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Graphical Fidelity I Expect This Gen

GTA:V did 800 million dollars on open day global sales and hit 1Billion Dollars in it's opening weekend. Safe to say GTAVI would hit comfortably over a billion dollars on opening day.
More or less than 2 billion! GTA 5 sell like $60 for standard and $80 for Special edition when it first released. Now it's $80 and $100
 
The thing with light systems is that even movie directors think that realism is not always the best way to lit a scene, so yeah you can simulate light acting like reality (or a close approximation) with path-tracing and ray tracing and nascar racing but sometimes unrealistic lights just look better.

Maybe the dude that edited the pics thought that this looked better and more flashy than a more natural look.
That's the thing is real life lighting is barely useable for a movie unless you're shooting in specific times of day in specific locations - otherwise you are going to be using a lot of different lights placed in a scene to get a good looking shot.
 
versus Bojji Bojji 's favorite shot:

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Nuclear Crisis averted.

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I also think that the game looks downgraded but this is just the difference between different tod/weather. It can apply to any other open world game with dynamic tod/weather system.

The best example is FH6, you have soo much variation in tod/ weather and on top of that you have the seasons which changes everything in the world.
Here is a good example how much lighting can change the look of the world in different tod/weather.
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This is a bullshit comparison. The lighting, weather and scenes don't even match. And those's Forza shots are extremely poorly taken.
 
Probably dynamic bird shit knowing rockstar...

Cant wait to see slimy get mad for the huge amount of "useless" details this game is gonna have 🥲
lol id rather get next gen skin shaders than dynamic bird poop shaders. you just know the skin shading was downgraded because the gpu budget went into rendering some retarded poop physics no one will ever notice.
 
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