Foliage has been supported since Unreal Engine 5.1 (October 2022)Grats, you proved me wrong with an (experimental?) build being shown off at THIS YEAR'S GDC. I guess devs with a time machine should be alright!
There are no caveats, Nanite is a checkbox. The engine handles the rest.My underlying point still stands though, there are always caveats because its not magic, just clever data management and pipelining to decimate very large data sources down into quantities that the rendering hardware can handle.
Again Nanite meshes can still be destroyed (including real-time) (Look at the first two UE5 demos).And not to split hairs, but deformation and animation are perceptually the same thing to the end user. The question is mainly one of dynamics, is the effect generated real-time or pulled from a bucket of Houdini bakes and played back? This matters to designers and coders, to the end user not-so-much, although which is which absolutely matters from a project perspective.
is about the design.I prefer the clarity afforded by 4K games to the muddied image quality of 1440p or lower.
UE5 on consoles does not impress me because the clarity simply isn’t there. The smooth transitions of nanite are nice, but not when the image quality is so poor.
The reality is that “next gen” games don’t really exist. Engines are fairly mature and efficient and have been since the ps4 days. So next gen hardware simply made the resolution or Framerate better while pushing more VFX.
But PS4 games already looked extremely good. Devs these days are focusing on resolution and performance over raw fidelity to support scalable engines and wide open worlds with no restrictions. You can’t really have both.
as i said before, if sony keeps doing the same shit their games are going to feel outdated.
that's an excuse for them...until shit hits the fan..Perhaps, but in a market where CoD sells every year, feeling “outdated” isn’t a worry for how marketable these mega popular games are
that's an excuse for them...until shit hits the fan..
TLoUP2
Horizon
Ragnarok
quality games and financially successful sure... but there is an underlying (low-key) real conversation about their design philosophy.
Sony could face a ubisoft moment (for some would come out.of the blue) but the signs have been there for a long time now.
I get the frustrations but throughout multiple threads in this forum the discussions have been inching closer and closer to this hilarious debacle (take note of developer's response):
The pop-in was terrible in the released version of Burning Shores.He's right though. Stark differences can be seen ~6 months between gameplay marketing material and what actually ships. Compare Burning Shores December announcement trailer to how it looked at launch in the 60fps/performance mode. Improvements in shading, volumetric lighting, water rendering and pop-in.
What you don't get is that we're not there yet in terms of diminishing returns. The Enemies demo clearly demonstrates this.Sigh... last time I am going to say this. You do not get what diminishing returns mean. It does not mean that there won't be improvements. It doesn't mean we won't be able to look at PS5 and PS4 games and see a clear difference. It simply means that those differences will get less and less obvious as the gens go along. That more power will be thrown at what will be less obvious gains.
Its why gave you that GT reference across generations. The PS5s GPU is 1600x+ that in the PS2. 1600+!!!!! You still don't get it?
Time to get LASIK bro.On a scale of (10) being real.
Unity enemies (9)
Marvel's Spider-Man 2 (8)
You and others are making an unnecessary fuss over nothing.
Unity doesn't even look that much better than TLOU Part 2. Which proves the point of diminishing returns.
Yep,seeing venom in the trailers made me wish it would play like prototype but I knew it wouldn't,first two sold too well with that borderline automated Archambault gameplay so they wouldn't change it.The graphics aren't the issue really. It's just more of the same and I thought we were passed getting wowed by on rails sections with limited gameplay. I guess there's still people out there that find it impressive. There's nothing shown that couldn't be done on ps4 with reduced graphics.
Just say you know nothing about how bad youtube compression is and how it gets worse with faster moving content.This is a silly take. Eve watched the 4K video. The miles morales gameplay trailer looks better. The original 30fps Compressed Spider-man 2 reveal trailer looks amazing. Nothing to do with YouTube.
Then they should start doing live presentations againJust say you know nothing about how bad youtube compression is and how it gets worse with faster moving content.
I hope so , truly I will be happy if this happenits ok man , when it comes out it will be one of the best looking and playing game around , you'll be fine , we'll all be fine
I get the frustrations but throughout multiple threads in this forum the discussions have been inching closer and closer to this hilarious debacle (take note of developer's response):
the first one also had that and it is an amazing game, the game will not be a QTE fest 100%, it only has some sections with that just like the other ones.Mate, it looked like a boring QTE fest. That's the main problem.
you never played the first spiderman or miles morales? having those sequences doesn't make it an interactive movie..Tbh, the graphics were the least for me… terrible gameplay footage shown. From what was presented, perhaps 60% was either non-interactive scenes or very linear with low control. They even managed to put a QTE (press O to win) in the middle of it.
Plenty of time for polishing.This will be true if the is releasing in mid 2024 , the game is planned to released in fall 2223 which mean 3-4 months
We will see after they are releasing it I hope you true.Plenty of time for polishing.
I really can't understand how this guy feels good and proud of what they showing even hint at new technologies tease ?
But diminishing returns really is a thing. Whether we choose to admit it or not.
Gonna use a simple example. Take the RX6950. Thats a 24TF GPU. Now take RE4R. That GPU can run that game, with RT, at 1440p, at 90fps.... And at 4K at 64fps.
That means that going from 1440p, to 4K... its costing you 50% in GPU performance. Now a technical argument can be made that hey, you are rendering more than 2x the total amount of pixels, and that would be 100% true. But this is where the problem comes in. look at the game running at 1440p. And then it running at 4K. Does it `look` 2x better? What is even worse, if that was on say a 40 inch TV, from a certain distance, no one would be able to tell the 4K mode apart from the 1440p mode.
And that right there, is indisputable evidence of diminishing returns. I could have used the simpler polygons that make up a ball example, but this one felt better. I am not saying we will not get stuff that will wow us and blow us away, but that will be more down to artstyle and creativity than technical advantages or limitations. Oh and most importantly time. Eg.I think little devil inside is one of the best-looking games I have seen in a while...but I can promise you that technically, and probably hardware cost-wise, it doesn't hold a candle SM2.
The reality is that “next gen” games don’t really exist. Engines are fairly mature and efficient and have been since the ps4 days. So next gen hardware simply made the resolution or Framerate better while pushing more VFX.
But PS4 games already looked extremely good. Devs these days are focusing on resolution and performance over raw fidelity to support scalable engines and wide open worlds with no restrictions. You can’t really have both.
So you should buy yourself a Nvidia RTX 4090 and stick to PC gaming. If graphics the only thing you care about then PC is the place to be.I really in shock from yesterday sony showcase it was really poring and the worst part of it , is the shitty spiderman 2 graphics , really after 2 or more years of hype and we get this shit , and also i don't know how that all of sony first party studios know nothing about ray tracing global illumination which have been used by many studio's years ago in less powerful gpus in pc , ( I don't care about 4k at 60fps you can make good game performance with 1440p at 40 fps and 4k cheakboard rendering), really sony and insomniac destroyed my hopes yesterday. Really disappointed
We don't disappointed because we want matrix graphics, we disappointed from what they showing which not in par even with some other cross gen titles like horizon forbidden west also i just watched assian creed mirage gameplay trailer which is cross gen by third party studio and gonna released In the same time frame and here is some screens from it's trailerPeople expected something like Matrix but better, and they were right in some way, they had something behind Matrix instead.
We will reach that goal, but the it's still a long path.
So you should buy yourself a Nvidia RTX 4090 and stick to PC gaming. If graphics the only thing you care about then PC is the place to be.
No I bought ps5 because I want good exclusive with good graphics and gameplay that looks different like Sony studios used to did in ps4 many titles but now I can't find that in more than 2 first part in ps5 which are really disappointed.So you should buy yourself a Nvidia RTX 4090 and stick to PC gaming. If graphics the only thing you care about then PC is the place to be.
I wish the Matrix demo didn't exist. It has created unrealistic expectations. It is a tech demo that ran at 1080p and at times at 24fps. In what world is that comparable to a 4k/30 game or Spiderman 2 which going by previous efforts might run in the 1440p range at 60fps. The Matrix demo would need to be sub 720p for that kind of performance. And again it was a tech demo. There are Nvidia GPU tech demos from 10 years ago that look better than most games today on weaker hardware. Nobody back then confused the two but its like everyone is trying to justify their purchase.
I am agree with you on thàt and thats makes me more disappointed after that showcaseBecause Insomniac has some of the best tech in the business.
All their games are rock solid across all modes, and razor sharp visually.
No, that's a worse example. Also, GT7 is a PS4 game.
I'll do the work for you:
PS3 remaster on PS4:
Actual PS4 game:
What a PS5 game could look like if developers took their heads out of their asses:
Diminishing returns my ass. Graphics still have a lot of headroom to improve.
I can tell right away u arent very techsavy person, and nothing wrong with that ofc, just we(the guys who understand ramblings of DF ;p) kept telling u- normal ppl- for a while whats really inside of ps5, back from official specs reveal, it wont be gamebreaking jump in graphics vs previous gen games, especially if u compare it to remasters like spiderman/miles morales on ps5.I really in shock from yesterday sony showcase it was really poring and the worst part of it , is the shitty spiderman 2 graphics , really after 2 or more years of hype and we get this shit , and also i don't know how that all of sony first party studios know nothing about ray tracing global illumination which have been used by many studio's years ago in less powerful gpus in pc , ( I don't care about 4k at 60fps you can make good game performance with 1440p at 40 fps and 4k cheakboard rendering), really sony and insomniac destroyed my hopes yesterday. Really disappointed
Well not really. I think diminishing returns will come in 20 years, not now. Take a look at some UE5 demo gameplays, it looks amazing.Diminishing returns so that’s a given. The days of being blown away like we were during the PS2 days are gone.
I can tell right away u arent very techsavy person, and nothing wrong with that ofc, just we(the guys who understand ramblings of DF ;p) kept telling u- normal ppl- for a while whats really inside of ps5, back from official specs reveal, it wont be gamebreaking jump in graphics vs previous gen games, especially if u compare it to remasters like spiderman/miles morales on ps5.
Ps5 has amazing ssd, but in terms of cpu power, it has downclocked r7 3700x with less cashe.
In terms of gpu power, even rx 6700xt is stronger in every possible metric, and thats where 6700xt lands vs other gpu's on pc market https://www.techpowerup.com/gpu-specs/radeon-rx-6700-xt.c3695 u got simple performance avg to quickly compare vs top of the top of current PC gpu's.
Full hd(so 1080p) to 4k is 4x more gpu power needed since u need to move 4x more pixels, 30 to 60 obviously 2x, so with simple math, same game that looks "the same" aka same settings/graphics quality, needs 8x more oomph if u wanna go from 1080p 30 to 4k60, and for many/most games on ps4 1080p30 was a standard.
There really isnt much power left for bells and whistles improvement for 4k60fps games on ps5 vs 1080p30fps games on ps4.
If u go for 1440p 30 then yup, instead of +700% power needed u only need +78%, so those games will look visibly better, as long as its only 1440p30fps- and we got clear proof of that with matrix demo, which was dipping hard into 20s when shit hit the fan, and was using some peccullar resolution that was bit higher than 1440p but with black bard at the top and bottom, so actual pixel count wasnt far from actual 1440p, ofc smart image quality method was used too.
The problem is in this post. Unreal 5 demos? Never saw an Unreal 3 engine game that looked as good as the Simaritan demo or an Unreal 4 game like the Infiltrator demo. Why are people using tech demos all of a sudden as a realistic benchmark. The Matrix is another run. All I have seen in this thread, is why can't insert game look as good as a tech demo. Should be self explanatory.Well not really. I think diminishing returns will come in 20 years, not now. Take a look at some UE5 demo gameplays, it looks amazing.
In my opinion, the biggest issue is that devs are favourizing resolution instead of graphical fidelity. Games would looks so much better if they use 1080-1440p res(with dlss/fsr) than trying to maximize 4k. Its too early for 4k,PS6 with 70-80TF+ could be great for that res.
I can tell right away u arent very techsavy person, and nothing wrong with that ofc, just we(the guys who understand ramblings of DF ;p) kept telling u- normal ppl- for a while whats really inside of ps5, back from official specs reveal, it wont be gamebreaking jump in graphics vs previous gen games, especially if u compare it to remasters like spiderman/miles morales on ps5.
Ps5 has amazing ssd, but in terms of cpu power, it has downclocked r7 3700x with less cashe.
In terms of gpu power, even rx 6700xt is stronger in every possible metric, and thats where 6700xt lands vs other gpu's on pc market https://www.techpowerup.com/gpu-specs/radeon-rx-6700-xt.c3695 u got simple performance avg to quickly compare vs top of the top of current PC gpu's.
Full hd(so 1080p) to 4k is 4x more gpu power needed since u need to move 4x more pixels, 30 to 60 obviously 2x, so with simple math, same game that looks "the same" aka same settings/graphics quality, needs 8x more oomph if u wanna go from 1080p 30 to 4k60, and for many/most games on ps4 1080p30 was a standard.
There really isnt much power left for bells and whistles improvement for 4k60fps games on ps5 vs 1080p30fps games on ps4.
If u go for 1440p 30 then yup, instead of +700% power needed u only need +78%, so those games will look visibly better, as long as its only 1440p30fps- and we got clear proof of that with matrix demo, which was dipping hard into 20s when shit hit the fan, and was using some peccullar resolution that was bit higher than 1440p but with black bard at the top and bottom, so actual pixel count wasnt far from actual 1440p, ofc smart image quality method was used too.
No one here asked for matrix demo graphics., we asked for graphics thats on par with already shown in other open world released ps5 titles which are not the case.The problem is in this post. Unreal 5 demos? Never saw an Unreal 3 engine game that looked as good as the Simaritan demo or an Unreal 4 game like the Infiltrator demo. Why are people using tech demos all of a sudden as a realistic benchmark. The Matrix is another run. All I have seen in this thread, is why can't insert game look as good as a tech demo. Should be self explanatory.
I just think fighting the dinosaur robots in horizon is a more unique and highly varied experience compared to the repetitiveness of humanoid enemies in sm. Each robot has very different ways of dealing with them, and it's a much more challenging game, tho heavily flawed.
Why not expect a gen leap after demon souls, hfw, ratchet and the Matrix demo?
What a fucking strawman. Imagine spending all that money on a next gen console to get PS4 level graphics. Why not just stay on PS4? People here aren't complaining about some stupid textures or water.Seems there's a sizeable amount of people who's enjoyment of a video game is now tied to how "next gen" the graphics look. Same people seem to shit on games that dare to prioritise other elements, such as story and scope over raw visuals (see discourse around FF16 for past 2.5 years).
Now reality is hitting home with diminishing returns meaning most games will only be a moderate step up from the last generation.
The real question should be, how does slightly more realistic water or textures make a game better for you? Surely there are other ways to make a game more enjoyable or memorable than by just focusing on that...
Ratchet's environments are very small, easier to pack in detail. The more open sections were considerably less impressive. The Matrix was making the consoles creak, and that had not much of actual game logic in there.
People just need to be realistic, this is probably the smallest leap in performance ever while new leaps in graphics are getting harder due to diminishing returns.
I don't know if people expected games to magically look like a leap forward as soon as the PS4 was left behind. Engines are scalable and GPUs programmable, unless the rendering pipeline in game engines significantly changes, games were always going to be the same, just with higher framerate, resolution and detail.
Horizon achieved openworld next gen fidelity. And that was early in the gen. Devs usually get much better later in the gen, leading to swan song games from ND and SSM that will blow away earlier titles. Diminishing returns is a myth. There are much greater heights to be achieved.Ratchet's environments are very small, easier to pack in detail. The more open sections were considerably less impressive. The Matrix was making the consoles creak, and that had not much of actual game logic in there.
People just need to be realistic, this is probably the smallest leap in performance ever while new leaps in graphics are getting harder due to diminishing returns.
I don't know if people expected games to magically look like a leap forward as soon as the PS4 was left behind. Engines are scalable and GPUs programmable, unless the rendering pipeline in game engines significantly changes, games were always going to be the same, just with higher framerate, resolution and detail.
Im generally in agreement with you. But with that being said idk how anyone couldve not been impressed with the Spiderman 2 showcase from a visual standpoint and from a technical perspective as well. But my initial comment talking about the quality of Neogaf having suffered is in reference to the OP’s overall grammar and delivery. Just grossly 5th grade level if not lower writing and were all a little dimmer for having read it. Gaf used to take pride in being well written and thought out. Sad.
True but on the other hand consoles doesnt have dlss2 and 1080p on 4k big tv looks badWell not really. I think diminishing returns will come in 20 years, not now. Take a look at some UE5 demo gameplays, it looks amazing.
In my opinion, the biggest issue is that devs are favourizing resolution instead of graphical fidelity. Games would looks so much better if they use 1080-1440p res(with dlss/fsr) than trying to maximize 4k. Its too early for 4k,PS6 with 70-80TF+ could be great for that res.