"Our goal is always to remake games so that they look like what you remember, not the way that they actually looked when you played them on your 14-inch CRT monitor."
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Larry Kuperman, director of business development at Nightdive, was on hand at
GDC to give updates on System Shock, and said it's "largely complete." He referred to it as being in "pre-beta"; the PC version has all of the weapons, enemies, and other elements, but the team is still working on the console versions. Kuperman noted that the developers want to release the game simultaneously across all platforms.
While we didn't get hands-on time with System Shock at GDC, we were shown a number of recorded snippets from the game, including a trek through maintenance on Level 3 and one from later on. Based on my brief time with the footage, it seems on track to hit the studio's target for later this year. It also seems to strike a great balance between old and new, between classic and modern, which has been at the core of many great remakes and remasters over the past few years.
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