And with a 5M user base on 117M PS4s that's why you'll get $20 demo kinds of games and not AAA games.
PSVR2 isn't even compatible with PS4, so with around 25M PS5s sold, you'll get a fraction of gamers buying in.
What i find interesting about this is that even back when Sony used to report on PSVR headset sales, they never gave numbers for the best selling software.
In October 2021 less than a year ago, they did give us the top 5 "most played" PSVR titles.
- Rec Room (2017)
- Beat Saber (2018)
- PlayStation VR Worlds (2016)
- The Elder Scrolls V: Skyrim VR (2017)
- Resident Evil 7 biohazard (2017)
But with no numbers to go with them, it makes me wonder if software sales were too low for Sony to praise in reports.
We know that Beat Saber is the best selling VR game yet, selling 4 million copies across PC VR, PSVR, and Quest in feb 2021
But we don't have any splits,
However, FB did announce that just on the Quest alone the game made $100 million in revenue:
Given this, I suspect that the majority of the 4 million copies were sold on Quest followed by PC VR headsets.
It's highly probable that not a single game on that "most played" PSVR list sold over 1 million copies despite 5 million users. If that's the case, then software sales were not too good and may be why Sony rarely discussed software in relation to the PSVR, unlike software in relation to the PS4 that they gladly gave numbers on frequently.