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New 3DMark test measures pure ray-tracing performance
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The launch of AMD Radeon RX 6000 Series graphics cards on November 18 will end NVIDIA’s monopoly on real-time ray tracing. For the first time, gamers will have a choice of GPU vendors when buying a ray-tracing-capable graphics card.
Today, we’re releasing a new 3DMark feature test that measures pure ray-tracing performance. You can use the 3DMark DirectX Raytracing feature test to compare the performance of the dedicated ray-tracing hardware in the latest graphics cards from AMD and NVIDIA.
3DMark DirectX Raytracing feature test
Real-time ray tracing is incredibly demanding. The latest graphics cards have dedicated hardware that’s optimized for ray-tracing operations. Despite the advances in GPU performance, the demands are still too high for a game to rely on ray tracing alone. That’s why games use ray tracing to complement traditional rendering techniques.
The 3DMark DirectX Raytracing feature test is designed to make ray-tracing performance the limiting factor. Instead of relying on traditional rendering, the whole scene is ray-traced and drawn in one pass.
The result of the test depends entirely on ray-tracing performance, which means you can measure and compare the performance of dedicated ray-tracing hardware in the latest graphics cards.
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