Don't chase elden ring.I'm hoping HouseMarque to blow up just like FromSoftware did.
They make some of the best, most fun games, but they are still criminally underrated. I hope HouseMarque finds their Elden Ring next.
With their skills it's possibleI'm hoping HouseMarque to blow up just like FromSoftware did.
They make some of the best, most fun games, but they are still criminally underrated. I hope HouseMarque finds their Elden Ring next.
People say this a lot. What was bad about Returnal Roguelites elements?Returnal 2 would be nice but this time just make a normal tps, they are no good with roguelites.
I think Returnal is to HouseMarque what Demon Souls was to From Software!I'm hoping HouseMarque to blow up just like FromSoftware did.
They make some of the best, most fun games, but they are still criminally underrated. I hope HouseMarque finds their Elden Ring next.
Play something like isaac or hades to see where they fall short.People say this a lot. What was bad about Returnal Roguelites elements?
I personally really enjoyed starting over and being forced to experiment with a new weapon. I also really enjoyed having to do 3 stages at once which forced you to to explore the whole level every time and build up your character. The game seemed well balanced in regards to damage etc to accommodate this unlike say the souls games where running to the boss every failed attempt is just wasting your time.
If Returnal was structured like a normal TPS like last of us or RE4 remake I feel these fun elements would be missed.
Asking curiously as this was my first real experience with a rogue-lite
Din din din fucking dinTake the Returnal concept and spin it into a full Metroid-esque adventure. All the components are there - just ditch the time loop stuff and make it a single interconnected, multi-biome world. I'd be there day one.
I'm in the same boat, except I think that Returnal was HouseMarque's Bloodborne -- as in they are less than 10 years from really becoming a mainstream AAA game developer like FromSoftware with 15 million+ copies sold.I think Returnal is to HouseMarque what Demon Souls was to From Software!
They aren't massive yet but given time they could be huge. Who knows with time they might have the biggest game under Sony's Umbrella.
Yes of course but I hope they won't do another roguelike. Returnal gameplay is incredible but the random parts of the game are awful. I stopped playing it because of this.Don't chase elden ring.
Let them make their own nichie like rare.
A sea of thieves type of game would be a welcome addition.
Already confirmed.New IP please!
I know this is crazy but...maybe people liked it as much as they did for other reasons than the very specific element you're criticizing it for.pretty weird… returnal has this crazy fanbase when the actual itemization roguelike elements was kinda broken.. and a 7 at best… games like hades and enter the gungeon beat this game so hard… but It does look good
Game is super fun and challenging, the only Bad thing it had for me was the no save option but it was fixed, 10/10 as My first roguelite.pretty weird… returnal has this crazy fanbase when the actual itemization roguelike elements was kinda broken.. and a 7 at best… games like hades and enter the gungeon beat this game so hard… but It does look good
Returnal immediately reminded me of Demon's Souls in that I think it could be their foundation for their own unique formula going forward. I still have a feeling Returnal might turn out to be a seminal game but it obviously depends on HM. From managed to cement Demon's Souls' uniqueness with Dark Souls and I really hope HM manages to cement Returnal's with follow-up that builds on its strengths and brings some improvements to the overall structure and scope to the table.I'm in the same boat, except I think that Returnal was HouseMarque's Bloodborne -- as in they are less than 10 years from really becoming a mainstream AAA game developer like FromSoftware with 15 million+ copies sold.
It took From almost 15 years from Demon's Souls to get to Elden Ring.
Instant boner if that happensThe people are asking for a returnal sequel
you played at launch? because you where better off not using parasites, this is not good game design. The balance was offI know this is crazy but...maybe people liked it as much as they did for other reasons than the very specific element you're criticizing it for.
Bought it Day 1 and put about 200 hours into it in total. I'm not saying it's perfect, it absolutely has issues, but that doesn't mean others weigh them as heavily. I didn't play Returnal for the rogue elements for example so comparing it to Hades for example, a game I also loved, makes no sense to my enjoyment of the game.you played at launch? because you where better off not using parasites, this is not good game design. The balance was off
I really hope Sony establishes some label within Sony studios for smaller games. While I don' t really get why Embracer is divided like it is, Sony should continue with their main label for the AAA games, but also have a second branch with small(er) games like old Housemarque, Arrowhead and any sideproject stuff like probably Tearaway, Rain etc. Big budget hype stuff, yeah, but also make some small games to provide also some niche games. I guess could also be used to test new game directors, let them work on a smaller game before fully commiting and also allow tech teams to work on some small scale games while a bigger budget game is still not out of concept phase. Make everything a bit more flexible and not only bet on 100+ mio or whatever games.I’d really love it if they had the freedom to make some of their smaller arcade style games alongside their AAA output.