Yeah the usual mythological scalpers who buy million of units to keep them in their garages and lose money on themMost of them are in the hands of scalpers.
Yeah the usual mythological scalpers who buy million of units to keep them in their garages and lose money on themMost of them are in the hands of scalpers.
That's a good question and could lead to interesting discussions. Here are some reasons that I think may be a factor:I am still trying to figure out the difference in ARPU between MS and Sony then, it's not a 2:1 revenue difference which is the console difference (could it just be MS services? or might have that console sales difference wrong as well)
Trying to do the maths quickly, 2:1 on a 25bn revenue leads to Microsoft should having 12.5bn xbox revenue instead of 15.4bn so roughly missing 2.9Bn. PC sales might be a decent chunk of that, I will try to get Gog's revenue.That's a good question and could lead to interesting discussions. Here are some reasons that I think may be a factor:
- PC game sales for Xbox likely affect this gap. I think this is the biggest reason.
That could be the interesting one, as well. I do wonder about the f2p, I suspect that they might spend more than their fair shares. Maybe something in the epic numbers could give a bit insight.
- As consoles market share increases, it includes more casuals that don't usually spend as much, e.g., a large share of people who just buy consoles to play one game (COD, FIFA) and don't even spend money on MTX. I know a lot of people like this. That group of people is more likely to purchase a PlayStation than an Xbox.
Yeah, didn't want to touch the profit conversation otherwise I am going to start to feel like a broken record.
- Lastly, it is the revenue (not operating profit). And although it shows a very valid metric, it doesn't paint the full picture. For example, companies may grow revenue from a variety of ways, (e.g., running a service that gets them revenue but makes operating loss). Sony, being a relatively more conservative company, may choose to not indulge in revenue-generating sources like these, while Xbox may (and we know it does).
What question does it answer though? A lot of numbers are still missing (classic Christopher Dring btw, I assume he simply isn't allowed to share all the numbers).By the way, this article also [finally] answers the question of physical vs. digital when analyzing data from UK boxed sales of game software.
- Physical sales represent 37% of total software sales, while digital is at 63%.
- Also, PS4 leads the digital sales by 36.4% (so there goes the theory that PlayStation has a lower digital sales ratio and that's why it leads in physical copy sales).
Can't be, Gaf said Sony would go bankrupt if they didn't fire Jim Ryan. Those numbers are rigged.
it's literally in the title of the thread and on the second paragraph of the article.
~1.4M LTD December 2018.No mention of the switch time to 1 million is strange. Do we not know when it hit 1 million?
Than why is my Jeep plant shut down because of chips? It sure does!
By the way, this article also [finally] answers the question of physical vs. digital when analyzing data from UK boxed sales of game software.
- Physical sales represent 37% of total software sales, while digital is at 63%.
- Also, PS4 leads the digital sales by 36.4% (so there goes the theory that PlayStation has a lower digital sales ratio and that's why it leads in physical copy sales).
Nobody ever claimed that.We can finally put to bed the tales of 100% digital for Xbox.
PS outsold Xbox 2:1. PS players should be buying more games. We still know nothing about the digital ratio though, that's why I was confused by his post.The ratio for games remains the same whether it be digital or physical. PS consumers just by more games period.
Some people were claiming that the reason the ratio was overwhelmingly in favor of PS (80%) was due to Xbox consumers buying games digital instead of physical.Nobody ever claimed that.
PS outsold Xbox 2:1. PS players should be buying more games. We still know nothing about the digital ratio though, that's why I was confused by his post.
True, I remember that.Some people were claiming that the reason the ratio was overwhelmingly in favor of PS (80%) was due to Xbox consumers buying games digital instead of physical.
The only thing we know is that 36% of digital games sold are on PS4, and that's only if we entirely ignore Switch digital sales. That's not enough data to say anything, really.This quote says that more people are buying games digital on PS. So if we include digital as well as physical, the ratio of third party sales would be more in favour of PS.
We don't know the ratio, that's kinda my point.So that begs the question, is Game Pass affecting consumer purchasing habits on the Xbox? AKA renting games instead of buying them. Because this generation, the ratio has increased exponentially towards PS from last gen.
The only thing we know is that 36% of digital games sold are on PS4, and that's only if we entirely ignore Switch digital sales. That's not enough data to say anything, really.
We don't know the ratio, that's kinda my point.
- Physical sales represent 37% of total software sales, while digital is at 63%.
Normally MS is good at flooding the market.I expect MS to flood the market with Series consoles once Halo is about to release.
Yes, and to add to that, they just revealed that, at least in UK, PlayStation leads with a higher digital sales. So, if anything, PS4 players buy relatively fewer physical copies.We can finally put to bed the tales of 100% digital for Xbox.
The ratio for games remains the same whether it be digital or physical. PS consumers just by more games period.
I'll have to double check the reports, but off the top of my head, I think their second last quarter had a revenue of 13 billion, so that's more in line.Trying to do the maths quickly, 2:1 on a 25bn revenue leads to Microsoft should having 12.5bn xbox revenue instead of 15.4bn so roughly missing 2.9Bn. PC sales might be a decent chunk of that, I will try to get Gog's revenue.
The ratio is usually 4:1 though for physical game sales, not 2:1, which is why it always leads to a debate. It's almost always disproportionately higher in favor of PS.Nobody ever claimed that.
PS outsold Xbox 2:1. PS players should be buying more games. We still know nothing about the digital ratio though, that's why I was confused by his post.
I think that like Sony they aren't holding back the shipments on purpose. They simply don't ship more units because can't manufacture more due to the chips shortage, something it doesn't depend on them.I expect MS to flood the market with Series consoles once Halo is about to release.
Microsoft? The personal computer division was fifty something for the year and so I think 13 for the quarter across that division is about right. The 15.4bn annual rev I think comes from analyst using the YoY/QoQ differences.think their second last quarter had a revenue of 13 billion, so that's more in line.
Wii Sports the greatest bundled game ever, Astrobot a close second
My local fish and chips shop has been closed for two weeks. Take from that what you will.Do game consoles take away chip supply from things like electric cars?
We can’t compared a milestone that was not made public.No mention of the switch time to 1 million is strange. Do we not know when it hit 1 million?
What's interesting is the digital ratio. We don't know the ratio. Is it 80:20 like with some physical games? Is it 2:1, closer to what you would expect when looking at console sales? We don't know.Yes, and to add to that, they just revealed that, at least in UK, PlayStation leads with a higher digital sales. So, if anything, PS4 players buy relatively fewer physical copies.
Most of them are in the hands of scalpers.
Jimbo:
I don’t remember to be honest.Wasn't Wii supply constrained for quite a while as well?
We can’t compared a milestone that was not made public.
And Swtich sold way slower than Wii and PS4 in UK… the numbers we have:
700k in 2017 (35 weeks)
1.4m in second week of December (84 weeks)
The chances to have sold 300k units in 5 weeks in January to reach 1 million before PS4 are zero.
That's a good question and could lead to interesting discussions. Here are some reasons that I think may be a factor:
- PC game sales for Xbox likely affect this gap. I think this is the biggest reason.
- As consoles market share increases, it includes more casuals that don't usually spend as much, e.g., a large share of people who just buy consoles to play one game (COD, FIFA) and don't even spend money on MTX. I know a lot of people like this. That group of people is more likely to purchase a PlayStation than an Xbox.
- Lastly, it is the revenue (not operating profit). And although it shows a very valid metric, it doesn't paint the full picture. For example, companies may grow revenue from a variety of ways, (e.g., running a service that gets them revenue but makes operating loss). Sony, being a relatively more conservative company, may choose to not indulge in revenue-generating sources like these, while Xbox may (and we know it does).
I got you fam:Than why is my Jeep plant shut down because of chips? It sure does!
No, I think Xbox's revenue as per the second last financial reports was around $13 billion (which then jumped to > $15 billion)? But I'm literally just recalling it from memory, so I could be completely misremembering it. Please excuse and ignore if I indeed am.Microsoft? The personal computer division was fifty something for the year and so I think 13 for the quarter across that division is about right. The 15.4bn annual rev I think comes from analyst using the YoY/QoQ differences.
Very good poinnt. Completely forgot about Minecraft.Minecraft and legacy / multiplat sales of Zenimax titles.
Revenue bump from adding Zenimax.
My guesses.
Just an fyi, Zenimax numbers shouldn't be included in last year's revenue. I don't know for sure how they do their accounting but Zenimax was officially acquired at the end of the financial year. So their revenue is probably not included. If someone knows accounting, I'd be interested in details.Minecraft and legacy / multiplat sales of Zenimax titles.
Revenue bump from adding Zenimax.
My guesses.
Ehh, I will probably wait for the next months earning call to have another look and hopefully we can gain a better understanding of the xbox businessNo, I think Xbox's revenue as per the second last financial reports was around $13 billion (which then jumped to > $15 billion)? But I'm literally just recalling it from memory, so I could be completely misremembering it. Please excuse and ignore if I indeed am.
Forgot about minecraft and the fact that it still sells a lot and alot of merchandise.Minecraft and legacy / multiplat sales of Zenimax titles.
You got those numbers mixed up.
48 weeks to 700k
Why isn't Nintendo Switch breaking records in the UK?
To be clear, Nintendo Switch has sold pretty well in the UK.It's managed to sell just over 700,000 units since its laun…www.gamesindustry.biz
And 1.2m in 89 weeks (200k in 3 weeks BF and Christmas pre sales)
1.4m in 92 weeks.
Switch was released in week 9 of 2017 and reached 1.4m in week 49 of week 2018
Just an fyi, Zenimax numbers shouldn't be included in last year's revenue. I don't know for sure how they do their accounting but Zenimax was officially acquired at the end of the financial year. So their revenue is probably not included. If someone knows accounting, I'd be interested in details.
It depends when the actual acquisition was formally recognized.... I'm not sure about the date. But I would assume they applied the acquisition accounting in that quarter.....it could have aligned with FYE.
It's been a long time since I did accounting. All the rules are in the IFRS's. If you're curious.
All the rules are in the IFRS's. If you're curious.
Haven’t tried the spicy nacho ones yetI got you fam:
Take these to Jeep and tell them to get their ass in gear!
If they are on the same node then yes. I kind of doubt cars use bleeding edge chips though.
It is not just about the same node but the same manufacturer.If they are on the same node then yes. I kind of doubt cars use bleeding edge chips though.
3 weeks faster than PS4 thanks to a lot of new consoles in July and August, after slower April, May and June.
September is slower again, as supply is drying up across all of Europe.
Road to 1M :
Wii 38 weeks
PS5 39 weeks
PS4 42 weeks
Nintendo DS 45 weeks
PS3 46 weeks
PS2 50 weeks
XB1 52 weeks
X360 60 weeks
PS5 hits 1m UK sales in record time | UK Monthly Charts
PlayStation 5 has surpassed one million sales in the UK, according to official stat provider GfK.Sony's console achieve…www.gamesindustry.biz
Maybe good chunk of these 15.4bn revenue isn't from Xbox, but instead from PC and also from Minecraft/Zenimax/Double Fine/etc revenue from Sony and Nintendo consoles.Trying to do the maths quickly, 2:1 on a 25bn revenue leads to Microsoft should having 12.5bn xbox revenue instead of 15.4bn so roughly missing 2.9Bn. PC sales might be a decent chunk of that, I will try to get Gog's revenue.
thanks gonna use this gif moving forward xD