The little I played I noticed that the biggest problem of campaign seems definitely the A.I.
Was playing on Heroic and needing to point the enemies all the time, otherwise they would mostly just stand back staring at me. And that's so strange when the game has such a great overall AI, like the other Halo games.
I hope they're able to patch it, at least to give the friendly AI some more aggressivity.
The little I played I noticed that the biggest problem of campaign seems definitely the friendly AI.
Was playing on Heroic and needing to point the enemies all the time, otherwise they would mostly just stand back staring at me. And that's so strange when the game has such a great overall AI, like the other Halo games.
I hope they're able to patch it, at least to give the friendly AI some more aggressivity.
Got through campaign, can't wait to dive into multiplayer. So much bang for your buck with Halo games.
Any germangaf halo people on here ready for some casual fun *wink *wink.
Gamertag: guerrilla m6
Im up for any mode
Thats exactly like how I have felt.
I would love there to be something else though in regards to maps.
Something to make each one unique.
I know what I mean i am finding it hard to express.
Maybe space assaults? with space locks opening upon request from home team?
Have more of a base feel.
Again I know I am rambling but it just feels on the cusp of something even greater.
For sure! Before I go messaging anyone to play with me though I'm going to need a training montage of multiplayer matches because I am going to be ruuuusty.let's play later!
what I honestly need to be patched in is the shield sound.
Most of the time I die and did not even notice that my shield went down ~_~"..
The little I played I noticed that the biggest problem of campaign seems definitely the friendly AI.
Was playing on Heroic and needing to point the enemies all the time, otherwise they would mostly just stand back staring at me. And that's so strange when the game has such a great overall AI, like the other Halo games.
I hope they're able to patch it, at least to give the friendly AI some more aggressivity.
I wonder why this is, anyway? The enemy AI is still great, but the friendly AI is as terrible as it ever was. What's with the gap?
Its as if they just randomly forgot a bunch of cut scenes, just like Halo 4.
I would have not see him as a boss encounter if it had not been for those instant kill attacks. He would be a better opponent if he had not have those.(and be more aggressive)Let's just say I'll stop asking for better boss fight anymore. Give me QTE promethean grenade into Didact chest or spartan laser on 343 Guilty Spark please.
Even on Heroic, after 6 straight deaths solo, I finally just got lucky and Vale, who I had given an incineration cannon to, was behind the Warden who was looking up at me in Mission 5 end, and I'd have to point every time I wanted her to fire. Within two or three points at the Warden, he died due to the blast. Otherwise before that, only the other Spartans would fire their BR or whatever I had given them. That was not fun, can't even imagine what legendary will be like.
Totally agree with the huge potential for improvement. The mode works so well with the competitive gameplay, and it can't be stressed enough how well Warzone facilitates this, just with scale. But Halo's goofy Sandbox-side seems kind of absent, and it's weird, because that aspect feels like a really big part of Halo's identity (and success). Some flourishes of character, absurdity and unique spectacle would go a long way in making each map way more memorable and exciting, so I really hope they go nuts with experimentation in the free Warzone DLC to follow.
Perhaps a map where each team's home-base is a hovering Spacecraft, and capturing all points disables shields, so that the enemy team can then use mancannons to board.
A map where the central-garage spawn-point is a Mammoth, that can actually move about, and vehicles can be deployed from within.
A forerunner level, with two gondolas moving in-parallel around the map (reminiscent of Halo 2's), and lots of floating platforms, encouraging crazy foot-based platform gameplay.
Little bits of interactivity would make it so much more rewarding.
need help.
Mission 13fighting on the bridge against 2(?) warden and get killed every time. someone got a tip?
Totally agree with the huge potential for improvement. The mode works so well with the competitive gameplay, and it can't be stressed enough how well Warzone facilitates this, just with scale. But Halo's goofy Sandbox-side seems kind of absent, and it's weird, because that aspect feels like a really big part of Halo's identity (and success). Some flourishes of character, absurdity and unique spectacle would go a long way in making each map way more memorable and exciting, so I really hope they go nuts with experimentation in the free Warzone DLC to follow.
Perhaps a map where each team's home-base is a hovering Spacecraft, and capturing all points disables shields, so that the enemy team can then use mancannons to board.
A map where the central-garage spawn-point is a Mammoth, that can actually move about, and vehicles can be deployed from within.
A forerunner level, with two gondolas moving in-parallel around the map (reminiscent of Halo 2's), and lots of floating platforms, encouraging crazy foot-based platform gameplay.
Little bits of interactivity would make it so much more rewarding.
need help.
Mission 13fighting on the bridge against 2(?) warden and get killed every time. someone got a tip?
EDIT: yay I did it.
I've bumped my aim up to 5 so far but it just still feels off, at default you couldn't even pan fast enough to shot someone running past you o_o
I am also kinda getting frustrated with being killed vs someone when I am emptying a who clip on their face but they kill me in what seems like 2 hits, I'm like wtf gun are they using... oh the same as me?! I have a feeling people playing in California are running circles around my Toronto connection, which makes 1vs1 kills annoying as hell.
Made it to rank 8 tonight though, but I honestly feel like I am missing something control wise or latency wise /shrug
Recon control scheme aka classic Halo controls:
Why when doing the ground pound is the aim for the landing on the right stick? I dont have 2 right thumbs. You basically have to hold b and bring your left hand to the right stick - bad move 343. Fix please.
Yeah this was most apparent for me after (mission 2 spoilers)'Negative Infinity, I dont like it.' And thats it. No reaction to it. Just 'Team Osiris, here's your mission.' The most under played start to the greatest hunt in video game history.
So weird.
Just realizing that the OT title is pretty much perfect.
Halo games have always had a weird habit of making cutscenes way too short and not letting everything be said. I hope next time around they put more effort into some of the choreographed dialogue scenes.That's definitely true. Happens a lot, too. When Roland starts shouting and it fades to black before anyone can respond, what's the point?
Slightly Live's penny made the right choice;
Halo games have always had a weird habit of making cutscenes way too short and not letting everything be said. I hope next time around they put more effort into some of the choreographed dialogue scenes.
It really feels like much of the effort was spent making the really cool set piece action stuff like the end of mission 5, rather than getting all the actors in mocap suits and going over scripts.
Story character spoilerExuberant Witness was adorable!
Story character spoilerExuberant Witness was adorable!
Completely agree.Story character spoilerExuberant Witness was adorable!
Story character spoilerExuberant Witness was adorable!
Story character spoilerExuberant Witness was adorable!