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Graphical Fidelity I Expect This Gen

GTA:V did 800 million dollars on open day global sales and hit 1Billion Dollars in it's opening weekend. Safe to say GTAVI would hit comfortably over a billion dollars on opening day.
More or less than 2 billion! GTA 5 sell like $60 for standard and $80 for Special edition when it first released. Now it's $80 and $100
 
The thing with light systems is that even movie directors think that realism is not always the best way to lit a scene, so yeah you can simulate light acting like reality (or a close approximation) with path-tracing and ray tracing and nascar racing but sometimes unrealistic lights just look better.

Maybe the dude that edited the pics thought that this looked better and more flashy than a more natural look.
That's the thing is real life lighting is barely useable for a movie unless you're shooting in specific times of day in specific locations - otherwise you are going to be using a lot of different lights placed in a scene to get a good looking shot.
 
versus Bojji Bojji 's favorite shot:

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Nuclear Crisis averted.

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I also think that the game looks downgraded but this is just the difference between different tod/weather. It can apply to any other open world game with dynamic tod/weather system.

The best example is FH6, you have soo much variation in tod/ weather and on top of that you have the seasons which changes everything in the world.
Here is a good example how much lighting can change the look of the world in different tod/weather.
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This is a bullshit comparison. The lighting, weather and scenes don't even match. And those's Forza shots are extremely poorly taken.
 
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