PowerPoint slides provide an in-depth look at the latest technologies in OpenGL ES and how they can be applied to cutting-edge game graphics, with special attention is given to the unique performance and design requirements of embedded applications. Topics include Advanced Rendering, ColladaFX, PlayStation GL, Portable Engine Developement, Performance Optimizatin and more.
I don't think you ever met me!TekunoRobby said:You're a ghost dude, I've met everyone but you!
jarosh said:maybe you should post them in a separate thread. i don't think people are still following this thread and/or expecting new stuff in here.
jarosh said:maybe you should post them in a separate thread. i don't think people are still following this thread and/or expecting new stuff in here.
Now another demo.. once again, much more in a game environment. Based on physics. Vehicle dynamics. Heres SCEE London. We start here with a car this is definitely not a car that you would see in a traditional racing game. Check out the paint shaders on this. We can simulate the imperfections you see in paint on a car. Let's add some by shooting at it. The car is being procedurally destroyed by the bullets here. This is a combo of graphics, physics and dynamics all combining to extend the sophistication .. this is from a forthcoming title that we havent announced, so.. well, you can see its clearly an action game. [Alice note: Its Halo, guessing by the environment]
Goreomedy said:Finally! Motorstorm and Warhawk look so early, it isn't even funny.
Good call. Yes, it really is real gameplay footage. Yes, that really is the water that will be in the final game. Yes, you really can battle against several hundred enemies at a time.
You weren't there in person. Insomniac's FPS looked kinda meh, as did the car decal demo, but everything else...whoa.yoopoo said:Wow R&C looks so damn hot. But nothing else looks anything above 360 stuff.
bishoptl said:You weren't there in person. Insomniac's FPS looked kinda meh, as did the car decal demo, but everything else...whoa.
He did say the FPS wasn't using the SPUs yet. The car demo was kinda unpolished. The fish were underwhelming. Motorstorm looked pretty good, as did the exploding army thing. BUT these were all tech demo's. We didn't really see anything that could be considered an actual game that you would buy. But then this was GDC, not E3. Technology demos and announcements were exactly what I expected for an audience of developers.bishoptl said:You weren't there in person. Insomniac's FPS looked kinda meh, as did the car decal demo, but everything else...whoa.
I was sitting in the Xbox Live Marketplace lecture by James Miller, the Microsoft manager on the business that alllows gamers to download demos or even buy games to store on their hard drives on the Xbox 360. So far, gamers have downloaded more than 10 million items on Xbox Live Marketplace. It's been a very successful program, and Sony announced yesterday it would duplicate it with the Sony e-distribution network on the PlayStation Network. A Sony executive walked in and I asked him, "Are you here for competitive analysis?" He said, pointing at the screen, "Yes, this is going to be our strategy." I laughed. But then I saw Phil Harrison, executive vice president of Sony's worldwide studios, walk in and take a seat. I guess the other guy wasn't kidding.
gofreak said:An amusing/interesting anecdote from Dean Takahashi at GDC here (sorry if already posted):
http://blogs.mercurynews.com/aei/2006/03/xbox_live_marke.html
SolidSnakex said:I guess that makes it all the more amusing that Sony is often accused of being arrogant even though they're doing things like this.
[URL=http://www.langsuyar.com/news/blog.html]Matthias Worch[/URL] said:The lecture was on Thursday morning, and it went over really well. The talk description hadn't made it into the conference schedule (not even the white sheet addendum they add to the bags!) and I was worried that not many people would come. I mean, would you get to the show at 9 in the morning for something you didn't even know existed? But surprisingly I had a full house and people had to be turned away at the door. Okay, it was a small room. But it's still a nice feeling to have. I showed two Lair demos on my PS3 devkit and looked at various production assets in detail, fielded questions and even managed to finish on time (that's a first for me!). From what I hear the feedback has been very positive, and Softimage seemed to be happy with it, as well.
Striek said:So no one went to the Softimage/Matthias Worch lecture on Lair; FrankenDragon Flies Again! Creating Playstation 3 Art for Lair ?
I would've hoped for impressions from GAFers..
So Lair was shown? I am so disappointed with our GDC atending Gaffers right nowStriek said:So no one went to the Softimage/Matthias Worch lecture on Lair; FrankenDragon Flies Again! Creating Playstation 3 Art for Lair ?
I would've hoped for impressions from GAFers..
They totally fucked up. It wasn't on the schedule board or the guide. It was on the website, but the website doesn't tell you what room it was in. I even asked the Factor5 guys at their booth and they were confused. I was pissed, because it was a 9 am session, and I would have enjoyed that extra hour sleep.Striek said:So no one went to the Softimage/Matthias Worch lecture on Lair; FrankenDragon Flies Again! Creating Playstation 3 Art for Lair ?I would've hoped for impressions from GAFers..
Question: Will the free PlayStation Network allow things like multiplayer gaming?
PH: While there will be content offerings that will be premium, we are aiming to have a free platform, so things like multiplayer gaming will be free. We have no plans to charge for that at the moment.
Question: Did you not show the new version of the PS3 controller because of the Immersion lawsuit?
PH: That has no impact on why we didn't show the controller. The controller will be revealed at E3.
At the various parties tonight, I heard that Microsoft gives 70 percent of the cut from a downloadable game to the developer of the game. The prices range from $5 to $20 per game, but games such as Geometry Wars are priced at the low end. These games have an astoundingly good 20 percent conversion rate from demo to purchased game.
beermonkey@tehbias said:Awesome for developers.
Unfortunately no. There simply isn't enough money in XBLA.hukasmokincaterpillar said:The emasculation of 3rd party publishers has begun?
Striek said:Unfortunately no. There simply isn't enough money in XBLA.
Striek said:Damn GDC organisers :/ Disappointment total.
Doom_Bringer said:Is someone riding the dragon there? ~_~
ram said:here is another bunch of GDC PS3 presentation fotos.
http://photobucket.com/albums/a142/sunwontshine/PS3/
-> songstar / motorstorm / the getaway
That was basically what Harrison was saying about all PS3 games - transactions would be accessible at the API level for all games so that the store could be accessed within the game itself, with the ability to skin the transaction interface based on the game's theme.BlueTsunami said:So transactions will be in Motorstorm. The screen shows the interface that would allow you to buy a track for $2.50
kaching said:That was basically what Harrison was saying about all PS3 games - transactions would be accessible at the API level for all games so that the store could be accessed within the game itself, with the ability to skin the transaction interface based on the game's theme.