While I appreciate that a lot of people love these games and I'm sure it'll help move some systems sooner rather than later.. I've never really gotten the whole Demon's Souls thing, then again I'm not really all that into the whole murky, dull, dungeons, dragons, slash-y vibe. I also appreciate a challenge, but stupid levels of difficulty in games of this nature makes for a stunted experience imo. It disrupts the flow.
But trying to look at it objectively, I still find the game appears off. I understand Bluepoint want to be true to the original but the core movement/animation/gameplay looks incredibly stiff and old-fashioned next to the upgraded visuals. Saying that, I don't find the [gameplay] visuals that impressive either. There's some technically impressive stuff going on, but the end result -- visually speaking -- is considerably less striking than a lot of current-gen stuff.
Of course, it'd take a lot more work, but I think Bluepoint's stuff would be better served if they offered old gameplay / animation / control schemes and a modernised gameplay / animation / control scheme. For eg. having never player the original Shadow Of The Colossus, I tried the Bluepoint remake 6 months back and while it was a beautiful remake, the controls / camera made me wanna tear my hair out. It was torture, I'm absolutely in favour of the original systems being present for the sake of faithful presentation, preservation and their subsequent availability; but it needed an option for modernised controls / camera.
They seem to be taking too much creative license with colour grading and visuals; and not enough in animation, interaction.