cormack12
Gold Member
I think about this at time when there's a game that looks really decent but I don't have time for it and it's usually single player e.g. Borderlands 3 launched and had a massive opening, but I only just picked it up in a sale for like £16. Then there is Control which I picked up at launch which didn't do huge numbers but really had legs given its impressive word of mouth.
How does that affect the business and devs do you think. Obviously they all want a massive launch for momentum but do they have more sensible goals as well? Would games be labelled a flop too soon if in two years it's actually sold quite well over the lifetime just not in the launch window. Does it affect studio morale etc
How does that affect the business and devs do you think. Obviously they all want a massive launch for momentum but do they have more sensible goals as well? Would games be labelled a flop too soon if in two years it's actually sold quite well over the lifetime just not in the launch window. Does it affect studio morale etc