ethomaz
Banned
Both are patches done on PS4 SDK to run in BC PS5 Mode instead BC PS4/Pro modes.Makes me wonder if Days Gone and Ghost of Tsushima on PS5 are "native ports" or a "minor patch"?
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Both are patches done on PS4 SDK to run in BC PS5 Mode instead BC PS4/Pro modes.Makes me wonder if Days Gone and Ghost of Tsushima on PS5 are "native ports" or a "minor patch"?
Holy shit this is the dumbest post I've read on the internet all day, quite an accomplishment!We know for a fact that based on the hardware itself, PS5 will inherently run PS4 bc games better than Series X runs Xbox One games. The PS5 GPU literally "pretends" to be the PS4 GPU while Series X is probably doing something with virtualization and on top of that adding things like HDR.
Games tweaked to take specific advantage of the hardware will more often than not go in Series X favor. It's physics.
Can you share with us?digital foundry found 1260p apparently btw.
If you mean if it is a native PS5 game with a new game id? Nope... it is the PS4 version in BC using PS5 boosted hardware.Does it upgrade the game to have the PS5 label on PS5 or is just PS4 BC?
I think he meant that the DRS on PS4 Pro could go up to 1260pCan you share with us?
Because the patch notes says they disabled DRS on PS5 it is not possible to have resolution different from 1200p.
at 1080p wasn't it?It was already 60 fps on series X before the update.
You missed the point.Nope you are wrong.
BC games on xbox can be patched in whatever way the developer wants, it's basically the same as upgrading a PC and increasing the settings as high as the hardware can handle; on PS5 they are limited to unlocking the framerate (up to 60fps only) and/or pushing the resolution to the upper limit of the original PS4/Pro game.
Launch games, like Assassins Creed Valhalla, are native PS5 games and have full access to the hardware power and devs can do whatever they want with resolution and framerate and other settings.
They can change the resolution within the limits of the last gen version which is what I've been saying since the very start but you can't seem to get into your head or are just acting dumb on purpose.digital foundry found 1260p apparently btw.
so you acknowledge that the devlopers can change the resolution? you are aware that this is literally just a piece of text in an .ini file right?
so that means they can change that text in that .ini file
ergo this means that they can arbitrarily change the resolution of games when playing on Ps5.
if you still don't get that you're wrong now the you can't be helped. there are a lot of people on this forum with highly limited understanding of technology, programming etc. so it doesn't surprise me.
but you are wrong, verifiably so.
Jedi Fallen oder = Different resolution and post processing settings as PS4/Pro
SW Squadrons = Different settings for lighting
this disproves your statement that developers can only change the framerate cap as we have games that do more than that.
That is not a meaningful distinction. A game is either native code or not, that is the crucial point here. The cross gen thing doesn't factor in this discussion.You missed the point.
The games we are playing at the moment are just cross gen games with performance patches.
Not according to Respawn's own page info.Series S also clearly got a resolution bump from OneS 720p.
But there it is. And it is pretty massiveNot according to Respawn's own page info.
But its a meaningless distinction for us as users. And clearly on Xbox it doesn't matter for the devs when enhancing old games.That is not a meaningful distinction. A game is either native code or not, that is the crucial point here. The cross gen thing doesn't factor in this discussion.
If that was true don't you think the devs would have said so?But there it is. And it is pretty massive
Game renders at the very least in 900p+ now. It is very noticeable.
720p soup is gone
That is true.If that was true don't you think the devs would have said so?
idk someone will pixel count it eventuallyThat is true.
There can be no doubt that it is not even close to 720p now.
Sony isn't doing anything to stop them or make it difficult. It is a fundamental limitation of their platform and API. If devs or publishers want to spend the time and money, they can make a native version. Insomniac did it with Spider-man Remastered but they charged money for it. A next-gen remaster of Jedi Fallen Order might not be received very well.But its a meaningless distinction for us as users. And clearly on Xbox it doesn't matter for the devs when enhancing old games.
Game devs like Respawn have the ability to patch the PS4 game or make a PS5 version, its just a decision for them in terms of time.
There's nothing actually stopping Respawn from giving the PS5 the second higher res 30 Hz mode that is on XSX. Its clearly just not worth their time. And Sony is clearly not making it as easy for devs as this is on Xbox.
lol how? these are games from last gen with last gen shaders and graphics and cant even run at native 4k
I'm not sure a lot of these games we see at the moment are utilising the new new stuff in the consoles yet. For example, we don't know how far Sony's Kraken decompression system goes - it would surely help in delivering 4K assets correctly if utilised to its limits for example. Nor have we really seen the new geometry engine in action. I know Microsoft are planning to roll out DLSS on the XSX as well...Nah. 4K is too tough. They would have to stick to low settings essentially if they want to push that many pixels. There's a reason UE5 demo was done at 1440p 30fps.
Nah man you're misunderstanding me. There's nothing stopping Sony from letting games with 120 Hz modes or the next gen versions of Miles Morales simply be called enhanced PS4 games.Sony isn't doing anything to stop them or make it difficult. It is a fundamental limitation of their platform and API. If devs or publishers want to spend the time and money, they can make a native version. Insomniac did it with Spider-man Remastered but they charged money for it. A next-gen remaster of Jedi Fallen Order might not be received very well.
Perhaps. I see no real difference between the 4K 60 version of Days Gone on PS5 versus the 4K 60 version of Miles Morales on PS5.
Both are 30 Hz PS4 games that got patched / "native ports" but to me its all the same shit. Sony just decide what can be labeled as a PS5 game in order to market the new machine.
If Bend Studio had wanted to put in ray tracing and 3D audio, I guarantee Sony would have made them call it a PS5 version instead of PS4.
That’s an insult to insomniac.Perhaps. I see no real difference between the 4K 60 version of Days Gone on PS5 versus the 4K 60 version of Miles Morales on PS5.
Both are 30 Hz PS4 games that got patched / "native ports" but to me its all the same shit. Sony just decide what can be labeled as a PS5 game in order to market the new machine.
If Bend Studio had wanted to put in ray tracing and 3D audio, I guarantee Sony would have made them call it a PS5 version instead of PS4.
Its also a higher res and has improved character models and more.All days gone is doing is a framerate unlock. Spiderman Remastered is a PS5 game because there are quite a few things in that game that aren't in the PS4 version.
No it isn't lol I'm not speaking about the quality of the gamesThat’s an insult to insomniac.
I've played DG a lot on PS4 Pro and replaying it on PS5 right now. The only improvement is 60 fps. Pro already had dynamic 4k.Its also a higher res and has improved character models and more.
They can change the resolution within the limits of the last gen version which is what I've been saying since the very start but you can't seem to get into your head or are just acting dumb on purpose.
You want to bring up DF? Fine here is Richard Leadbetter on two different ocassions talking about how BC is handled differently on PS5:
And this Squadrons lighting enhancement thing you keep bringing up. We don't know shit about it. It is literally the only example of a developer claiming to have changed a graphical setting on a PS4 BC game on PS5, and there are no details on what it means or how it works, other than that vague bullet point in their patch notes. Has anyone looked closely at these lighting effects to see in what way they are improved? There is no other example of a developer making such a change to a PS4 game running on PS5. So either it's not what you think it is, or they are the only studio to have managed to pull this off for some reason.
Nope.Its also a higher res and has improved character models and more.
I would like to refer you to my earlier post:For XsX, like others I've been seeing 60fps in it's 1080p mode beofre the patch. Even after that patch it still says it's 1080p on the menu for perf mode...but patch claims 1440p. I was expecting 4k60 with DSR....this 12TFLOPS and the new cpu....all the juice can't be there for a minuscule res bump.
Now I wish some kind of patch for BF2 so it matches ultra settings of PC on these "next-gen" consoles.
another case of people massively overestimating the hardware of next gen consoles.
let's take a look at the performance profile of this game, it's not very well optimised and had massive performance issues on every system.
on Xbox One X (6TF) it ran at 1080p with a framerate that ranged from 30fps to 60fps while barely ever holding anything above 45fps for more than a few seconds.
no on Series X (12TF) it runs at 1440p60fps and runs stable.
the performance increase in pixels per second here is way above 2x while the GPU power increase is exactly 2x (back compat games run in a compatibility mode where the GPU perfoms similar to a 12TF GCN gpu)
so you see that this is more than one woild expect here, and one reason it is more than you would expect is that a lot of scenarios were CPU bound on One X and the CPU boost on next gen is ridiculous to say the least.
1080p 60 yesterday.So the "next-gen" PS5 patch bumps resolution from 1080p->1200p? It just adds 120 lines of resolution? No 4K?
That seems like a joke. It already ran at 1080p60 at launch on PS5.