MarlboroRed
Member
Been playing TLOU Part 2 on my PS5 recently.
I'm about done with it in terms of going through the story, but one thing I kept thinking about when I put down the controller after the latest session was that it is probably the most violent game I've ever seen or played.
I put it up against the usual suspects in terms of gore and violence, but they all pale in comparison to NDs latest title. Manhunt, Gears, Bulletstorm and so on sure are brutal, but their depiction of violence and gore are never as grounded in realism as they are in TLOU.
Body mutilations such as limbs being torn off by a close up rendezvous with a shotgun or a tripmine, the death animations Ellie/Abby suffer when being fatally wounded by Clickers or Humans, the relationships implied between NPCs which are commenting or lamenting the deaths of their comrades or pets by calling out their names in horror, or the casual way ND deals with major character deaths during cutscenes. And at all times it tries to stay so firmly grounded in reality, little details in Ellies/Abbys face or body language reminding us that even they aren't apathetic to what they are doing.
It never feels over the top, or implemented in a cheesy way. This is what it would be like, no more and no less.
The game is a never ending showcase of horror on so many levels. I applaude ND for having the balls to produce (what is most likely) the defining IP for the Playstation 4-era with such brutality, such violence.
This is the game they wanted to make, the world they wanted to display. Without compromise for ratings or customer reach. I'm sure they had to fight off management crying for moderation a lot during development.
I'm about done with it in terms of going through the story, but one thing I kept thinking about when I put down the controller after the latest session was that it is probably the most violent game I've ever seen or played.
I put it up against the usual suspects in terms of gore and violence, but they all pale in comparison to NDs latest title. Manhunt, Gears, Bulletstorm and so on sure are brutal, but their depiction of violence and gore are never as grounded in realism as they are in TLOU.
Body mutilations such as limbs being torn off by a close up rendezvous with a shotgun or a tripmine, the death animations Ellie/Abby suffer when being fatally wounded by Clickers or Humans, the relationships implied between NPCs which are commenting or lamenting the deaths of their comrades or pets by calling out their names in horror, or the casual way ND deals with major character deaths during cutscenes. And at all times it tries to stay so firmly grounded in reality, little details in Ellies/Abbys face or body language reminding us that even they aren't apathetic to what they are doing.
It never feels over the top, or implemented in a cheesy way. This is what it would be like, no more and no less.
The game is a never ending showcase of horror on so many levels. I applaude ND for having the balls to produce (what is most likely) the defining IP for the Playstation 4-era with such brutality, such violence.
This is the game they wanted to make, the world they wanted to display. Without compromise for ratings or customer reach. I'm sure they had to fight off management crying for moderation a lot during development.