GreyHorace
Member
This strikes me as one of the most low key innovations we've had in this generation. In games featuring melee combat, we're sometimes forced to wail away at some high powered enemy who takes all your attacks like a goddamn sponge. Case in point (starts at 1:31):
But then some developers got creative and introduced the idea of breaking your enemy's posture and leaving them vulnerable to a killing blow. This concept was first introduced (as far as I know), by From Software in Sekiro: Shadows Die Twice:
And the recent Ghost of Tsushima by Sucker Punch has a similar system where you can stagger enemies with heavy attacks to break their guard:
Needless to say, I love this style of combat as it makes fighting enemies much less frustrating while not taking the challenge away. Have any other games implemented such a system? As far as I know only Sekiro and Ghost are the only games that have it.
But what do you Gaffers think of posture based combat?
But then some developers got creative and introduced the idea of breaking your enemy's posture and leaving them vulnerable to a killing blow. This concept was first introduced (as far as I know), by From Software in Sekiro: Shadows Die Twice:
And the recent Ghost of Tsushima by Sucker Punch has a similar system where you can stagger enemies with heavy attacks to break their guard:
Needless to say, I love this style of combat as it makes fighting enemies much less frustrating while not taking the challenge away. Have any other games implemented such a system? As far as I know only Sekiro and Ghost are the only games that have it.
But what do you Gaffers think of posture based combat?