DonJorginho
Banned
Oh this game is DEAD dead.
Sometimes you guys can be so weird. That may be true for a single player game but for folks like myself who play 95% multiplayer we need constant flow of content otherwise it gets stale real quick.Any game having “Principal Monetization Designer” is a game to stay far away from.
Here is a design - You make a game and I will buy it.
And because of that gaming in general and especially on mobile is complete shit as far as monetization goes for MP.Sometimes you guys can be so weird. That may be true for a single player game but for folks like myself who play 95% multiplayer we need constant flow of content otherwise it gets stale real quick.
Who is the moron who had this bright idea?
I don't play on mobile so I can't comment on that. I'm not sure how an skin or operator bundle in the store affects me or my gameplay. I choose not to buy 99% of the items in the store, but here I am putting in thousands of hours into a free to play game. So I'm sorry I'm not as outraged because I get maximum value out of the game for free....well not really free because I did buy the initial Battle Pass in 2020 and since then smooth sailing.And because of that gaming in general and especially on mobile is complete shit as far as monetization goes for MP.
Hey can we at least hope?Before y'all celebrate, I doubt this means the position or their stance on the matter has been changed/removed.
Nothing better to say.Any game having “Principal Monetization Designer” is a game to stay far away from.
Here is a design - You make a game and I will buy it.
The first game is around 25 million, not 38 million.This entire thing is so dumb. Just put in some PvP maps in the base game and people will play it for years just like they did with TLOU1.
you dont need PvE campaigns, raids, loot drops, persistent online. You have what is probably the best TPS mechanics in a game ever. just put that in multiplayer. Thats what made Uncharted and TLOU stand out from a sea of cod ripoffs, there is still nothing like the melee/shooter hybrid and they blew it by trying to go after destiny's lunch.
TLOU2 sold only around 9 million copies compared to TLOU1 thats sold almost 38 million. i wonder if its because they didnt include multiplayer in the base game. it was very popular back in the day.
yeah, i got that wrong. google said 37 million for part 1 but ND said that figure was for the entire franchise. since TLOU2 was around 9 million last time they revealed the figures, your figures are probably more accurate than mine.The first game is around 25 million, not 38 million.
Socom reboot or new socom would be awesomeCan you imagine that with that budget they would have made a new Siren, Shadow of the Colossus, The Gateway 2, Socom reboot? New Ape escape Or a new IP??
agreed. i'm guessing sony thought that, at this point, anything built by naughty dog, no matter how inherently awful, was guaranteed to succeed. i think if they weren't so certain of this, they'd've likely done what you suggest...Who is the moron who had this bright idea? Naughty Dog has been specialized in story-driven emotionally intense games with a lot of character development and you make them work on a GAAS? If they were that desperate for one with the TLOU IP, Sony should have just put together a new team to make a multiplayer game.
This just sound like a stupid move through and through. Not only is this game seemingly stuck in development hell, but it's also hamstringing one of Sony's best studios.
if it wasn't for studios stepping outside their comfort zone, Guerilla Games would still be making killzone games and barely cracking 2 million in sales. It's one thing for companies to be fine with creative inertia and not taking risks, but that customers would also demand this? that's not great.Who is the moron who had this bright idea? Naughty Dog has been specialized in story-driven emotionally intense games with a lot of character development and you make them work on a GAAS? If they were that desperate for one with the TLOU IP, Sony should have just put together a new team to make a multiplayer game.
This just sound like a stupid move through and through. Not only is this game seemingly stuck in development hell, but it's also hamstringing one of Sony's best studios.
sad thing is ... they might be showing games 2 plus years from release. there's no way to know for sure... but yeah maybe the next time we see a sucker punch game is in 2026 for all we know.So many assumptions about Naughty Dog, Factions 2 etc based on very little
Frankly it's self inflicted damage. Their decisions to go no marketing until they are ready is eroding any trust in them, when all we know is they are making a GAAS
One of the best things about Naughty Dog was how they built hype. There was barely ever a window we didn't have a clear view on what their next game was
This is particularly damaging as the one thing a GAAS Dev needs is clear communication and roadmaps
The new CEO needs to revamp the marketing of Sony as a whole and ensure they are showing games 2 plus years from release