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[Insomniac Leak] Spider Man-2 needed to sell 7.2 million copies to be profitable. Budget breakdown and the reason why it was so expensive found

Woopah

Member
Yes. I would have been okay with it. Just as I'm a-okay with The Last of Us and Ellie, as well as other works like Life is Strange (never played the sequels).

This lazy way of writing it in, especially as a player's choice, is poor. Most definitely when it comes to canonize your character.
Makes perfect sense, thanks :)
 

StreetsofBeige

Gold Member
So dev costs are $300M. Plus marketing. So it'll be $400M+ for sure.

Just to break even, # copies sold x avg profit per game sold.

$70 US digital sale (Sony gets it all) = around 6M copies. This would be the lowest copies need to break even

(Edit. More than 6M needed as each game costs money to make (dev + marketing)).

But when you factor in sale price, retail copies etc.... if they cant front load sales at full digital price, then the copies needed goes up.

And to make the game even worth making, add profit requirements on top of it which requires more copies.
 
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So dev costs are $300M. Plus marketing. So it'll be $400M+ for sure.

Just to break even, # copies sold x avg profit per game sold.

$70 US digital sale (Sony gets it all) = around 6M copies. This would be the lowest copies need to break even

But when you factor in sale price, retail copies etc.... if they cant front load sales at full digital price, then the copies needed goes up.

And to make the game even worth making, add profit requirements on top of it which requires more copies.
You should read the previous threads, Spider-Man 2 has a marketing budget of only $45m, and the only game to have a $300m+ budget, all other games like H:FW, the last of us part 2, GOW: Ragnarok are in the area of $200-220m in budget + marketing (which would be similar or lower than the Spider-Man 2 one).
Plus, aside of the super heroes games, the other don’t pay any fee to the owner of the IP.

Games like Ghost of Tsushima have budget cost of $60m + marketing.

Ratchet and Clank Rift Apart a total Budget (including everything) of about $105m.

Even factoring a ratio of 60/40 physical/digital 1st party games sold, the games are VERY profitable.
 

Panajev2001a

GAF's Pleasant Genius
I Hope Please GIF
So dev costs are $300M. Plus marketing. So it'll be $400M+ for sure.

Just to break even, # copies sold x avg profit per game sold.

$70 US digital sale (Sony gets it all) = around 6M copies. This would be the lowest copies need to break even

(Edit. More than 6M needed as each game costs money to make (dev + marketing)).

But when you factor in sale price, retail copies etc.... if they cant front load sales at full digital price, then the copies needed goes up.

And to make the game even worth making, add profit requirements on top of it which requires more copies.
Cannot read it without a hint of “please be a failure, please please” :p.
 
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Panajev2001a

GAF's Pleasant Genius
You should read the previous threads, Spider-Man 2 has a marketing budget of only $45m, and the only game to have a $300m+ budget, all other games like H:FW, the last of us part 2, GOW: Ragnarok are in the area of $200-220m in budget + marketing (which would be similar or lower than the Spider-Man 2 one).
Plus, aside of the super heroes games, the other don’t pay any fee to the owner of the IP.

Games like Ghost of Tsushima have budget cost of $60m + marketing.

Ratchet and Clank Rift Apart a total Budget (including everything) of about $105m.

Even factoring a ratio of 60/40 physical/digital 1st party games sold, the games are VERY profitable.
Interesting :).
 
In order to be profitable every game should sell 200% of the budget. 100% goes to pay the bills of the game itself and other 100% to cover the budjet of the next game. Simple as F.
The best scenario is the game to be a 1 billion seller. This will make everyone happy.
 

yurinka

Member
Is it statistically normal? Many doubt it is. I doubt it is.
Well, if you randomly choose a few people (let's say 5 photos/people) out of a large group (let's say a few hundred who may be in a school) there are more chances that people from a majoritary group would be selected than from minorities.

Choosing them randomly normally the proportion would be somewhat similar to the proportion in the school, but since I assume only a few photos were made/few people were chosen, the sample of chosen people is very small, so the smaller minorities tend to appear less.

It's like winning the lottery: if a group represents a 5% of the people who buys lottery, that group normally will have a smaller percent between the winners of the lottery, because the winners -a tiny portion of that total population- are also a small group, too small to properly represent statistically the same proportion of the total population, the majority will be over represented each time winners are chosen in more cases than minorities will be over represented. So when you collect different groups of winners and put them together you'll see that the majority group of players will be over represented there even if there was no bias.

In this case, we also have to differentiate between the population of players and total population of people. They are different groups, because the people who play lottery may be under a certain pattern (like certain education level, age or level of income) that may have different ethnicities percentages than the total population.

This is also one of the reasons of why minorities between the people in an industry (as could be gaming) as could be women or not common minorities are also less reprensented in the top positions of the companies: since they are less they have less chances to be chosen to be promoted. Others are that women on average leave the company faster to raise kids or that expats on average leave the company faster to go back to their home country, so on average they are less time in the company to be promoted more.

But the bolded is what's wrong with this world. It's when people decide that only us need to be posted up in the hallways because we make up 53% of the school. So 100% of the kids on the posters need to be the "slight" majority.

My obvious point is that, it's okay to display the full spectrum of the other races in the school if that's who actually goes there. There's close to 0% chance you'd randomly take 100 pictures, only need 20 pictures to hang up on the wall, and all of them that were chosen "JUST SO HAPPENED" to be the white kids. I mean come on man. Let's be honest here.
Yes, if you take a few photos -let's say 3 or 5 photos/people out of hundreds of students, which I assume was the case- is more likely that the majority gets over represented and that many minority groups won't appear there. If the sample of chosen ones is way bigger and closer to the total population -let's say 100 photos/people out of hundreds of students- then the majority will be on average less over represented and the percentages between the chosen ones will be closer to the ones of the total population.

It's just statistics.
 
You should read the previous threads, Spider-Man 2 has a marketing budget of only $45m, and the only game to have a $300m+ budget, all other games like H:FW, the last of us part 2, GOW: Ragnarok are in the area of $200-220m in budget + marketing (which would be similar or lower than the Spider-Man 2 one).
Plus, aside of the super heroes games, the other don’t pay any fee to the owner of the IP.

Games like Ghost of Tsushima have budget cost of $60m + marketing.

Ratchet and Clank Rift Apart a total Budget (including everything) of about $105m.

Even factoring a ratio of 60/40 physical/digital 1st party games sold, the games are VERY profitable.
Yeah some comments here like poor Sony is barely making money from their games, lmao.

It does make sense that subscriptions and game prices increased tbh.
This leak made me look at this industry in a different way for sure.
 

Heimdall_Xtreme

Jim Ryan Fanclub's #1 Member
It would be a pressure on their part, easily if they did things well they could achieve sales... But they just set their own traps because of the inclusion content and that nonsense.
 
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