Goddamn Superhero!!!That reversible cover is amazing.
definitely possible, NMH1 and 2 are also on Steam. It could take a while though, so don't expect it to happen this year.That's gonna be a wait for me. I'm interested but the performance looks awful. What are we thinking about the odds of an eventual PC version?
It's 60fps when you fight and encounter bosses, it's only 30fps in the openworld which is basically a hub. I think it's worth it, even on the Switch, put in 3hrs and loving it so farThe review scores are shocking to me. My favorite outlet gave it a 90/100 which is an extremely rare score for them.
There is no way on Earth I'm going to play this in 30fps on a Switch though. I'll wait for a PC version. Anyone know whether the game has any Travis Strikes Back references? That game looked like steaming doo doo so I don't want to play it if I don't have to.
and gs gave killer is dead a 5 . 0 its a 7 or 8 for me do not give ign or gs the time of dayYes, but the unstable framerate is mostly in the overworld, not at the action set pieces, not during combat, not during boss fights, not during cutscenes and I see those as the meat and bones of the game. And yes, even poor performance can be overlooked when the game behind it is enjoyable enough. There are plenty examples of this, especially during the 360/PS3 gen where a lot of games had inconsistent framerates, including big AAA titles.
The bolded part is a little weird. Like sure, I can look at Big Rigs and say that it is a bad game without even playing it and that opinion most likely won't change even if I did play it. But Big Rigs is a game that is completely broken, something you can even see by watching a video of it. NMH3 isn't broken and what makes the series enjoyable is the unorthodox style, interesting set pieces, characters, soundtrack, boss battles etc. etc., and those are hard to grasp when not playing/experiencing it, especially at such a detail.
btw. IGN are the same people that gave God Hand a 3 and Gamespot gave DKC: TF a 6.
Maybe the game will receive a PC port with more consistent framerate or patches the improve the issue.
and gs gave killer is dead a 5 . 0 its a 7 or 8 for me do not give ign or gs the time of dayYes, but the unstable framerate is mostly in the overworld, not at the action set pieces, not during combat, not during boss fights, not during cutscenes and I see those as the meat and bones of the game. And yes, even poor performance can be overlooked when the game behind it is enjoyable enough. There are plenty examples of this, especially during the 360/PS3 gen where a lot of games had inconsistent framerates, including big AAA titles.
The bolded part is a little weird. Like sure, I can look at Big Rigs and say that it is a bad game without even playing it and that opinion most likely won't change even if I did play it. But Big Rigs is a game that is completely broken, something you can even see by watching a video of it. NMH3 isn't broken and what makes the series enjoyable is the unorthodox style, interesting set pieces, characters, soundtrack, boss battles etc. etc., and those are hard to grasp when not playing/experiencing it, especially at such a detail.
btw. IGN are the same people that gave God Hand a 3 and Gamespot gave DKC: TF a 6.
Maybe the game will receive a PC port with more consistent framerate or patches the improve the issue.
fr is not everything my come onOn the bolded: dude that was years ago. Different reviewers.
And yes of course frame rate dips here and there can be accepted in quality games. As well as a fee hitches in certain levels. We all accepted the Korak forest in Breath of the Wild.
But this is the overworld we're talking about. You are going to be spending a lot of time there.. if it's anything like the first Wii game anyway.
Look it believe the reviews you want to believe. I'm just saying bad performance on this level shouldn't be accepted. Even Doom Eternal on the Switch managed a solid 30 most of the time and that wasn't created for the ground up for the Switch.
This was a game specifically created for the Switch from the ground up and they couldn't do it?
To me it this needed at least 6 more months in the oven to fix these issues.
Just because its quirky and Japanese shouldn't excuse it from performance issues.
Lol the system was weak as hell at release. Now its woefully outdated and overpriced. Of course NMH3 runs badly it's a 3rd party game on a system that struggles to run pokemon sword.As someone who thinks the Switch is one of the greatest consoles ever made it saddens me to come to the realization that its technical limitations are really starting to hamstring it badly now.
Every multi platform game that comes along that is also on the Switch, I think to myself "I'll get the Switch version if its ok", and more often than not, I'm getting other versions now.
I'd really like to get Sonic Colors on the Switch, but at this point, I strongly expect I'll be getting the PS4 version.
Fingers crossed that SMTV doesn't suffer too much.
BASED SUDA FIFTY ONE![]()
Diversity
A juggernaut of mass destruction
Fuck I love Suda. Bless.
So it's "only" 30fps for MOST OF THE GAME?It's 60fps when you fight and encounter bosses, it's only 30fps in the openworld which is basically a hub. I think it's worth it, even on the Switch, put in 3hrs and loving it so far
Read again:So it's "only" 30fps for MOST OF THE GAME?
No, just in the open world like a hub, everything else is literally 60fps, even the menus. If you paid attention to what I said. The open world isn't grand like GTA, just gives you places to do chores, you'll spend most of your time fighting aliens in designated matches and Ranked bosses in 60fps.So it's "only" 30fps for MOST OF THE GAME?
It was realllly choppy on the Wii - but you're talking Switch? Frame pacing perhaps with it under vsync rate, input lag from the port... or just how that damn bike handled?Ok I noticed something very interesting recently. I was watching a tech analysis of NMH1 on Switch.
The overworld always seemed very rough to me (in terms of framerate). But check this out:
It's not only a high framerate, but it's relatively stable.
Why does it feel like shit then? I always thought it was a low framerate but it doesn't seem to be! Is it some sort of roughness with the camera movement? Or the way textures load or the animation? I don't know, but it's made me realise the problem may not necessarily be framerate. There is something weird with the way the engine works.
I'd like to see a framerate test on NMH3 cause I suspect it's the same issue - it could very well be a locked 30fps but there's a visual illusion making it seem rougher than it is.
EDIT: maybe it's doing a Halo 5 where the game renders at X frames, but background elements render at Y frames?
It was realllly choppy on the Wii - but you're talking Switch? Frame pacing perhaps with it under vsync rate, input lag from the port... or just how that damn bike handled?
Bike & background seem to be updating at the same time from a quick frame step on the video.
It still confuses me that NMH2 ended up having worse combat than the first one. I hated how you could just break any enemy guard with mashing instead of having to switch stances/kick. Adding so many more enemies with guns without really giving Travis more options to deal with them wasn't a great idea either.So far the combat is VASTLY better than the 2nd game, it feels much better pulling off perfect dodge and bosses much more creative rather annoying like in 2nd game.
Yeah I agree, the combat in 2nd game became vey button mashy without ever needing using the perfect dodge.It still confuses me that NMH2 ended up having worse combat than the first one. I hated how you could just break any enemy guard with mashing instead of having to switch stances/kick. Adding so many more enemies with guns without really giving Travis more options to deal with them wasn't a great idea either.
But it's not consistent 60 in any other area but the bosses, is what you're saying?Read again:
"It's 60fps when you fight and encounter bosses"
which is the meat and bones of the game, the main part of the game, while
the open world "is basically a hub",
meaning it serves as a way to start missions, side activities etc.
You don't spend as much time in the open world as you think you do. It's not really that essential. This isn't GTA.
What you said only brought up 60fps for the bosses. You should have mentioned the other parts of the game, even "the menus" were 60fps.No, just in the open world like a hub, everything else is literally 60fps, even the menus. If you paid attention to what I said. The open world isn't grand like GTA, just gives you places to do chores, you'll spend most of your time fighting aliens in designated matches and Ranked bosses in 60fps.
I’m currently playing it now and 100% agree, if you enjoyed NMH series, this best one, both best combat and best boss fights.Beat it earlier today. Pretty good and best in the series imo.
pretty much anything outside of the open world is 60 FPS was his point. That's not only the bosses.But it's not consistent 60 in any other area but the bosses, is what you're saying?
Are you dense? I'm literally saying the game is a smooth 60fps experience except for the open world and chores. What aren't you getting?! Jesus, am I talking to a troll, child or both?But it's not consistent 60 in any other area but the bosses, is what you're saying?
What you said only brought up 60fps for the bosses. You should have mentioned the other parts of the game, even "the menus" were 60fps.
Wow, that's 2 games in less than a week that is going to brutally fail in sales because they are extremely over priced. But you do you, have fun.
in real No More Heroes fashionOverpriced lmaoo Maybe go do some extra chores for mom or mow some lawns so you can afford them and join in the fun
The big difference I noticed between the two was that the light takes up a lot of battery, so I usually did heavy attacks to save on battery. Made a big difference when I got to 1/4 battery left.Great game; but any tips on when you should use Heavy attacks as opposed to the standard light attack?
Yeah seems to be the same energy taken per hit regardless of strength.The big difference I noticed between the two was that the light takes up a lot of battery, so I usually did heavy attacks to save on battery. Made a big difference when I got to 1/4 battery left.
Heavy tends to have wider swings so is also more likely to hit/stagger nearby enemies. Really depends on how big the opening is otherwise.Great game; but any tips on when you should use Heavy attacks as opposed to the standard light attack?
I don't think the open world segments run terribly because it's Switch.The open world segments on Switch run terribly. I'll wait for the inevitable PC port.
I don't think the open world segments run terribly because it's Switch.
It's pretty much a staple of Suda gaming.
Joey sat down with Blessing Adeoye Jr. from Kinda Funny to discuss their very different opinions on No More Heroes 3.
For me 2nd game is my least favourite NMH game but I would still say it’s worth playing once. I currently consider the 3rd game to be best in the series.Replaying the first game on Switch right now. I never finished it on the Wii back in the day. It’s fun as hell. I’m going to go through each game in order. I know 2 was just overseen by Suda51 and the comments here down it…should I skip it and go to TSA and then 3, or is it worth playing for the storyline, etc?
Im playing part 1 now as well. Game is simple but I'm genuinely enjoying it.Replaying the first game on Switch right now. I never finished it on the Wii back in the day. It’s fun as hell. I’m going to go through each game in order. I know 2 was just overseen by Suda51 and the comments here down it…should I skip it and go to TSA and then 3, or is it worth playing for the storyline, etc?