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Internal mock reviews for Hellblade 2 are in the low 90s - Nate the Hate. Rumour

Esppiral

Member
Again Who th f* gives a s* about review score games that are considered trash and I can play for more than 5 min things like the souls games,
 
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ManaByte

Member
There are two Nate the Hate threads going right now on the front page.

One, where he says something some people really want to hear, he's praised as a prophet.

The other, where he says something some people don't want to hear, he's a hack.
 
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Luipadre

Member
Reviews... who the fuck cares. I know i will like it, just i liked the first one. Gameplay wise it looks kinda the same, but much better looking. Some people like these kinda games and some dont 🤷‍♂️ I loved the Order too
 

Senua

Member
There are two Nate the Hate threads going right now on the front page.

One, where he says something some people really want to hear, he's praised as a prophet.

The other, where he says something some people don't want to hear, he's a hack.
79e92d4ae1766cdcc69100bd711da624.gif
 
Looks to be decent 7/10 game. Will give it a shot cause …. wait for it ….. gamepass…

Wouldn’t have bothered if i had to buy it.

Hopefully next year they are able to release Avowed as well so will have something to look forward to from Xbox first party.
 

LastBattle

Member
My company does the same thing when trying to gauge their own product quality.

And guess what? I've sat in them and even chimed in my own ratings. Internal reviews are stupid for numerous reasons:

1. We're all employees so it's pretty hard right off the bat to grill you're own prototypes or expect them to get meh reviews. Nobody wants to upset the marketing managers in charge of the product lines

2. Every marketing manager says their products and brand are top notch like 8/10 minimum. And amazingly, when they chime in with their reviews of competing products at the board room table, funny how most other competing products are crap like 5 or 6/10. It's retarded. We'd be all trying to give our honest opinion.... trust me I gave mine, and I probably pissed them off because I havent been invited back to one of those internal evaluation meetings in like 5 years! LOL) and some competing branded products are clearly better or have double the market share.... yet the marketing manager would score our brand and their brand both like an 8/10. wtf? The should get like a 9. We should get maybe a 6 score for the brand opinion question

3. Every marketing and product manager will push their products are great so execs will give it a green light so they keep their job. If they were to tell execs their product lines stink and nobody likes them bosses will get pissed they cant get new products in line, they'd probably get gassed

4. Focus group research is BS too. Not the research itself but the tallied scores. The managers in charge of promoting the new products as awesome giving a good score will cherry pick the questions the research company did that had positive results and feedback. But ignore the bad ones. That's why when we'd get tallies saying this or that product got like a 9.1/10 the comments and metrics used to tally the scores arent even the same questions

5. For those of you who work in an office and go through this stuff, never believe any product manager's sales estimates. They are overinflated 90% of the time. They push giant numbers to look good so execs love it. But in reality their numbers are junk and made up. All any of us in finance have to do is pull up similar product sales history to get a gauge. So when these egotistical marketing people say their new product will sell a million units in year one, all I do is say in the room how can that be when all similar kinds of products in the past have never sold more than 500,000 units in a year? Dead silence or..... "Uhhh lemme look at the numbers again". Exactly. Stop pushing BS numbers and come back to us with realistic financials. It gets to a point for some people the execs dont even care much for what they say and they just come to my finance dept for an estimate based on historical sales. And they'll use that as a logical foundation
I’d that’s how your company conduct market research and user testing, I’m afraid they’re doing it wrong. Especially if marketing are leading the research.

Marketing are as useless as tits on a bull regarding Customer sentiment research, etc., at least from my experience.
 
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Terenty

Member
Here's the thing, in a world where Spider man 2, a game devoid of anything interesting gets 90+ I can't see why a game like Hellblade 2 would get less than that.

There are no criteria any more.

Ok, Spider Man 2 is 90+ on Metacritics, must be one of the best games ever. Nope, crappy gameplay, nothing new, shallow as a puddle, played better games 20 years ago.

Ok, Wanted Dead has like low 60s or smth. Must be complete crap, not worth anyone's time. Nope, actually a decent game once you sit down and actually engage with it's mechanics.

So how am I supposed to take Metacritics seriously if it's based on what? Bias and shilling? It's completely irrelevant at this point.

So please, relax everyone and stop embarrassing yourself with this console warring crap, especially that most of you here are 35+ years old lol
 
Here's the thing, in a world where Spider man 2, a game devoid of anything interesting gets 90+ I can't see why a game like Hellblade 2 would get less than that.

There are no criteria any more.

Ok, Spider Man 2 is 90+ on Metacritics, must be one of the best games ever. Nope, crappy gameplay, nothing new, shallow as a puddle, played better games 20 years ago.

Not sure if serious...


Spiderman 2 is the perfect realization of what a good superhero AAA game should be. Top-tier production values and tight gameplay (crappy?? what?) ,quite lengthy too. Despite not being my type, it is what I'd expect from a blockbuster Marvel game.

Comparing that to the first Hellblade (THAT is shallow gameplay: combat and puzzles) is laughable. Hellblade had some beautiful visuals and that's about it. People who are hyping it to be something like GOW are doing developers a disservice.
 

Kadve

Member
Recently learned that many publishers has a point in their contract stating that you will only get full payment as a developer if the game has a high Metacritic score. Which is really sad.
 
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Recently learned that many publishers has point in their contract stating hat you will only get full payment as a developer if the game has a high Metacritic score. Which is really sad.


That is truly awful. While getting good reviews is morally rewarding developers' salaries should not be linked to the subjective judgment of people who have long demonstrated their bias and lack of professionalism. Only sales matter.

And it adds an extra layer of wrongness because making a game with that in mind is a kind of censorship since developers do know what critics "value" the most.
 
Lmao, Xbox have zero self awareness so this is par for the course.
Hellblade was a boring,shallow mess that was all pretentiousness with good viduals. Honestly not expecting anything but the same from the wildly overrated Ninja Theory, the same devs who thought their take on DmC was shakespearean and not the cringiest,shittest action game in years…

I thought hellblade was boring but enjoyed their dmc game.
 

ungalo

Member
Games aren’t shit because we have high expectations. Games are shit because they are shit. Games just need to not be shit.
That's easy to say. In practice expectations shape the perception of a game on launch, people are emotional.

Perhaps it's also the studio's fault in the way they communicated (probably more Microsoft's fault for the lack of big releases) but i'm not sure this game was meant to receive so much pressure, i don't even know if it qualifies for being called a triple A.
 

DenchDeckard

Moderated wildly
Yes because you must always have the correct opinion, despite evidence to the contrary.

Not saying that I have the correct opinion, just that yours is clearly trash in this instance. Sometimes I'm wrong, but sometimes I'm right. It's called being human.

Many will agree with you. That's fine 😀
 
No, it was 67-68 MC when Phil said that there was a double-digit difference in internal reviews. So internal reviews for Redfall were close to 80.

After the interview, Redfall's score dropped to and settled on 57. So, as it turns out, the difference was at least more than 20 points or ~27%.
I thought he says in the quote it was low 60’s and double digits would mean 10 or higher right? It must’ve been in the 70’s somewhere - which is still off by a bit but I could see that happening
 

mitch1971

Member
Female protag with mental health issues......that's gonna resonate with a lot of critics.......should score high,lol.
Female lead battling mental health issues. The reviewers will eat that shit up. I can already hear some fuck talking about how he identifies with her struggle.
Steady on, she is only a 'cis' female after all. So, knock a few points off the score for that.
 

K2D

Banned
Useful message for the internal review team at MS:



They have to be able to give harsh critique when needed.
 
I mean, there's clearly a sizeable (very sizeable, in the multiple millions) installed base for these kind of casual cinematic driven adventure games like god of war and hellblade, so I'm sure it'll do well (especially if it crosses that 90 MC barrier), as opposed to predominantly skill based mechanically complex and deep J-Action games like Devil May Cry, Ninja Gaiden, Bayonetta etc,.

Good for people who like these games I guess, not gonna shit on their parade just because I don't play or not being interested in them. 🤷🏻
 
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I mean, there's clearly a sizeable (very sizeable, in the multiple millions) installed base for these kind of casual cinematic driven adventure games like god of war and hellblade

I wouldn’t call this game casual.

You can get stuck on puzzles. Some of the bosses can be hard. Overall atmosphere is harrowing, depressing.

Far away from something like God of War, thats made to be played after a days hard work, with your brain half asleep.
 
I just want to know if the combat and puzzles are about the same or they’ve evolved and is the game about the same length or more AAA length. Either way some review could have high scores, tells me nothing.
 

Ozriel

M$FT
People who are hyping it to be something like GOW are doing developers a disservice.

Nobody's doing this, though. The two games are nothing alike.

I just want to know if the combat and puzzles are about the same or they’ve evolved and is the game about the same length or more AAA length. Either way some review could have high scores, tells me nothing.

Combat is one of the areas they've put the most focus into improving, according to the devs.
No idea about length, but this is an AAA production this time, unlike the previous game made on a very modest budget.
 
Nobody's doing this, though. The two games are nothing alike.



Combat is one of the areas they've put the most focus into improving, according to the devs.
No idea about length, but this is an AAA production this time, unlike the previous game made on a very modest budget.
Yea, I’m just more on the “believe it when I see it” phase. They haven’t demonstrated it yet. We’ll see. I’m hopeful. That one comment about making AA games that look AAA doesn’t sit with me well. Wasn’t specifically about this game, but that’s pretty much what the first one was so it wouldn’t surprise me either.
 

Ozriel

M$FT
That one comment about making AA games that look AAA doesn’t sit with me well. Wasn’t specifically about this game, but that’s pretty much what the first one was so it wouldn’t surprise me either.

Why wouldn't it surprise you? They were an independent studio with razor thin margins and little money, so they were forced to make games on limited budgets. Now they have access to much bigger budgets and have staffed up.

They've been making this sequel for years now (at least 5 years of dev time at this point) and have invested substantially more time and money into motion capture, location photogrammetry and staff. It's already unquestionably AAA.

The developer caught some flack for this comment:

"The goal with Hellblade 2 isn't to perfect it, but to create an experience that feels more believable and more refined. Its ambition in terms of scale is bigger. I think Hellblade 2 will make Hellblade look like an indie game," Antoniades told NME.
 
Yea, I’m just more on the “believe it when I see it” phase. They haven’t demonstrated it yet. We’ll see. I’m hopeful. That one comment about making AA games that look AAA doesn’t sit with me well. Wasn’t specifically about this game, but that’s pretty much what the first one was so it wouldn’t surprise me either.
Hey now, this is GAF. Some people rather play AA games that look AAA, rather than play AAA games. :pie_kfwse:


Derek Wilson Gen V GIF by Amazon Prime Video
 

Gojiira

Member
I mean, there's clearly a sizeable (very sizeable, in the multiple millions) installed base for these kind of casual cinematic driven adventure games like god of war and hellblade, so I'm sure it'll do well (especially if it crosses that 90 MC barrier), as opposed to predominantly skill based mechanically complex and deep J-Action games like Devil May Cry, Ninja Gaiden, Bayonetta etc,.

Good for people who like these games I guess, not gonna shit on their parade just because I don't play or not being interested in them.
No need to insult GoW, they arent remotely similar thankfully…
 

Ar¢tos

Member
This sounds like an intentional "leak" to start MS's trademark overhyping process that worked so well for Redfall and Starfield...
 
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