but get my takes from clown world with Ronald
- Mar 6, 2016
They certainly took the initiative there with this hiring. Can't wait to see the quadruple AAAA game that's coming. I am Xcited.
"You people", lol. You should get to know who you're talking to. It wont be as embarassing in threads like this. Or you can make assumptions and still remind us all of that little girl who stamps her feet and think she knows best. You're too far gone in the head mate, you see xbox fans more than alex jones sees chem trails.
Anyway as youve completely.made a tit of yourself with your assumptions and it's public to everyone I can leave you with this
Some people share news because GAF is known for news and we want GAF to be the place for this kind of stuff. Even if it hurts your feelings my little purple haired face picker.
If you think this doesnt have anything to do with ND being a shitty company, well, you are wrong.
MS is really aggressive this gen, this looks a bit like they're headhunting these talents from ND/Sony specifically, but maybe it's just that they're available or something. At any rate, don't think we'll see much the first two years but once that train starts going, I'm not sure there's any stopping it.
I love these clickbait news stories.
Reality check: Developers are not owned by companies and flow endlessly between companies. Like when the talent from the newly acquired MS studios runs out like rats off a sinking ship.
They are always hiring, 2000 people worked on TLOU2, a record breaking number, just happens so often that it's not news worthy.So................is Naughty Dog hiring people in their place? You never hear them hiring anybody. Just people leaving lol.
Then why are you in this thread ?
You came in to tell folks to stop being excited because you don't care
That's.... alot my guy,You are excited about a few ND guys going over to another studio? I imagine that you have a ND shrine at home with pictures of their employees, given your level of enthusiasm?
Again, why would you care who works where? Those should be anonymous dudes and dudettes, as they come and go for the most part, and use tools and techniques created and perfected by a million of fingertips, not only theirs. Your attitude only reinforces my suspicion that you have been a Xbox fanboy deeply and secretly in love with the PS studios for a long time, and the only way to express that without taking off your green shirt is to do a little dance every time John from SSM Animation or Suzy that used to work on the sound mixing at Media Molecule transfers to a MS owned studio.
From my perspective, it's interesting for two reasons. The talent they've poached were leads in their fields at Naughty Dog, considered a top-tier development house. Once you reach a lead position in development, you're moving houses to follow the money or the project. This means that Microsoft are investing heavily in their new stuido, or, the project is super exciting - or both. The second reason is the specific fields that these two people specalise in. When Corrinne Yu moved over to working on 343i's engine for Halo 4, that was exciting because of her expertise in the field - 343i weren't fucking about when they brought in that level of talent, and Halo 4 ended up as one of the best looking Xbox 360 games. If Microsoft are bringing in animation and shader leads who've overseen the production of some of the best resulting animations and character shaders the industry has ever seen, we're potentially in for a real treat on those fronts.
Microsoft’s secretive AAA studio, The Initiative, has added more former Sony first-party studio employees to its ranks. This time the new employees are an ex-Naughty Dog animator who worked on the Uncharted series and both The Last of Us games, plus one of Naughty Dog’s former technical directors.
Lee Davis, formerly Naughty Dog’s Head of Melee Animation, has been appointed as The Initiative’s Lead Gameplay Animator. Lauren Garcia, who was previously Naughty Dog’s Character Shading Technical Director, is now Senior Shading Technologies.
Both Davis and Garcia worked on The Last of Us: Part 2, which was critically acclaimed for both its animation and the visual fidelity of its characters. Davis also worked on Uncharted 2, Uncharted 4, and the original The Last of Us.
Davis and Garcia are the latest additions to The Initiative, and not the first from a major Sony studio; back in 2018 the developer hired former God of War producer Brian Westergaard. Alongside these ex-Sony developers are staff who previously worked at Crystal Dynamics and Bungie. These latest hires point to The Initiative potentially looking to replicate the high standards of animation found in Naughty Dog’s games.
Quite a pool of talent getting assembled there. Will be interesting when they finally reveal what they are working on.
To be fair....if you're "woke" enough and looking pretty hard, you can be triggered by just about anything.Can't wait to hear about the anonymous reports of toxic culture at this studio. Get to it Kotaku.