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Star Wars: Jedi Fallen Order next-gen update

JonkyDonk

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What do you think that the XsX version is?

Besides, what do you think that these launch games are on both systems??

They are just cross platform games with performance patches.
Nope you are wrong.
BC games on xbox can be patched in whatever way the developer wants, it's basically the same as upgrading a PC and increasing the settings as high as the hardware can handle; on PS5 they are limited to unlocking the framerate (up to 60fps only) and/or pushing the resolution to the upper limit of the original PS4/Pro game.
Launch games, like Assassins Creed Valhalla, are native PS5 games and have full access to the hardware power and devs can do whatever they want with resolution and framerate and other settings.
 
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Thomish

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What do you think that the XsX version is?

Besides, what do you think that these launch games are on both systems??

They are just cross platform games with performance patches.
IIRC it was far easier to unlock frame rates on Xbox BC compared to PlayStation's.
 

Rikkori

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These consoles are 1440p systems at best. Dunno why people have such a hard time understanding this; I guess all the fake 4K twisted people's perceptions of what the words mean and what the demands are.

The only way to get a next-gen version of this game is on PC where you can play with engine commands (or simply enable the Cinematic preset that's hidden from the options - epic = 4 but cinema = 5):

If they had shipped a bit later we might have even added ray tracing ourselves, but alas, it was on 4.21 not 4.23.
 
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kyliethicc

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So..

PS5 is 1200p @ 60 Hz
post-processing is 1440p


XSX is 1080p-1440p @ 60 Hz
post-processing is 1440p

or

XSX is 1512p-2160p @ 30 Hz
post-processing is 2160p


XSS is 720p @ 60 Hz (lol)
(no enhanced post processing)
 
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kyliethicc

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Dont put it in those real terms it doesn't fit the victory narrative.
It shows that EA is prioritizing the XSX, makes sense given EA's recent business deals with Xbox.

I dont get how its a win for anyone yet, we don't know how consistent the frame rates on each will be.

Clearly most people will just want to play it at a locked 60 FPS. I assume both consoles will be, so I don't really see a difference. Nobody can tell the difference between 1440p and 1200p with their eye. And if they need to be told what res it is, then its pointless.

I guess its cool for XSX users to have the 30 Hz higher res option. Same as CP2077, the devs chose to give XSX 2 modes to use. Not surprising considering these devs are close with Xbox and have marketing deals, etc. Other devs do the same with PS5. Its business.
 

JonkyDonk

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What a weird update. They could have gone further than just an update for BC.
I dunno, they've done as much as they can. On PS5 they've the done the maximum they could without making an actual native port. And on Xbox they've done as much as the hardware can support, which is in keeping with other games we've seen like AC Valhalla where the 60Hz mode is like 1100p.
 
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Rikkori

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They've just been released, wouldn't be too surprised to see native 4K towards the mid/end times of this generation.
Nah. 4K is too tough. They would have to stick to low settings essentially if they want to push that many pixels. There's a reason UE5 demo was done at 1440p 30fps. ;)
 

JonkyDonk

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It shows that EA is prioritizing the XSX, makes sense given EA's recent business deals with Xbox.

I dont get how its a win for anyone yet, we don't know how consistent the frame rates on each will be.

Clearly most people will just want to play it at a locked 60 FPS. I assume both consoles will be, so I don't really see a difference. Nobody can tell the difference between 1440p and 1200p with their eye. And if they need to be told what res it is, then its pointless.

I guess its cool for XSX users to have the 30 Hz higher res option. Same as CP2077, the devs chose to give XSX 2 modes to use. Not surprising considering these devs are close with Xbox and have marketing deals, etc. Other devs do the same with PS5. Its business.
I think it's mostly down to money. Doing a patch is a lot cheaper than doing a proper port, and a lot of devs are choosing to just patch their last gen games instead of making next gen versions of them. And this is suiting MS because their platform allows for more granular changes through patches. But in the end, it doesn't really matter because these patches are only an issue for a little while and then we will move on to only caring about actual next gen games for the rest of the generation.
 

kyliethicc

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I think it's mostly down to money. Doing a patch is a lot cheaper than doing a proper port, and a lot of devs are choosing to just patch their last gen games instead of making next gen versions of them. And this is suiting MS because their platform allows for more granular changes through patches. But in the end, it doesn't really matter because these patches are only an issue for a little while and then we will move on to only caring about actual next gen games for the rest of the generation.
I doubt there's anything stopping them from doing it on PS5 other than time and various business deals. Clearly patching BC games on PlayStation is a bit different than on Xbox.

For example, the Rocket League devs said its just faster to patch a 120 Hz mode on XSX than on PS5. So thats the one they did first given the limited time they had to get things ready for the big fall launch. They will still add the 120 Hz mode to the PS5 version later.
 

JonkyDonk

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I doubt there's anything stopping them from doing it on PS5 other than time and various business deals. Clearly patching BC games on PlayStation is a bit different than on Xbox.

For example, the Rocket League devs said its just faster to patch a 120 Hz mode on XSX than on PS5. So thats the one they did first given the limited time they had to get things ready for the big fall launch. They will still add the 120 Hz mode to the PS5 version later.
Yeh it requires a seperate SKU of the game basically, which is a lot more work. Like Bungie did with Destiny 2 for example.
 

kyliethicc

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Yeh it requires a seperate SKU of the game basically, which is a lot more work. Like Bungie did with Destiny 2 for example.
Not really. Thats just a marketing decision Sony chose. The PS5 version etc.

Plenty of games got patched without given PS5 versions. Ghost, Days Gone, etc.

Ghost and Miles Morales are both just PS4 games that run at 60 on PS5. But why does only Miles have the "PS5 version"? Marketing.
 
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JonkyDonk

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Not really. Thats just a marketing decision Sony chose. The PS5 version etc.

Plenty of games got patched without given PS5 versions. Ghost, Days Gone, etc.
GoT and Days Gone only had their frame-rates unlocked basically, which is doable in a patch, but not much beyond that. They couldn't add a seperate graphics mode like they can on XSX for example. Which is why this game and cyberpunk only have the one mode on PS5. It's just the PS4 code pushed as far as it can go.
 

ethomaz

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Not really. Thats just a marketing decision Sony chose. The PS5 version etc.

Plenty of games got patched without given PS5 versions. Ghost, Days Gone, etc.

Ghost and Miles Morales are both just PS4 games that run at 60 on PS5. But why does only Miles have the "PS5 version"? Marketing.
There is a difference in PS5 BC Boost mode and a native PS5 game.

One game uses the old PS4 SDK while the other use the new PS5 SDK.
So you basically needs to port your game from PS4 SDK to PS5 SDK if you want a PS5 version of the game.

Ghost, Days Gone, etc all uses PS4 SDK patch to be aware and use the PS5 power.
Mies Morales is a game build/ported to the PS5 SDK and so it is a native PS5 game.

PS4 SDK has a lot of limitations and can't use the new PS5 features... PS5 SDK allow you to use everything from PS5.
Ohhh the compiled binaries from PS4 SDK and PS5 SDK are different too... the PS4 SDK compiles binaries that uses only the PS4 CPU/APU features and so it run on PS5 via BC.
 
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John Day

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Bought it when i still had the base PS4. Too much stutter in cutscenes so i stopped to playing till i upgraded. Gonna finish it now on PS5.
 

kyliethicc

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GoT and Days Gone only had their frame-rates unlocked basically, which is doable in a patch, but not much beyond that. They couldn't add a seperate graphics mode like they can on XSX for example. Which is why this game and cyberpunk only have the one mode on PS5. It's just the PS4 code pushed as far as it can go.
Nah, the devs could have done anything they wanted. Ghost has 2 modes. And both are locked 30 on PS4, but 60 on PS5.

The only reason Ghost doesn't have a "PS5 version" to download on PS5 is because they didn't add the checklist of marketing beats. The haptics, triggers, 3D audio, ray tracing, etc. If they did add all that like Insomniac did for Miles, it'd be called the PS5 version too.

Sony does not want things like ray tracing, 120 Hz modes, 3D audio, DualSense support, PS5 UI cards, etc... to be on "PS4 versions" of games. Those are for PS5 games, so they are asking devs to create PS5 versions with these features to help them market the PS5 as having unique new perks. And then those PS5 games can't use DualShocks, and require the SSD, etc.

Xbox just doesn't give a shit and lets devs pimp out old Xbox One games. Its just 2 different approaches to marketing the generational jump.

Sony could just have 1 version of Miles Morales to play on PS5, but they choose to let users have both the PS4 and PS5 versions playable on PS5. Its their idea of keeping the generations separate. Its a marketing tactic and its smart. Xbox just have 1 version of a game, and users get the version for the machine they use, whether its XOne, XSX/S, or PC. Smart delivery shit. Blur the lines.
 
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kyliethicc

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There is a difference in PS5 BC Boost mode and a native PS5 game.

One game uses the old PS4 SDK while the other use the new PS5 SDK.
So you basically needs to port your game from PS4 SDK to PS5 SDK if you want a PS5 version of the game.

Ghost, Days Gone, etc all uses PS4 SDK patch to be aware and use the PS5 power.
Mies Morales is a game build/ported to the PS5 SDK and so it is a native PS5 game.

PS4 SDK has a lot of limitations and can't use the new PS5 features... PS5 SDK allow you to use everything from PS5.
Ohhh the compiled binaries from PS4 SDK and PS5 SDK are different too... the PS4 SDK compiles binaries that uses only the PS4 CPU/APU features and so it run on PS5 via BC.
Source? or is it still just your ass?
 

ethomaz

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Nah, the devs could have done anything they wanted. Ghost has 2 modes. And both are locked 30 on PS4, but 60 on PS5.

The only reason Ghost doesn't have a "PS5 version" to download on PS5 is because they didn't add the checklist of marketing beats. The haptics, triggers, 3D audio, ray tracing, etc. If they did add all that like Insomniac did for Miles, it'd be called the PS5 version too.

Sony does not want things like ray tracing, 120 Hz modes, 3D audio, DualSense support, PS5 UI cards, etc... to be on "PS4 versions" of games. Those are for PS5 games, so they are asking devs to create PS5 versions with these features to help them market the PS5 as having unique new perks. And then those PS5 games can't use DualShocks, and require the SSD, etc.

Xbox just doesn't give a shit and lets devs pimp out old Xbox One games. Its just 2 different approaches to marketing the generational jump.
Sony indeed could take the time to port Ghost to PS5 SDK and so make it a PS5 game.
It is way more time consuming than just unlock a mode via PS4 SDK patch.

Source? or is it still just your ass?
You can't really be serious?
 
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Dec 29, 2018
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60 fps is cool

But not being able to play it at 4k/60 is embarassing

Only 1440p? You kidding me?
Yeah this is the biggest disappointment with this update.
All that next gen horsepower and only getting to 1440p.
Seems like a lazy next gen update to me IMO.
 

hussar16

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They've just been released, wouldn't be too surprised to see native 4K towards the mid/end times of this generation.
lol how? these are games from last gen with last gen shaders and graphics and cant even run at native 4k
 

ethomaz

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You have no evidence of anything you say.
I own both consoles lol
The size of the binaries for PS5 are way different from PS4.
You can play both versions on PS5... the PS4 version via BC and the PS5 ported version (for example Destiny 2... you have to download the full game again if you want to play the PS5 version).

Let's talk about the last big release for example?
Cyberpunk 2077 right now is a PS4 game running via BC on PS5... you play the same binaries on both PS4 or PS5 but it was patched using the PS4 SDK to use PS5 high clocks and add options.
CDPR is porting the game to be native PS5 game... that will be a different binary done by PS5 SDK.
 
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Allandor

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It's gone from 1080p 60fps to 1440p 60fps. Hardly a big leap given the spec increase.
Well it is a free update.
But more or less, framerates increased to 60 (the performance mode ran at around 45 fps on last gen mid-gen refresh) and doubled resolution (1080 -> 1440 ... even if it is dynamic). So roughly the GPU has now twice the work.

After all, this is just a patch for a BC game.

Will be interesting because PS5 is locked to 1200p (and 1440p postprocessing ... whatever this is in the game) but x1x has dynamic resolution (1080 up to 1440p). Comparisons can get really interesting.
 

01011001

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It's gone from 1080p 60fps to 1440p 60fps. Hardly a big leap given the spec increase.

another case of people massively overestimating the hardware of next gen consoles.
let's take a look at the performance profile of this game, it's not very well optimised and had massive performance issues on every system.

on Xbox One X (6TF) it ran at 1080p with a framerate that ranged from 30fps to 60fps while barely ever holding anything above 45fps for more than a few seconds.
no on Series X (12TF) it runs at 1440p60fps and runs stable.

the performance increase in pixels per second here is way above 2x while the GPU power increase is exactly 2x (back compat games run in a compatibility mode where the GPU perfoms similar to a 12TF GCN gpu)

so you see that this is more than one woild expect here, and one reason it is more than you would expect is that a lot of scenarios were CPU bound on One X and the CPU boost on next gen is ridiculous to say the least.
 
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JonkyDonk

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Nah, the devs could have done anything they wanted. Ghost has 2 modes. And both are locked 30 on PS4, but 60 on PS5.

The only reason Ghost doesn't have a "PS5 version" to download on PS5 is because they didn't add the checklist of marketing beats. The haptics, triggers, 3D audio, ray tracing, etc. If they did add all that like Insomniac did for Miles, it'd be called the PS5 version too.

Sony does not want things like ray tracing, 120 Hz modes, 3D audio, DualSense support, PS5 UI cards, etc... to be on "PS4 versions" of games. Those are for PS5 games, so they are asking devs to create PS5 versions with these features to help them market the PS5 as having unique new perks. And then those PS5 games can't use DualShocks, and require the SSD, etc.

Xbox just doesn't give a shit and lets devs pimp out old Xbox One games. Its just 2 different approaches to marketing the generational jump.

Sony could just have 1 version of Miles Morales to play on PS5, but they choose to let users have both the PS4 and PS5 versions playable on PS5. Its their idea of keeping the generations separate. Its a marketing tactic and its smart. Xbox just have 1 version of a game, and users get the version for the machine they use, whether its XOne, XSX/S, or PC. Smart delivery shit. Blur the lines.
I know that Sony wants to keep the generations seperate in terms of marketing but this BC limitation is a real thing. This has been confirmed by third party devs, that they can't add stuff like 120hz mode to BC games on PS5. Xbox has a unified API across last gen and current gen. There is little difference between a BC game and a native game on Xbox, because they can access almost all of the hardware regardless.

On Playstation there is a more defined line between last gen and current gen, and the code has to be updated to PS5 before they can really push the hardware. Most of the frame rate improvements we are seeing on BC titles on PS5 are down to the CPU being so much better, the GPU in most cases is just mimicing the PS4 or Pro clocks exactly. There is a boost mode but it can only push the resolution as high as the original supported.

We've seen enough examples of this happening now that it can't just be because of marketing. The two platforms treat BC very differently. MS made Xbox to be very PC-like so it can do these granular upgrades but there is also more of an abstraction layer between the software and hardware, whereas Sony allows devs access right down to the metal to squeeze everything from the silicon, but that makes BC a real headache every generation.
 
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Riky

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another case of people massively overestimating the hardware of next gen consoles.
let's take a look at the performance profile of this game, it's not very well optimised and had massive performance issues on every system.

on Xbox One X (6TF) it ran at 1080p with a framerate that ranged from 30fps to 60fps while barely ever holding anything above 45fps for more than a few seconds.
no on Series X (12TF) it runs at 1440p60fps and runs stable.

the performance increase in pixels per second here is way above 2x while the GPU power increase is exactly 2x (back compat games run in a compatibility mode where the GPU perfoms similar to a 12TF GCN gpu)

so you see that this is more than one woild expect here, and one reason it is more than you would expect is that a lot of scenarios were CPU bound on One X and the CPU boost on next gen is ridiculous to say the least.

Problem is people don't actually work out what the difference in pixels is between 1080p and 1440p.
 

01011001

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Nope you are wrong.
BC games on xbox can be patched in whatever way the developer wants, it's basically the same as upgrading a PC and increasing the settings as high as the hardware can handle; on PS5 they are limited to unlocking the framerate (up to 60fps only) and/or pushing the resolution to the upper limit of the original PS4/Pro game.
Launch games, like Assassins Creed Valhalla, are native PS5 games and have full access to the hardware power and devs can do whatever they want with resolution and framerate and other settings.

you are wrong. PS4 games can be patched in th exact same way on PS5 as Xbox One games can be on Series X. the only difference is the 120hz compatibility as the PS4 pro didn't support that while the Xbox One X and both BC systems limit the upper bounds based on the old pro systems

but aside from 120fps developers can change anything about PS4 games running on PS5 from resolution to effects to framerate. we saw all of these in effect across multiple games (Star Wars Squadrons, Fallen Order and Days Gone for example)
 
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RPS37

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How is this the game to get a next gen update when I’m waiting on so many others?
 

01011001

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Problem is people don't actually work out what the difference in pixels is between 1080p and 1440p.

yeah it seems like it. it is very deceptive if you have these 2 numbers side by side and not immediately intuitive that the resolution goes up by almost 80%
 
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JonkyDonk

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you are wrong. PS4 games can be patched in th exact same way on PS5 as Xbox One games can be on Series X. the only difference is the 120hz compatibility as the PS4 pro didn't support that while the Xbox One X and both BC systems limit the upper bounds based on the old pro systems

but aside from 120fps developers can change anything about PS4 games running on PS5 from resolution to effects to framerate. we saw all of these in effect across multiple games (Star Wars Squadrons, Fallen Order and Days Gone for example)
No, they can't change everything. DF and actual developers have talked about this already, there are strict limitations on how far a PS4 game can go on PS5. It's the reason why Cyberpunk has different graphics settings on XSX but on PS5 it's just the PS4 version with the frame rate unlocked.
 

Dibils2k

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Why are you comparing features of xbox normal mode with ps5 which runs 60 fps performance mode only ?

Xbox Series X Performance mode

  • Framerate has been increased to 60 FPS
  • Dynamic resolution added in the range of 1080p to 1440p
PlayStation 5

  • Framerate has been increased to 60 FPS (up from 45 FPS)
  • Postprocessing increased to 1440p
  • Dynamic resolution has been disabled and the game is rendering at 1200p (up from 810-1080p)
It looks like xbox can't even mantain 1200p consistently when both are in performance mode.
odd last sentence when xbox reaches higher resolution??? now if xbox is 1080p majority of the time then you have a point, but looking at it here xbox version is the preferred one
 
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01011001

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No, they can't change everything. DF and actual developers have talked about this already, there are strict limitations on how far a PS4 game can go on PS5. It's the reason why Cyberpunk has different graphics settings on XSX but on PS5 it's just the PS4 version with the frame rate unlocked.
then explain how this game has a higher resolution now on PS5 compared to PS4 pro?
explain how Star Wars Squadrons has improved lighting on PS5 compared to PS4 pro?

we now have an example of a higher resolution and one with higher graohics settings.
we have multiple with higher framerate caps.
so basically, you're wrong
 
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kyliethicc

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Source?
This has been confirmed by third party devs, that they can't add stuff like 120hz mode to BC games on PS5.

I bet they can, it probably just takes more time. Probably just cause Sony wants it that way.

We agree Sony wants to keep the generations distinct.
 
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JonkyDonk

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then explain how this game has a higher resolution now on PS5 compared to PS4 pro?
explain how Star Wars Squadrons has improved lighting on PS5 compared to PS4 pro?
Jedi Fallen Order on PS4 Pro had a resolution mode that went as high as 1200p, they've just locked it at that highest res for PS5 with the frame-rate unlocked.

I don't know about that lighting improvement thing, it's possible that it was an option that the PS4 Pro version of that game supported but it wasn't enabled for performance reasons. Did anyone ever look closely at that game to see what the improvement actually was?
 

01011001

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Source?


I bet they can, it probably just takes more time. Probably just cause Sony wants it that way.

We agree Sony wants to keep the generations distinct.

120hz is indeed one thing that can't be done as of now on Ps5 BC. everything else can be changed tho
 

JonkyDonk

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Source?


I bet they can, it probably just takes more time. Probably just cause Sony wants it that way.

We agree Sony wants to keep the generations distinct.
''Enabling 120hz on Xbox Series X|S is a minor patch, but enabling it on PS5 requires a full native port due to how backwards compatibility is implemented on the console, and unfortunately wasn’t possible due to our focus elsewhere.'' Rocket League devs.
 

kyliethicc

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''Enabling 120hz on Xbox Series X|S is a minor patch, but enabling it on PS5 requires a full native port due to how backwards compatibility is implemented on the console, and unfortunately wasn’t possible due to our focus elsewhere.'' Rocket League devs.
Thanks. Yeah that seems like Sony just being dicks lol. Marketing decision.

Cause I highly doubt the devs couldn't get a PS4 game to run at 120 Hz. Clearly their engines can do it on Xbox.

Makes me wonder if Days Gone and Ghost of Tsushima on PS5 are "native ports" or a "minor patch"?
 
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01011001

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Jedi Fallen Order on PS4 Pro had a resolution mode that went as high as 1200p, they've just locked it at that highest res for PS5 with the frame-rate unlocked.

I don't know about that lighting improvement thing, it's possible that it was an option that the PS4 Pro version of that game supported but it wasn't enabled for performance reasons. Did anyone ever look closely at that game to see what the improvement actually was?

Fallen Order in resolution mode has a dynamic native resolution between 972p and 1201p as found by VG tech. this then gets reconstructed up to 1440p

this means the resolution setup is different on PS5 as compared to PS4 Pro.
also post processing effects have been upgraded as compared to PS4 Pro

explain this if they can only run like PS4 Pro games with the cap removed, since as you can see, that's not what happened here.

it is important to note that 1201p was the higest pixelcount foudn by VG Tech, but that doesn't mean it is the max cap the game had. in fact the very weird number, 1201p, suggests that it coukr go higher than that.

the final framebuffer on ps4 Pro is 1440p through reconstruction not 1200p
 
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JonkyDonk

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Fallen Order in resolution mode has a dynamic resolution between 972p and 1201p as found by VG tech. this then gets reconstructed up to 1440p

this means the resolution setup is different on PS5 as compared to PS4 Pro.
also post processing effects have been upgraded as compared to PS4 Pro

explain this if they can only run like PS4 Pro games with the cap removed, since as you can see, that's not what happened here.

it is important to note that 1201p was the higest pixelcount foudn by VG Tech, but that doesn't mean it is the max cap the game had. in fact the very weird number, 1201p, suggests that it coukr go higher than that
You are really grasping at straws here. They are locking it at 1200p and that was an existing supported resolution in the last gen version, which is in keeping with every other example of a next gen patch we've seen on PS5.
 
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JonkyDonk

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Thanks. Yeah that seems like Sony just being dicks lol. Marketing decision.

Cause I highly doubt the devs couldn't get a PS4 game to run at 120 Hz. Clearly their engines can do it on Xbox.

Makes me wonder if Days Gone and Ghost of Tsushima on PS5 are "native ports" or a "minor patch"?
Minor patch. Like I said, Destiny 2 is an example of a native port, and it runs at a dynamic 4k @ 60hz and a dynamic 1440p @ 120hz on PS5 which is far and above the PS4 pro version.
 
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01011001

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You are really grasping at straws here. They are locking it at 1200p and that was an existing supported resolution in the last gen version, which is in keeping with every other example of a next gen patch we've seen on PS5.

digital foundry found 1260p apparently btw.

so you acknowledge that the devlopers can change the resolution? you are aware that this is literally just a piece of text in an .ini file right?
so that means they can change that text in that .ini file

ergo this means that they can arbitrarily change the resolution of games when playing on Ps5.

if you still don't get that you're wrong now the you can't be helped. there are a lot of people on this forum with highly limited understanding of technology, programming etc. so it doesn't surprise me.

but you are wrong, verifiably so.

Jedi Fallen oder = Different resolution and post processing settings as PS4/Pro
SW Squadrons = Different settings for lighting

this disproves your statement that developers can only change the framerate cap as we have games that do more than that.
 
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kyliethicc

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Minor patch. Like I said, Destiny 2 is an example of a native port, and it runs at a dynamic 4k @ 60hz and a dynamic 1440p @ 120hz on PS5 which is far and above the PS4 pro version.
Perhaps. I see no real difference between the 4K 60 version of Days Gone on PS5 versus the 4K 60 version of Miles Morales on PS5.

Both are 30 Hz PS4 games that got patched / "native ports" but to me its all the same shit. Sony just decide what can be labeled as a PS5 game in order to market the new machine.

If Bend Studio had wanted to put in ray tracing and 3D audio, I guarantee Sony would have made them call it a PS5 version instead of PS4.
 
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Warnen

Can he swing from a thread? Take a look overhead / Hey, there, there goes the Spider-Man
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Another great game on Gamepass, keep them coming!
 
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Banjo64

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Awesome, I’m about 4 hours in to this on my Series S, but had a break for about 2 weeks now.

The Series S was previously running the One S version, and it looked like crap with a crap framerate.

Will test this out later, hoping it looks and performs much better now.
Just tried it out, looks miles better. Assuming this is now 900-1080p instead of 720p and the 60fps is a night and day difference. It looks really sharp now.
 
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