timetokill
Banned
Reluctant-Hero said:Good god yes! Someone please tell me that Nintendo does not own the rights to JFG!
If they did and gave it to Retro ...
but they don't
Reluctant-Hero said:Good god yes! Someone please tell me that Nintendo does not own the rights to JFG!
FTWer said:
Daigoro said:wow early thread.
im glad though, give me a chance to space out my friggin XBLA purchases. im a day late on the RE DLC as it is.
800pts = BOUGHT day 1 for this game.
awesome.
Dipswitch said:My eye still twitches involuntarily when I remember the level where you had to.rescue Elvis from the lab
I hope they put a checkpoint in half way through that mission this time around - it was a right bastard clearing the section just prior to using the freight elevator. Getting killed in the lab after doing all that used to piss me off royally.
Shafto said:Isn't there a bit of a glitch at the end of this one whenyou get to the lab, under disguise, and the guy's supposed to talk to you and let you in? I seem to remember him randomly not noticing you existed, or sometimes not even being present.
That's me and I already bought it today :lol . It will arrive next week though.Kenak said:Either way I'll know when I try the demo, but hell one person said he was buying a second XBOX and live subscription for this game.
Kenak said:Either way I'll know when I try the demo, but hell one person said he was buying a second XBOX and live subscription for this game.
Me too man, me too.doctordoak said:Less than 2 weeks away! I've been stuck on "legacy" controls for 13 years now due to Goldeneye. Can't wait for PD! Being able to play it without the framerate issues will be glorious.
FTWer said:
Kimosabae said:Yeah, that's pretty outrageous, but I gotta say, for me, PD looked and felt dated the day Halo:CE dropped. I think its hard to tell how people's feelings will translate to the remake. Multiplayer options-wise, the game is extremely eccentric and tailored towards a frenzied split-screen experience - that doesn't seem to have changed. This experience will undoubtedly be vastly improved with a stable 60fps and sharper imagery in split-screen (and of course, gamers generally have bigger TVs now).
My only real hang-up is Rare's insistency on holding onto digital controls for aiming and movement. This is where I think the game will show its age: Gameplay mechanics. The non-subtle and heavy aim-assisted experience of PD just doesn't hold up to the analog precision of FPS games today, IMO. I think that's a real missed opportunity to improve the game, but I can see how it must have been a hard decision for them.
Lothars said:to me I think that PD had a better multiplayer experience than Halo:CE but there was nothing like 4 player PD multiplayer split screen even though Halo:CE had a good multiplayer experience, I still think that PD was superior.
whitehawk said:Seeing as Rare has brought 4 classic games to XBLA now (Banjo 1&2, Perfect Dark and Jetpac Refueled) are there plans to bring any other old games to XBLA?
They have also ported the following games to other consoles:
* The Elder Scrolls IV: Oblivion (PS3) (2007)
* Overlord: Raising Hell (PS3) (2008)
* Banjo-Kazooie (XBLA) (2008)
* Banjo-Tooie (XBLA) (2009)
* Perfect Dark (XBLA) (2010)
* Jet Force Gemini (XBLA) (TBA)
Kimosabae said:To each his own.
I've never experienced anything like the Halo LAN parties I used to hold back in the day since. I honestly can't say I've had any memorable 4 player experiences with PD - the framerate just wouldn't allow it.
2 players split-screen, I have quite a few.
I played PD about a month ago in co-op campaign and even with its shitty framerate and bad story it was still tons of fun to play. And we only played in medium difficulty, so it wasn't even as much fun as it would've been in hardest difficulty (as it was way too easy), but since we hadn't played the game in ages before that, we started carefully.Kenak said:Has anyone played Perfect Dark recently and can chime in to say that the game still indeed holds up?
Lionheart1827 said:According to my earlier post in this thread, it looks like on the jet Force gemini and 4J studios wikis that 4J also has the rights to do a JFG XBLA port. Let hope they follow through with it since that game deserves it just as much as PD does.
http://en.wikipedia.org/wiki/Jet_Force_Gemini
http://en.wikipedia.org/wiki/4J_Studios
Lets hope hope hope!
Nick Ferguson: Perfect Dark plays very differently to recent shooters like Call of Duty and Halo. Whereas COD is a tightly scripted rollercoaster ride, Perfect Dark gives players a huge amount of freedom in how they choose to navigate the levels and complete mission objectives. The visuals may not be as spectacular, but the mission design is very smart and the system of level objectives that change based on difficulty has never been bettered.
Halo introduced the concept of limiting players to use of two highly focused weapons at a time and built great, strategic gameplay decisions around that. Perfect Dark works at the opposite end of the spectrum players can start levels with access to an incredible toolkit of weapons and equipment, including a gun that can fire through walls (Farsight), a laptop that doubles up as both a machine gun and remote sentry post (Laptop Gun) and a weapon that turns enemy characters into allies (Psychosis Gun).
Like both Halo and Call of Duty, Perfect Dark on Xbox LIVE Arcade also has a deep and engrossing multiplayer mode that rolls all the great content from the single player into competitive online play!
NF: Perfect Dark is an incredible game that just got the tune-up of the decade. Some classic games dont age well, and even when they do it can be hard to look past blurry graphics, outdated controls and a sluggish framerate without a healthy dose of nostalgia for the original release. Were incredibly proud and privileged to be bringing a top-notch update of a legendary game design one that was years ahead of its time to Xbox LIVE Arcade in 2010 where a new generation of players will get to discover its unique charms all over again.
Wasn't trying to criticize, just worried everybody was counting their chickens before they hatched. If you still play it and love it, more power to yaDizzy-4U said:That's me and I already bought it today :lol . It will arrive next week though.
I've been playing both games with my friends for more than 10 years, so they are as hyped as I am about it. Buying a second xbox for the ultimate shooter is not a bad deal for me, especially considering that we find it more fun than any other shooter out there.
So, as you can see, I can't say if they hold up or not because I'm totally biased.
Awesome, did anyone when they're going to reveal Perfect Dark 2?Cerrius said:Seems like Nick Ferguson is everywhere lately, giving interviews and selling the game to the public.
just discovered another new interview!
read it in full here:
http://blastmagazine.com/the-magazine/gaming/gaming-news/2010/03/interview-perfect-dark-xbla/
excerpts:
The auto aim can be turned off. And besides, the auto aim you see in the videos is like that because it's on Agent. On Perfect Agent it's not nearly as much. Ken Lobb explains it in one of the videos.Kimosabae said:My only real hang-up is Rare's insistency on holding onto digital controls for aiming and movement. This is where I think the game will show its age: Gameplay mechanics. The non-subtle and heavy aim-assisted experience of PD just doesn't hold up to the analog precision of FPS games today, IMO. I think that's a real missed opportunity to improve the game, but I can see how it must have been a hard decision for them.
Lionheart1827 said:According to my earlier post in this thread, it looks like on the jet Force gemini and 4J studios wikis that 4J also has the rights to do a JFG XBLA port
Lets hope hope hope!
AndyMoogle said:PD > all other console FPSs ever made.
Kimosabae said:Lmao.
Kay.
Mr_Guillotine said:But.....he's right.
I love when people make a big deal about halo bringing dual wielding into the game when Perfect Dark did it so long ago, a game truly ahead of it's time. Although Marathon did it way back when, strange how Bungie didn't just put it in the first game.
Mr_Guillotine said:But.....he's right.
I love when people make a big deal about halo bringing dual wielding into the game when Perfect Dark did it so long ago, a game truly ahead of it's time. Although Marathon did it way back when, strange how Bungie didn't just put it in the first game.
Kimosabae said:Gotta love gaming forums. No conception of an "opinion" or "differing tastes" whatsoever.
verbum said:
I hope MS can do as good a poster as this was. Or was that my libido at work back in the day.
But...we accept and respect your opinion which was this one:Kimosabae said:Gotta love gaming forums. No conception of an "opinion" or "differing tastes" whatsoever.
I respectfully disagree with you, though!Lmao.
Kay.
You know what we did? 4 people but 1 vs 1. Players that have the controller are blindfolded. The other two give directions to the blindfolded ones. Those were some intense crazy matches :lolTheVampire said:Damn the wait for this game is unbearable!
I remember one fun scenario me and my friends used to play back in the day:
Map: Facility
Humans: 4 splitscreen
Bots: Max ammount of bots with them being turtle sims (the ones with extra strong shields)
Guns: Laptopgun and whatever else you want.
Objective: All the humans camp in the upstairs bathroom, deploy laptop guns on the wall and take aim at the one door into the room. Then when all the bots charge into the room we all open fire along with the mounted laptop gun turrents desperately trying to keep them out and from killing us Really fun.
Daante said:LOADS OF SCREENS HERE:
http://s980.photobucket.com/albums/...ark Dec 27th Screenshots/?albumview=slideshow
(the first 3 pics are of the button mapping for the diffrent control styles)
Looks like a God Mode, so makes me wonder if there will be unlocks/goodies for having a PDZ and Crackdown 2 save on your HDD.MightyHedgehog said:
What are the goodies? Avatar stuff?