ChorizoPicozo
Member
That's unreal.All this talk about Unreal, meanwhile very few are capable to show real games.
That's unreal.All this talk about Unreal, meanwhile very few are capable to show real games.
I will give you a chance to:It is not like I said.
The bullshit your guys are spreading is really out of place.
I agree… dial down the hyperbolic.I will give you a chance to:
1. Be categorical/specific in formulating your statement.
2. Dial down the hyperbolic.
If you don't wanna see me mad
i didn't write that.I agree… dial down the hyperbolic.
“It seems impossible to compete with Nanite and Lumen, it seems like in-house engines will become a rarity”
Insomniac enters right after.Naughty Dog enters the room
Be specific.but we dont want every game look the same though : S
Decima has proven its weight on gold. IS the best* engine SEI has right now.Insomniac enters right after.
yea decima is impressive.Be specific.
Decima has proven its weight on gold. IS the best* engine SEI has right now.
*An Engine goes beyond the graphics.
You have 80 major nextgen games announced in your list that arent Unreal Engine powered?There are over 80 games announced to release 2022 in my preliminar list.
He has 31 games combined for 2022, 2023, 2024, 2025, TBA, forever, etc.
Every year we got way more than twice his combined 31 games and people keep saying 50%.
It is laughable at best.
BTW the burden of fake 50% claim is not mine but if you talk about my less than 20% just look at Steam stats… less than 15% of the releases are Unreal Engine (yeap doesn’t even include console exclusives that are 90% in house engines) but you know some GAFers believe Unreal Engine is dominating the market lol
Read.You have 80 major nextgen games announced in your list that arent Unreal Engine powered?
Ohh I cant wait for this list to be filled with 10dollar ID@Xbox games and games from studios no one has ever heard of which feature 1 developers.
Im all for being proven wrong so lets see this list of games.
Let me see that list of major announced nextgen games that are using proprietary tech.Read.
There is actually over 100 games announced for 2022… and yes just 2022 already has more non-UE games than your forever 31 list.
Imagine a very small list of 31 for several years and talk about 50% or devs moving to UE lol
The Cinematic-Engine.Does Naughty Dogs engine have a name?
The Cinematic-Engine.
Yup I agree. In terms of support and bug squashing, most can't go wrong with widely used engines. Current scenario this still holds true but definitely needle will move towards the Unreal market more.It becomes more a question of value at a certain point, like Epic can offer so much more value than having to develop something that competes in-house, it's just economies of scale. Unless you know you're going to make 20+ games with an engine, the hundreds of developers and years of time you need to make your own similar engine don't make much sense.
Where it will continue to make sense is for situations where less is more. Games targetting a single platform, for example, without much need to scale, can maybe more effectively target and optimize to specific features. This is why companies like Naughty Dog and Insomniac probably aren't going to hop on Unreal. These engines aren't really competing with Unreal feature-for-feature, but they don't have to.
I remember when they did demos of UE4 on PS4, nobody was enthusiastic the way they are on UE5 demos.Didn't they say the same about UE3 and 4? I think in house engines will be fine.
You seem to think UE is the same engine from 2005! Yet that’s almost 20 years ago. UE is now used in movies, series , games . It’s literally cutting edge and used by many , how awful do you think it is in usability?Meanwhile none of the best selling games are using UE...
An engine is not all pretty graphics. The complexity and ease of programming to solve specific problems is what makes an engine good.
Just look at games made with Frostbite, devs all say it's pretty, but works like shit for any non fps games.
Meanwhile none of the best selling games are using UE...
An engine is not all pretty graphics. The complexity and ease of programming to solve specific problems is what makes an engine good.
Just look at games made with Frostbite, devs all say it's pretty, but works like shit for any non fps games.
Senior graphics and engine programmers are so limited in supply that it doesn't really make sense to roll your own engine unless game really demands it which is very rare. Epic especially can pay so much better wages thay only handful of studios can compete with them on that regard.
And its not just Epic studios would be fighting against for Talent, Nvidia and Unity have also been on a hiring spree for graphic programmers and engineersSenior graphics and engine programmers are so limited in supply that it doesn't really make sense to roll your own engine unless game really demands it which is very rare. Epic especially can pay so much better wages thay only handful of studios can compete with them on that regard.
Its not like we are saying bespoke engines are gonna disappear.Stop drinking the kool aid the same thing is said every new graphics engine iteration.
Except not this generation, as the horsepower is not there in these consoles .No, in house engines are not in danger. Because in a bit of time fully ray traced rendering will replace whatever tech UE5 has.
I have to correct one thing about your comment. Lumen can calculate RT GI within it's pipeline. It doesn't only have ONE solution for it's technique.Lunen isn't even that great... it runs like shit and looks worse than many other RT lighting implementations
UE5 implements full path-tracing and RT. Do you guys even read up on this stuff?No, in house engines are not in danger. Because in a bit of time fully ray traced rendering will replace whatever tech UE5 has.
People reply saying there is a massive move to Unreal Engine that is not even remotely true.
It is like the other fake thread about Unreal Engine domination the engine market when it is not even used by 15% of the market and being far away from the market leader engine.
"Among game developers, 48% of announced next-generation console titles are powered by Unreal," Epic Games CEO Tim Sweeney said.
Read more: https://www.tweaktown.com/news/8543...sole-games-are-using-unreal-engine/index.html
4A Games already have something better than Lumen with its implementation of full raytraced lighting in Metro. Cryengine's Voxel GI(SVOGI) is also better and scalable enough to be used on the Switch version of Crysis Remastered.
Being serious here.Does Naughty Dogs engine have a name?
From the game showed in Unreal Engine event last week 100% are using Unreal Engine
There's a long laundry list of drawbacks to using licensed engine-tech, but they depend on unique circumstances you are in. If you're a big IP holder - the risk of permanently(or heavily) attaching yourself to a license are virtually never worth the cost. For smaller cases - the situation is mostly reverse (it's almost nonsensical not to take a license).Is there any drawback to using it?
The discourse being limited to 'what's the answer to X' is kind of missing the point. It's not how markets work - even looking at game-engines past specifically, noone answered UE3 mass-migration by copying UE, but it still came to an end.Right. We have yet to see a Nanite equivalent from any other engine but of course there is a mythical engine that does it better because obviously?
I'm gonna assume you work in recruitment and you have a giant spreadsheet tracking thousands/tens-of thousands of engineers, mind sharing some of that with us ordinary folks?*Checks where all the graphic engineers are migrating to....NOT proprietary engine developers.
They also had a bunch of leavers in 2021. The so called 'great resignation/great migration' has not really spared anyone in tech, while it's entirely possible some places are notably more popular than others - I doubt we have the data to really speak to that yet, at least from the data I've seen (but of course - maybe your spreadsheet can help).Nvidia, Epic, Unity, Intel.....hmmm Epic might be on to something cuz they snatched up a whole bunch of talent.
Why are you singling out the PC with the bottleneck? Lumen is expensive on any platform. And I'm not sure I would have enough info to determine that it's primarily CPU bound.The weight of Lumen is the biggest hurdle you see in the UE5 demo on PC, seems to be primarily CPU bound.
Why would you think that the highest end graphics board should be able to implement any 3D algorithm with no limitations in bandwidth or compute cycles? That's like saying, if the 3080 can't do full on path-tracing at any resolution and at 60FPS, then there's a problem with the algorithm. Every single GPU that comes out will always be constrained by bandwidth - both on the shader side and on the memory side.They'll need to get more acceleration from the GPU. If a 3080 can't do 60fps at any resolution, that's a problem. Obviously a work in progress though.
This is indeed one data point.It becomes more a question of value at a certain point, like Epic can offer so much more value than having to develop something that competes in-house, it's just economies of scale.
This is why you'll see more UE5.UE5 isn't gods gift. It's just one of the first engines to release with some of the newer tech built in.
Anything UE5 has done other engines will be able to do as well if they have the time and resources to put into an engine.
The next engine to get used with all the newer tech like Mesh Shaders, SFS etc etc is Forzatech. It should give us a good indication of how other engines will compare. I'm not putting the Matrix demo up as something to be compared to because it's just a demo with no gameplay. I don't count the on rails shooting thing as game play.
The earlier demo.on the PS5 and what we saw from Hellblade 2 is more indicative.
It also depends on the size of your project(s). Unreal is pretty cheap to license, and moreso for smaller scale projects. Add in the availability of premade assets and you can see why more and more small and mid sized projects are using Unreal.This is indeed one data point.
Assuming equivalent starting point (ie. Migrate to UE, or Migrate to a new custom stack) the economies of scale typically start to balance out around 2-3 titles (no, not 20).
I'm not making any assumptions or claims towards output quality here - just production cost impact/amortization between two approaches.
Different starting points can radically change this though (eg. if you're migrating from an old version of UE, or upgrading an old proprietary stack) etc.
Yeah Lumen's big advantage is that isn't tied to any particular hardware but plenty of games have offered robust realtime GI at this point. Nanite is a much bigger deal because it frees devs from a lot of the pain of optimizing content to polygon budgets. In practice it almost reminds me of the voxel system in Dreams, where there are some limits in terms of the amount of dynamic objects but you aren't really worrying about limits on geometric complexity.4A Games already have something better than Lumen with its implementation of full raytraced lighting in Metro. Cryengine's Voxel GI(SVOGI) is also better and scalable enough to be used on the Switch version of Crysis Remastered.
From the game showed in Unreal Engine event last week 100% are using Unreal Engine
That claim is so obtuse and not correct that makes me wonder why people are believing it.
I mean announced when? Because there is no way 48% of the games announced that are UE.
What makes a next-gen game? Only for PS5? PC is included? Because if includes PC then again there is no way 48% of the games announced are UE.
So ignore basically all games launched for Switch or others next-gen games like Gran Turismo 7 or Elden Ring.The statement reads: 48% of announced next-generation console titles are powered by Unreal,
Yet you say its an obtuse claim.....whose really being obtuse here?
Do you know what a next generation console is?
Ill break it down for when you give me that list of over 100 announced games that arent Unreal Engine powered
Step 1
Has the game been announced if yes go to step 2.
Step 2
Only PS5 sure (add)
Only XSX sure (add)
Only PS5 and XSX sure (add)
Only PS5, XSX and PC sure. (Add)
To put things plainly if the console version is only on a nextgen console then count it.
Of the games announced as being nextgen Unreal is powering approx 48% of them.
Now granted that unlikely doesnt count all the ID@Xbox games and whatnot running on Unity, Gamemaker or whatever runs those visual novels.......but I dont think hes too far off in saying of the nextgen titles that will likely be printed to disc ~48% are powered by Unreal Engine.
Gran Turismo and Elden Ring were already out when he said that.So ignore basically all games launched for Switch or others next-gen games like Gran Turismo 7 or Elden Ring.
Of course it is obtuse.
But I will enter in your "selected" rules lol
I give examples lolGran Turismo and Elden Ring were already out when he said that.
That proclamation was made on April 5th.