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I'm not so sure the PSVR 2 will succeed, and may fall short like the first one. (PSVR2+PS5 may potentially cost $1,040 with two games)

Eddie-Griffin

Gold Member
Sony introduced the Playstation Virtual Reality headset in September 2015, with a launch date expected for the first half of 2016. For some unknown reason, a delay occurred and the new hardware's release date was changed to October

When the PSVR released the cost for the device was set at $400, during this time the PS4, the console you needed to buy to use PSVR, cost $299 which coincided with the release of the PS4 Slim, just before PSVR's release date. Therefore, if you wanted PSVR but did not already have a PS4, you would have had to pay a premium of $700 ($800 if waited for the PS4 Pro) for both devices before any software purchases. If you had a PS4 you had to pay $400, the price the PS4 originally retailed for at launch.

Today, PSVR's base price is still $349, and the PS4 (slim) still costs $299. 6 years later if you want the PSVR experience you need to fork out $650, only a $50 discount from October 2016. The PS4 Pro which provides the best performance for VR, if you can find it, is still being sold officially at the same price point when it launched, $399. This means that if you choose to purchase a PS4 Pro you will need to fork out $750 for the PSVR experience, only $50 in savings. In theory, but in practice with inflation, you are paying $10 more than the 2016 prices, so you aren't saving any money at all and are now paying more for the PS4+PSVR than you would have 6 years ago in 2016.

Since the PSVR launched it has sold only 5 million units. Sony had pushed PSVR hard, even pulled a Microsoft Kinect and sent some of their studios to die on the platform such as Evolution Studios. Sony went to numerous 3p developers to make software for the PSVR, spent heavily on the marketing campaign, and set-up events across thousands of retail stores in US hiring demonstrators, so people could try out PSVR while they shop.

PSVR was essentially a failure. Sony's refusal to make the device more affordable shows that it wasn't generating profits, many companies that had promised to release VR headsets
or were working on them pulled out, including Sony's direct competitor Microsoft. The best selling VR back then was a Samsung Headset that was originally rushed to market and provided a compromised experience, and there were so many other companies releasing headsets and demoing them to customers that major retailers were viewing VR as a fad, and the worst part is they may not have been wrong then.

Fast forward and VR headset sales have been dominated by one company and their Quest series of headsets. The Quest 2 has already sold over 10 million devices in two years, while Sony with costly marketing, demonstrations, software deals, and internal push only sold 5 million in six years. PSVR is still costing you $350 if you have a PS4, or a low of $650 if you don't have a PS4 and buy one new.

It's obvious that Sony wanted the PSVR to be a driver for hardware sales, but this didn't happen, and I don't see how the PSVR 2 could rectify that. it will cost either the same price or more than the original at it's 2016 release, it will be compatible with the PS5 which is $200 more expensive than the PS4 slim was at the release of the original PSVR, and it's going to split Sony's first party output, which has already been hampered by delays, internal staff changes, and higher costs.

Out of 117 million PS4's sold, 5 million PSVR headsets means only 4.5% of owners used PSVR in six years. In less than 2 1/2 years PSVR sold 4.2 million units, this means that the majority of PSVR sales were front loaded and Sony hasn't reported on sales figures since announcing passing 5 million in 2020. A person who is known as Zhuge ex on the Reeeset forum claims it sold 6 million, but that number was never given by Sony, so it's up to you if you want to accept that claim, but it doesn't really change the percentage much, it just bumps it to a bit over 5% instead of 4.5%.

I do not see any benefit to PSVR 2 for Sony, I only see this having consequences for Sonys internal development, costs, and their traditional release output. Microsoft still has no interest in entering the VR field with Series X, and with the Xbox Series consoles being more competitive this gen, there will be less of an audience to sell PSVR 2 to, unlike with Xbox One vs. PS4. The original PSVR wasn't selling many PS4's off the shelves, so I doubt the PSVR 2 will for PS5's.

Assuming the PSVR2 releases at the same price as the original at $400, will consumers buy a PS5+PSVR2 combo for $900 with the disc based PS5 or $800 with the digital PS5? Don't forget that Sony games trend at $70 each, and you have to buy those with your VR headset separately.

This means a PSVR2+PS5 combo and two games would cost someone $1040 BEFORE tax. That's the price of a dead man walking.

Unless they have a surprise $200 price cut for the PS5, and Sony decides it's going to go Hulk Hogan on Xbox taking that loss PS3 style, and releasing PSVR 2 at $299 to add salt in the wound, selling millions of PSVR 2's into bankruptcy, most people aren't going to buy this.

Even the early adopters, the most hardcore of the hardcore gamers, are going to be contemplating a PC VR headset at a price that high. The Quest 2 has sold over 10 million devices and is priced for mass appeal for as low as $350. For the hardcore with good PC's, the Valve Index is $999, HP G2 is $600 but can be found at a discount, Vive Pro 2 $700, and the older PC VR headsets from years ago that were already much more powerful than PSVR, are now $500 or less new/used. That $1040 pre-tax price point for the PS5+PSVR2 doesn't appeal to casuals or the hardcore.

Keep in mind all these prices are making the assumption that it will cost the same as the original at $400, there's a strong chance that it may actually release at a higher price. I can't see how this can possibly succeed, even if the goal was only to do better than the original PSVR, I can't see 5 million PSVR 2's selling unless Sony is willing to cut its own throat to do it.

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New update


If it will be coming in early 2023, that means likely before may and they don't think it's ready for holiday sales. That gives us a hint that there's a high probability the PSVR 2 will not match the PSVR 1;s price of $400, and instead may cost even more. But even if they do decide to match the average consumer will have no choice but to pay $900 for a PSVR2+PS5. The average consumer will likely just buy a PS5, and then reject an additional $400 premium. The original PSVR is still $349, combined with a $300 PS4 brings total spend to $650, only $250 in savings not counting the increased game prices. I feel these prices are still too high for an increase in consumer adoption, even just over the original PSVR.

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UPDATE 3
https://www.gamesradar.com/psvr-2-price/

What will the PlayStation VR 2 price be?​

PSVR 2 will cost $549.99 in the US, £529.99 in the UK (inc. VAT), and AU$879.95 in Australia. For that cost, you'll get a set of VR 2 Sense controllers, some stereo headphones, and of course, the headset itself.


For those keeping score, the original PSVR cost $399 / £349 / AU$549.95 when it launched in 2016, which, was the same as the launch price of the PS4. At the time of launch, the PS4 has seen some price drops since its 2013 release, so comparing the two prices in their console timelines, there is a lot of similarity.

You can also get a PSVR 2 Sense controller charging station for $49.99 / £39.99 / AU$79.95, which could help to free up your PS5 console's USB charging ports.

it costs much more than expected.
 
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DeepEnigma

Gold Member
dog didnt read GIF by FirstAndMonday
 
Anyone that believes this is smoking Walter white Blue meth

Edit——

Missed the +PS5 part. I mean that logic doesn’t make sense. Its like saying the PS5 will fail because you need a 500+ dollar tv to use it. Odds are you aren’t buying a tv to play ps5 and you aren’t buying a ps5 to play VR.
 
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MrMephistoX

Member
I can kind of forsee it being a PSVITA to the more successful PSP scenario. The highest mistake is lack of wireless or at least some guarantee of good network performance on par with Wii U if it’s going to be streaming capable: the PS Plus tech ain’t going to cut it. I don’t know what Nintendo’s secret sauce for Wii U was but that shit worked flawlessly whereas Xbox and PS streaming has never been even close.
 
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Robb

Gold Member
Not reading all of that, sorry.

But I guess it comes down to what Sony consider to be a success.

If they considered PSVR a success and that’s the bar PSVR2 will probably be successful as well. If not, it probably won’t be.
 
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To be fair if PSVR was such a failure I doubt we'd be getting a PSVR2 🤷‍♂️ Almost stopped at the assertion that PSVR's 'failure' caused the likes of Microsoft to step back from VR. I'm sure at the time Microsoft were working on their Hololens concept and didn't bother with VR until the whole Windows Mixed Reality that came later with headsets from third party manufacturers. WMR is still around too...
 

onesvenus

Member
Who knows? I can't see it doing worse than the original PSVR and that was already mildly successful at the very least. Their direct competitors don't have any VR solution so even if it doesn't end up being a huge thing PlayStation will still benefit from it.
Well, the userbase is much much smaller than the one on PS4
 

Chukhopops

Member
I don’t think the sales targets for PSVR2 are that high, I don’t think it will outsell the Quest 2 but I don’t think it will flop either.

I don’t care for VR anymore personally, I was an early adopter with the Rift and Rift S but I have no interest in the current offering.
 
This thread is the most stupid shit i read lately. Firstly if no one push a technology even if it looks that it's unattractive, unattainable etc then you would still would be playing arcades with coins. VR is very fascinating (even though I don't have one) it's possibly the far future of gaming. But someone has to make the first steps, Sony, Valve, Facebook etc are the ones that dare to make the difference and you come here to shit on their premise because it will cost 1000€. If you had participated in any forum/reddit thread you would know that there were many people that were paying 1000 or even more JUST to get the ps5. There are people in this very forum that are enthusiastic about some TV that costs 2 times their yearly salary now BUT someone has to try to push the technology. If you can't afford it don't try to downplay it.
You wrote a wall of text and expect us to read it ( i did ) so here an article for you to read:
https://www.saturdayeveningpost.com/2017/01/get-horse-americas-skepticism-toward-first-automobiles/
 

BeardGawd

Gold Member
You could argue the Quest has helped open the casual market. Many of the Quests users will want a more premium experience. With the cheapest and most user friendly being the PSVR 2. Plus you have the original PSVR owners who will absolutely upgrade. I can see the market reaching 8 to 10 million. Which is a decent market to sell AA and indies to.
 

ManaByte

Member
You could argue the Quest has helped open the casual market. Many of the Quests users will want a more premium experience. With the cheapest and most user friendly being the PSVR 2. Plus you have the original PSVR owners who will absolutely upgrade. I can see the market reaching 8 to 10 million. Which is a decent market to sell AA and indies to.

But those Quest users are in the Quest ecosystem and are more likely to upgrade to a Cambria/Quest Pro.

 

ssringo

Member
With Sony presence on PC it's now reasonable to expect it could get official support on PC as well.

That would be a good move. Especially if it's got a nice price tag. My RE4VR machine is swell but I'd like an upgrade for PCVR. $1k for Valve's is a tough ask when my Oculus PCVR has been very underwhelming (and a pain in the ass).
 

Eddie-Griffin

Gold Member
Anyone that believes this is smoking Walter white Blue meth

Edit——

Missed the +PS5 part. I mean that logic doesn’t make sense. Its like saying the PS5 will fail because you need a 500+ dollar tv to use it. Odds are you aren’t buying a tv to play ps5 and you aren’t buying a ps5 to play VR.

It makes perfect sense since price is a detriment to adoption as seen with the first PSVR.

You could argue the Quest has helped open the casual market. Many of the Quests users will want a more premium experience. With the cheapest and most user friendly being the PSVR 2. Plus you have the original PSVR owners who will absolutely upgrade. I can see the market reaching 8 to 10 million. Which is a decent market to sell AA and indies to.

Why would Quest users upgrade to the PSVR pro when they can upgrade to the premium Quest coming out at a fraction of the price and without having to buy two products?

For now, no reason to assume the PS5 will be significantly behind where the PS4 was when the PSVR got released for long.

With Sony presence on PC it's now reasonable to expect it could get official support on PC as well.

PS4 was over 50 million if not mistaken. If PSVR 2 doesn't release this year but releases late next year it may be possible the PS5 reaches those sales but a lot can happen in a year, especially since both it and its competitor will finally have games releasing next year, and the supply shortages are expected to continue into 2023 according to Chinese factory managers. You would still have the $200 premium even if they did though.

This thread is the most stupid shit i read lately. Firstly if no one push a technology even if it looks that it's unattractive, unattainable etc then you would still would be playing arcades with coins.

Why are you acting like there aren't numerous VR options across different market segments for consumers to choose from? Sony hasn't even been at the forefront of the tech advancing, those would be the headsets costing over $1000.

In my opinion, platform linked VR lost its momentum a few years ago. Now, people expect to put the helmet on and game on.

This is another issue, VR is becoming standalone more and more and historically, add-ons for gaming consoles have limited appeal unless they were connected to a 360 or Wii.
 
This is another issue, VR is becoming standalone more and more and historically, add-ons for gaming consoles have limited appeal unless they were connected to a 360 or Wii.
The moment all you needed to enjoy basic VR functionality was a smartphone and a plastic VR headset casing, the days of expensive add-on peripherals like PSVR became numbered.
 
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PS4 was over 50 million if not mistaken. If PSVR 2 doesn't release this year but releases late next year it may be possible the PS5 reaches those sales but a lot can happen in a year, especially since both it and its competitor will finally have games releasing next year, and the supply shortages are expected to continue into 2023 according to Chinese factory managers. You would still have the $200 premium even if they did though.
I don't even understand, what is going to happen in a year? PS5 has all the momentum Sony could be asking for.

That would be a good move. Especially if it's got a nice price tag. My RE4VR machine is swell but I'd like an upgrade for PCVR. $1k for Valve's is a tough ask when my Oculus PCVR has been very underwhelming (and a pain in the ass).
I could see if making sense for Sony with stock problems and in terms of scaling production. At the end of the day PSVR is it's own platform anyway.

Now, if they struggle with producing enough VR units then supporting PC makes less sense.
 
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phil_t98

Member
if PSVR 2 is gonna succeed more than the first one the software needs to be better. I love the hardware of my ps VR but the software lacks, there are far to few great games that needed to be played on it
 

onesvenus

Member
For now, no reason to assume the PS5 will be significantly behind where the PS4 was when the PSVR got released for long.

With Sony presence on PC it's now reasonable to expect it could get official support on PC as well.
PSVR released on October 2016.
PS4 had sold around 45 milions in June 2016.
Do you really believe PS5 will sell like another 20 milions before spring next year?
 
Yeah the great thing about cellphone powered VR is you can feel the momentum of the visuals, really transports you back to 2001.

VR Porn is where most VR owners end up spending their time anyway once they find out the gaming experience is severely lacking. A $100 VR headset powered by a smartphone is more than adequate for that purpose...
Through The Looking Glass Alice GIF
 
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Eddie-Griffin

Gold Member
The moment all you needed to enjoy basic VR functionality was a smartphone and a plastic VR headset casing, the days of expensive add-on peripherals like PSVR became numbered.

There was a time the mobile headsets were the biggest drivers before Oculus found its footing. Samsung sold 5 million Gear VRs in just 2 year, and not long after only cost $99. The Quest 2 which is stand alone and may have passed 15 million devices sold by now can be found as low as $349.

Paying $500 for a console to use a $400 PSVR2, assuming it even launches at that price, is crazy expensive and that's before including games, by two games at $70 and you just spend $1040 pre-tax to play two games on a PSVR headset attached to another device you aren't even using and don't have any games for unless those two VR games are not PSVR only.

For the same price you can get a PS5 or Series X 5 games and a PS Plus/Gamepass sub for the same price.
 
PSVR released on October 2016.
PS4 had sold around 45 milions in June 2016.
Do you really believe PS5 will sell like another 20 milions before spring next year?
Sony own sales projections have the PS5 catching up to the PS4 in terms of sales trajectory next year I think, what else could you ask for? It's a non issue.

Let's say MS wanted to release a VR device for Xbox, they wouldn't be able to do it just because the Xbox isn't selling as well as the PS4?
 
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Sony own sales projections have the PS5 catching up to the PS4 in terms of sales trajectory next year I think, what else could you ask for? It's a non issue.

Let's say MS wanted to release a VR device for Xbox, they wouldn't be able to do it just because the Xbox didn't sell as well as the PS4?
Looming recession and continued scarcity of microchips for all types of electronic devices will be a major issue for PSVR2.
 

Eddie-Griffin

Gold Member
I don't even understand, what is going to happen in a year? PS5 has all the momentum Sony could be asking for.


I could see if making sense for Sony with stock problems and in terms of scaling production. At the end of the day PSVR is it's own platform anyway.

Now, if they struggle with producing enough VR units then supporting PC makes less sense.

You aren't considering price and competition with Xbox, the PS4 didn't have that. Chip shortages and supply fractioning is also something the PS4 didn't have to deal with.
 
Looming recession and continued scarcity of microchips for all types of electronic devices will be a major issue for PSVR2.
I doubt it, Facebook was able to sell 15m Quest 2 in two years during a pandemic.

Even if Sony doubles the sales of PSVR it would still fall short of what Facebook was able to produce in roughly two years. The PSVR2 is a also much simpler device in terms of components compared to the Quest 2 (no SoC capable of rendering games, no storage, no Wifi, etc).

You aren't considering price and competition with Xbox, the PS4 didn't have that. Chip shortages and supply fractioning is also something the PS4 didn't have to deal with.
Xbox doesn't even have any VR support, I don't get what it has to do with this.
 
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xrnzaaas

Member
The whole point of releasing it 2 years after PS5 is to avoid a single big purchase. Of course the userbase isn't the same because of the shortages but it would still remain a relatively niche device no matter what.
 
I doubt it, Facebook was able to sell 15m Quest 2 in two years during a pandemic.
The pandemic was a boon to sales of most entertainment devices. People were stuck at home for close to two years and needed ways to pass the time so they purchased items left and right. Not to mention people in the US were being handed stimulus money every few months from the government to spur the economy. Things are completely different now. Stimulus checks are long gone, the stock market has been in major decline since the start of the year, gas prices exploded, and people are feeling the pressure of higher and higher prices for all goods as the weeks and months pass by. Not a good time to be releasing a $500+ dollar optional peripheral.
 
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