But unlike the pro, sony needs to significantly increase Gpu bandwidth. They starved the pros Gpu badlyDidn’t Sony file a patent for accelerated RT a while back? Also Cerny most likely will design the PS5 Pro similar to the 4 Pro, 2x GPU performance. So fidelity mode will run @ 60fps+.
They don't expect leaks until October ish time frame and Tom wont be the first to break the specsBring the leaks! It's only a matter of time they leak if he already has the specs
They don't expect leaks until October ish time frame and Tom wont be the first to break the specs
When it comes to PS hardware Tom has somebody on the inside so yeah he is quite credible, first person to break the pro DualSense controller as far as I knowWho the fuck is this?
And more importantly, are they credible?
We've had our fare share of fuckboy insiders who claim to know things when they don't. One clown claimed PS5 was pushing 13TF before launch and most people here ran with it. May he rot in hell.
Oh wow.When it comes to PS hardware Tom has somebody on the inside so yeah he is quite credible, first person to break the pro DualSense controller as far as I know
Oh wow.
Damn, I'm glad I held off getting a PS5 for so long. I'd rather pick up a pro version.
Happened last gen too. For some reason the gaming gods prevented me from getting a PS4 and one day I just picked up a PS4 Pro instead.
Wound up with 100+ games for it lol.
Exciting times ahead for PS5 Pro. Any idea what specs it might have?
Is there any word of a State of Play this year where the Pro would be announced? The last was April for FFXVI, but specific game showcases doesn't really help with all around announcements. With E3 all but gone now, it's hard to tell when to expect any announcementsCustom Strix Halo could be a good approximation. But this isn't coming until Q4 2024. I will probably just trade in my PS5 and upgrade to Pro.
I personally have zero clue on specsOh wow.
Damn, I'm glad I held off getting a PS5 for so long. I'd rather pick up a pro version.
Happened last gen too. For some reason the gaming gods prevented me from getting a PS4 and one day I just picked up a PS4 Pro instead.
Wound up with 100+ games for it lol.
Exciting times ahead for PS5 Pro. Any idea what specs it might have?
I personally have zero clue on specs
The only thing that keeps getting repeated to me is not a big bump in raw power but a very large ray tracing boost
The thought on TFs is around 15 but I wouldn’t bet any money on it
I personally have zero clue on specs
The only thing that keeps getting repeated to me is not a big bump in raw power but a very large ray tracing boost
The thought on TFs is around 15 but I wouldn’t bet any money on it
Whats there to be glad about not getting a PS5 for years and getting a newer version in a year, maybe later? Im glad I got to play my PS5 day one, get to sell it for a good price when moving to a PS5 Pro and not being without a PS5 period. I get the choice not to buy something for whatever reason, but you state it like you won / gained something. Just curious.Oh wow.
Damn, I'm glad I held off getting a PS5 for so long. I'd rather pick up a pro version.
Happened last gen too. For some reason the gaming gods prevented me from getting a PS4 and one day I just picked up a PS4 Pro instead.
Wound up with 100+ games for it lol.
Exciting times ahead for PS5 Pro. Any idea what specs it might have?
That would be quite puzzling and disappointing. Under 20tf would be.I personally have zero clue on specs
The only thing that keeps getting repeated to me is not a big bump in raw power but a very large ray tracing boost
The thought on TFs is around 15 but I wouldn’t bet any money on it
Considering we now have upscaled 720p games I think a boost in raw power in warranted apart from a major boost in RT.I personally have zero clue on specs
The only thing that keeps getting repeated to me is not a big bump in raw power but a very large ray tracing boost
The thought on TFs is around 15 but I wouldn’t bet any money on it
I would expect at minimum ps4pr0 treatment so double CU and upped clocks of cpu/gpu on top, but very likely we gonna get newer cpu archi too, since ps5base cpu is zen2 architecture, which basically means r7 3700x heavily downclocked and with less cache, huge room for improvement there, same like with gpu.Considering we now have upscaled 720p games I think a boost in raw power in warranted apart from a major boost in RT.
I personally have zero clue on specs
The only thing that keeps getting repeated to me is not a big bump in raw power but a very large ray tracing boost
The thought on TFs is around 15 but I wouldn’t bet any money on it
Makes sense they would focus on RT, especially considering Mark Cerny's comment on ray tracing being the new 3rd era of video game graphics after 2d and 3d.
I initially thought that Pro models for this generation would be useless, but now I actually believe Pro models make much more practical sense than last gen Pro models because of the availability of fixed function RT hardware and AI upscaling that can even be better marketed than the ps4 pro and Xbox one x ever could. I can imagine them advertising side by side screenshots of ps5 rasterization vs ps5 Pro RTGI for first party titles. A much easier sell than ps4 1080p vs ps4 pro 1440p - checkerboard 4k.
I think that in order to make a noticeable difference (especially with devs not spending much time optimising for a Pro console) it would need way more than 2x performance of the base console now… more like 3-4x.I think that, in the whole discussion about how much more powerful PS5 Pro should be, people should remember why PS4 Pro was designed. It was mostly for taking PS4 games into 4K and also for better performance for PSVR. That was it's intend and that's what we got.
Sony took the smart approach - making quite simple upgrade (like more then x2 the performance and not changing too much for 100% compatibility), nothing fancy in oposite to Microsoft. No offence, Xbox One X was great but it was an overkill for what it was supposed to be - an upgrade to an existing generation, so bound by it. Also a statement that for MS gaming is still very important so that they've made a more powerful machine then the competition (also more expensive and one year later then the Pro - but still they've gone with it).
Now PS5 Pro should be made for what? 8K probably is not the target (nor it should be). Better performance for PSVR2 can be on the table. Better resolution and frame rate? Maybe but still there is a base PS5 which is targeting 4K and 60 fps (with lower resolution). If the Pro would be a target for 4K then what would be with PS5? Anyway we were in similar place with the PS4 Pro - people were afraid that base consoles will be left with poorer versions. That wasn't the case, Pro was really utilised mostly for that higher pixel count.
Better RT is a subject that seams weak to sell (marketing-wise PS5 is also RT capable) and implementation whould be problematic - devs need to make yet another version with tweaked settings. It's not what you want (which previouse generation showed - Pro and especially X1 weren't utilised to their full potential) as an game developer with tight budgets. Probably mostly it would be ok for 1st party teams. Also you don't want people who bought base PS5 to feel that they have an inferior version of the game.
I for sure don't see a point in this upgrade like some other people also think. Better performance for PSVR2 is something, but the question is how much better CPU or/and GPU must be for that. Probably not much. Also if it's really even needed (VR won't be a big thing). Targeting 4K with 60 fps is technically something for the enthusiasts - you don't want compromises then buy a Pro. Is it something big? Probably not but maybe better then VR. This also doesn't need a lot of increase in the performance, nothing like x2 that the PS4 Pro had.
But your first statement is false and Sony even said so themselves that the PS4 Pro was designed because Sony had internal data that showed people started migrating towards the PC space about half way through the life of a console and they wanted to keep people in the Sony ecosystem.I think that, in the whole discussion about how much more powerful PS5 Pro should be, people should remember why PS4 Pro was designed. It was mostly for taking PS4 games into 4K and also for better performance for PSVR. That was it's intend and that's what we got.
Sony took the smart approach - making quite simple upgrade (like more then x2 the performance and not changing too much for 100% compatibility), nothing fancy in oposite to Microsoft. No offence, Xbox One X was great but it was an overkill for what it was supposed to be - an upgrade to an existing generation, so bound by it. Also a statement that for MS gaming is still very important so that they've made a more powerful machine then the competition (also more expensive and one year later then the Pro - but still they've gone with it).
Now PS5 Pro should be made for what? 8K probably is not the target (nor it should be). Better performance for PSVR2 can be on the table. Better resolution and frame rate? Maybe but still there is a base PS5 which is targeting 4K and 60 fps (with lower resolution). If the Pro would be a target for 4K then what would be with PS5? Anyway we were in similar place with the PS4 Pro - people were afraid that base consoles will be left with poorer versions. That wasn't the case, Pro was really utilised mostly for that higher pixel count.
Better RT is a subject that seams weak to sell (marketing-wise PS5 is also RT capable) and implementation whould be problematic - devs need to make yet another version with tweaked settings. It's not what you want (which previouse generation showed - Pro and especially X1 weren't utilised to their full potential) as an game developer with tight budgets. Probably mostly it would be ok for 1st party teams. Also you don't want people who bought base PS5 to feel that they have an inferior version of the game.
I for sure don't see a point in this upgrade like some other people also think. Better performance for PSVR2 is something, but the question is how much better CPU or/and GPU must be for that. Probably not much. Also if it's really even needed (VR won't be a big thing). Targeting 4K with 60 fps is technically something for the enthusiasts - you don't want compromises then buy a Pro. Is it something big? Probably not but maybe better then VR. This also doesn't need a lot of increase in the performance, nothing like x2 that the PS4 Pro had.
Well said. Maybe they can achieve 1440P/60 with Raytracing on. Instead of the 30fps with Raytracing enabled.Playstation 5 Pro will be awesome with GTA 6
There is a possibility that it will help more for the next gen that this gen, if the PS6 will heavily use Raytracing. And this will be more of a stop gap against PC for enthusiasts anyway. It does not have to be that much better, just enough and some people will buy it. Look at the Dualsense Edge VS a standard Dualsense. And the premium that Sony get on it. I can see that for the PS5 Pro. Xbox is in a more confusing situation because they already have 2 SKU. High/Low is already a first in the console business. But a High/Mid/Low? when the Mid was touted as "the best console ever"? This will be fun to see from a PR perspective. I can see a Ultra as the future name to have a S/X/U but it will be weird no matter what they choose.Not looking forward to mid-gen refreshes at all. I think the image comparisons will be telling in showing how useless it will be this generation.
You must not be in the US as supply has not been an issue for awhile nowJust figure out your supply issues before doing this please
New consoles are always the best console ever. I don't see any problems there. I just think what'll happen is you'll get RT on the new hardware and it'll run the same as with it off on the old consoles. RT doesn't really add THAT much to the overall presentation, so I see a lot people being unimpressed with the new consoles. I suppose games with unlocked framerates will be nice, like in the case of Hogwarts. I just don't want to feel like I need to buy another $500 console so soon. Sucks.There is a possibility that it will help more for the next gen that this gen, if the PS6 will heavily use Raytracing. And this will be more of a stop gap against PC for enthusiasts anyway. It does not have to be that much better, just enough and some people will buy it. Look at the Dualsense Edge VS a standard Dualsense. And the premium that Sony get on it. I can see that for the PS5 Pro. Xbox is in a more confusing situation because they already have 2 SKU. High/Low is already a first in the console business. But a High/Mid/Low? when the Mid was touted as "the best console ever"? This will be fun to see from a PR perspective. I can see a Ultra as the future name to have a S/X/U but it will be weird no matter what they choose.
lol well yeah 3 years later it shouldnt be. I am in the US and i got mine launch day. But they were sold out for 2 years..thats not really acceptable.You must not be in the US as supply has not been an issue for awhile now
Yeah the world was kind of crazy there for awhilelol well yeah 3 years later it shouldnt be. I am in the US and i got mine launch day. But they were sold out for 2 years..thats not really acceptable.
This is also how I felt when the PS4 Pro was out. But outside of Death stranding making my PS4 scream in pain I did not feel that much need to upgrade. And the PS5 upgrade was even better by not having a Pro in comparison.I just don't want to feel like I need to buy another $500 console so soon. Sucks.
Well the raw power is not the approach of Sony rather MS. The thing is that we don't have still game engines that are made for current gen consoles with their strengths and weaknesses in mind. There is still place for improvement.I think that in order to make a noticeable difference (especially with devs not spending much time optimising for a Pro console) it would need way more than 2x performance of the base console now… more like 3-4x.
Yes, I remember that they were trying to capture the enthusiasts (that's why I'm using the same word in my previous post - as a PC players reference) and that's what they said in some interviews. But how they wanted to do that? By giving advanced graphical settings? Additional features that the base model doesn't do? Their approach was based on resolution and fps. Base PS4 is recieving less features mostly now in cross gen titles.But your first statement is false and Sony even said so themselves that the PS4 Pro was designed because Sony had internal data that showed people started migrating towards the PC space about half way through the life of a console and they wanted to keep people in the Sony ecosystem.
Who the fuck is this?
And more importantly, are they credible?
We've had our fare share of fuckboy insiders who claim to know things when they don't. One clown claimed PS5 was pushing 13TF before launch and most people here ran with it. May he rot in hell.
I am all for it. I have spent an ungodly amount of money upgrading my 2019 PC and I feel like im fighting bugs and performance issues more than actually enjoying games.
If I can get 2x PS5 performance at $600 or even $650. I am going for it.
Then… well, Pro consoles make even less sense. Raw power was actually a good bet for One X vs PS4 Pro, not sure how many devs actually took advantage of its new HW features…Well the raw power is not the approach of Sony rather MS. The thing is that we don't have still game engines that are made for current gen consoles with their strengths and weaknesses in mind. There is still place for improvement.
Not looking forward to mid-gen refreshes at all. I think the image comparisons will be telling in showing how useless it will be this generation.
Maybe they'll make it available like PSVR2 without a retail presence.normal graphics improvements shouldn't be the focus
guaranteed 60fps+ should be the target IMO, for both companies.
they should maybe enact a general rule for developers similar to PSVR, where anything below 60fps will not get certification.
Not even a 30fps mode being allowed on the system. every game you play will either be 60fps, 120fps or an unlocked 60fps+ framerate for VRR users
of course they would need to provide adequate hardware to ensure that this isn't a burden on developers.
so 2x or more GPU power and an increase in CPU and Memory speeds.
this could be an easy and straightforward thing to advertise for the people that are in the market for a pro model console.