So I did some math and actually, the difference in gpu clock speed between the ps5 and XSX is actually greater than the difference in Teraflops between the two machines. *roughly
XSX TF advantage : 17%*
PS5 gpu clockspeed advantage : 21%*
Initially I thought like
DynamiteCop!
and just assumed it was the tools.
However if we think about it, even if the games on both machines are operating at the same resolution, the geometry pipeline and basically everything else is pretty much faster on ps5, meaning it might be that, in the best case the XSX can match ps5, but it makes sense that PS5 is doing better in these initial games.
I'm not saying the results we're seeing won't get better on the XSX side, but it could be the case that Ps5 will actually be a slightly better multiplat machine ; either offering similar performance at the same resolution or, clearly better performance/graphics at a lower resolution.
XSX might show its advantage in its console exclusive games, where games rely more on memory bandwidth or pure floating performance and less on clockspeed. Regardless, we've got more to see from the likes of DF and it's early days for sure, but it's becoming more clear that these machines are much more evenly matched than it appears.
On the bright side, XSX remains much more appealing to me due to its incredible BC implementation, and having skipped the Xbox one generation myself, among other things i'm not too thrilled with on Ps5, but I digress.