Against industry standards it's right up there with the best I've seen. Many of the same tricks and techniques are present. Volumetric smoke, lighting, high quality depth of field, lens flare, evidence of motion blur when that ship flew past. Halo has its own unique art style, always has.
In motion everything below looks like an amazing piece of art work, it looks incredible. And then when you bring up industry standard people do so acting as if every game out there is boasting this kind of scale and freedom while bringing the kind of gameplay sandbox that Halo does. There continues to be no other game that plays the way Halo does. This level of scale and draw distance in a Halo title is new. Those places out into the distance are places you can go. The size of that Banished stronghold is massive in its scale, but it is made to seem so much smaller in the greater context of the size of Zeta Halo in Halo Infinite.
If it all looks this amazing and detailed at distance, this far up in the sky, it almost certainly looks amazing at gameplay camera angles.
I've seen people mention trees as if they're not familiar with LODs when they see them.
They look much nicer the closer you are to them. I could see people not getting a better look in the initial 1080p stream, but if people are seeing this at 4K and think it doesn't look amazing for a new Halo game, then I don't know what to tell you guys other than I'm perfectly happy with Halo looking distinctly Halo in its visual identity. I don't want it looking like Battlefield or Call of Duty, which is what people seem to want. It's a distinct visual difference even from something like Far Cry. For people who want that game, it exists. I want Halo to continue looking like Halo, to keep this distinct art direction.