Yeah. Wii U was between better than PS3 in normal circumstances and worse than X360 in games of that era (to X360 credit, basically tailor made to the X360 reality). It had the crazy feat of being both better and worse than X360: way more efficient architecture, technically a bit less horsepower.Switch basically like Wii U turbo, which is basically like PS360 Pro. compared to PS360 it has more memory and stronger, modern gpu. game that run on Switch basically like PS360 version with higher texture. there is some game that originally on PS360 but run on similliar setting on Switch and PS4/X1 like Dragons Dogma, Persona 5, Skyrim etc.
architecture wise yes, it far ahead but i merely talk about hardware power wise range, thats all.
So Final Fantasy is like Sonic.Zelda takes its time,sticks to core themes while changing just enough to be different. Final Fantasy reinvents itself every installment,a lot less easy to get right every time. I guess you could also say something about Nintendo fan brand loyalty but I'm not going to risk it.
Was also cited as inspiration for the visuals of Ghost of Tsushima.The mediocre Immortals Fenyx Rising.
Especially those.Even the Panasonic games?
Genshin, for example.
Which games were actually influenced by BotW?
Was also cited as inspiration for the visuals of Ghost of Tsushima.
Not to mention obvious ones like Genshin Impact or Oceanhorn.
I’m sure there’s loads more.
Especially those.
BOTW was very fresh. It took them ages to change things up, and then when they did it rocked.Ah yes, the main critique of BotW was that it strictly adhered to the Zelda formula
Wrong, FF 11, 12, 13, 14, and 15 are all very good games.Even Zelda downs aren't comparable to FF. There hasn't been a good FF since X
This. It's so easy to understand why going from turn based RPG, to action based RPG, to Full action with seemingly little RPG might turn people off, as they are standing on the dust, wondering wtf happened to the IP they once loved.Consistency in the product, not being THEE IP that drives success of the company and not chasing trends solely to chase trends.
I’m sure you can find lots more by just googling.I mean, you're making the case for how little influence it actually has here as these are mostly aesthetic similiarities.
The only real influence the game brought was wall climbing.
And yeah, the games that it has directly influenced (Genshin and Fenyx) aren't very good.
Exactly what I think too. Once Sakaguchi left and Square merged with Enix, the soul was taken out of FF. It became just a business. Reminds me of when Warner bought Atari way back.Even Zelda downs aren't comparable to FF. There hasn't been a good FF since X
Just look up at the thread "Final Fantasy is going through a midlife identity crisis" that I made recently to understand why this is happening.
What kind of stupid uniformed post is this?! Zelda has reinvented itself multiple times.Final Fantasy keeps making risks it’s that simple. The greatest risk Zelda did was the Wii motion controls.
Zelda was an open world action RPG at inception and is still an open world action RPG today. Final Fantasy turned into..... Damn I lack the words to describe what FF turned into. Just look at the differences between FF IX and FF X. That's where things went horribly wrong.
Personally i think it comes down to gameplay, nintendo hasnt changed the formula since BOTW and even then it still feels like a zelda game through and through while square have tried to change the formula since ff13 and have been incredibly inconsistent, if ff16 is a good entry then they should stick to its gameplay, personally i think square should just go back to turn basedwith the hype for ff16 and totk I've been thinking about this. as a pc first player I always got the sense that the two big console franchises that defined the market were final fantasy and Zelda. I remember in the 1990s hearing non stop about how amazing final fantasy 7 and ocarina of time were, and that continued into the ps2 era, where final fantasy 10 and twilight princess both saw an insane amount of hype.
but im thinking of today, and today, it doesnt feel like the two share that same level of prestige anymore. final fantasy is still obviously a big, major, and loved franchise, but it feels like it lost a lot of its stature from the ps1 days. meanwhile Zelda seems to be an even bigger deal now than it has ever been before.
its even weirder because Zelda is actually much rarer with game releases, but final fantasy has multiple major releases so you would think that final fantasy should be able to stay top of mind easier than something that shows up like once every eight years.
so how exactly did this happen?
That’s not risk.What kind of stupid uniformed post is this?! Zelda has reinvented itself multiple times.
We got
top down Zeldas,
side scrolling with an over world,
3D oot adventure,
Ground hog day Zelda,
Motion waggle Zelda,
1:1 motion bird riding waggle Zelda,
Full physics Zelda.
Zelda has greatly influenced the industry over its life time. Many devs cite Zelda as a influence for creating other genres / series. Like the creator of dragon quest and most recently GOW ragnarok is a direct rip off of the OOT formula/ gameplay.
FF was greatly influential as well… up until about 9/10 then it just couldn’t keep it’s self together … even with all those belt buckles.
Skyward to BOTW was a bigger risk than anything FF has done since switching to PlaystationThat’s not risk.
Zelda is not an RPG,: Sure it is. Your abilities grow during every Zelda game. It's one of the most seamless RPG systems ever created because it has no reliance on numerical points. When the game starts you're a useless guppy and by the end you are an action hero. Not just combat, but also traversal
Zelda is not an RPG, nor has it always been open world.
And how is IX to X the big change? The sphere grid wasn’t that much different from traditional leveling, and being able to switch in characters in battle isn’t that massive a change. If anything, VIII would a bigger departure for having the enemies scale with you and the Junction system being the insanity that it was. Then XII went for a more MMO style, XIII went back to regular turn based but also streamlined it a lot, and XV went full action.
IX to X has probably the least amount of difference between two back to back titles since VII released.
MMOsSkyward to BOTW was a bigger risk than anything FF has done since switching to Playstation
Except XI, XII, XIV (and each expansion which all felt like a full-fledged FF game on their own), VII Remake. And, I still think XIII is underrated.Even Zelda downs aren't comparable to FF. There hasn't been a good FF since X
The movie didn't kill Squaresoft, the movie gave Yoichi Wada the pretext he needed to kill Squaresoft.Because of Spirits of Winthin... That movie killed Squaresoft and Square-Enix doesn't even comes close to what Squaresoft made.
Don't forget the stamina bar.*cough* weapon durability *cough*
No.Zelda is not an RPG,: Sure it is.
You forgot all those posts on fans ranting about how they want proper dungeons and how Link's sword shouldn't break every 3 seconds, that BotW isn't a Zelda.Zelda modernized itself, but never abandoned that core ideal.
Hiroshi Yamauchi said that Final Fantasy is for loser kids hiding in their basements.
Zelda is not an RPG,: Sure it is. Your abilities grow during every Zelda game. It's one of the most seamless RPG systems ever created because it has no reliance on numerical points. When the game starts you're a useless guppy and by the end you are an action hero. Not just combat, but also traversal
nor has it always been open world.: I'm struggling to think of a mainline Zelda game where you cannot traverse the entire world at the end of the game. Sure they're not huge barren wastelands, but I don't think having huge barren wastelands is the true definition of Open World. Yakuza is open world.
nor has it always been open world.: FFX is linear. You're making your way down a hallway with window dressing. ATB combat is gone. The numerical skill point RPG system is exchanged for a weird sphere grid. It disposes of almost everything that made a Final Fantasy what is was for the first 9 installments. It was streamlined to a fault.
Skyward to BOTW was a bigger risk than anything FF has done since switching to Playstation
Then XII went for a more MMO style, XIII went back to regular turn based -
Wow, it's like people forget what Zelda actually was before Breath of the Wild.
FF has many more spinoffs and an overall presence than Zelda. It used to be Dragon Quest and Final Fantasy; I don't recall Zelda being included with those.
BOTW changed Zelda and how people view it. Will see if they can do it a second time.
Whoof I can't wait for this reduction of XII to die. XII wasn't an "MMO style. . ." it was literally them experimenting with real time combat in an active time battle system.
. . .like people see "aggro lines" and automatically think "MMO."
They were developing XI alongside X, so much less of a risk than BOTW. It's not nonsense.Nonsense. FF is way more variable in terms of switching styles and approaches than Zelda. We're talking about a franchise with 2 successful MMORPG's baked in as part of its numerical mainline releases for a start!